use bevy::app::App;
use godot::prelude::*;
use std::sync::{Mutex, mpsc::channel};
use crate::watchers::input_watcher::GodotInputWatcher;
use crate::watchers::scene_tree_watcher::SceneTreeWatcher;
use crate::watchers::signal_watcher::GodotSignalWatcher;
use crate::{
GodotPlugin,
plugins::core::{GodotSignalReader, InputEventReader, PhysicsUpdate},
prelude::*,
};
lazy_static::lazy_static! {
#[doc(hidden)]
pub static ref BEVY_INIT_FUNC: Mutex<Option<Box<dyn Fn(&mut App) + Send>>> =
Mutex::new(None);
}
#[derive(GodotClass)]
#[class(base=Node)]
pub struct BevyApp {
base: Base<Node>,
app: Option<App>,
}
impl BevyApp {
pub fn get_app(&self) -> Option<&App> {
self.app.as_ref()
}
pub fn get_app_mut(&mut self) -> Option<&mut App> {
self.app.as_mut()
}
fn register_scene_tree_watcher(&mut self, app: &mut App) {
let (sender, receiver) = channel();
let mut scene_tree_watcher = SceneTreeWatcher::new_alloc();
scene_tree_watcher.bind_mut().notification_channel = Some(sender);
scene_tree_watcher.set_name("SceneTreeWatcher");
self.base_mut().add_child(&scene_tree_watcher);
app.insert_non_send_resource(SceneTreeEventReader(receiver));
}
fn register_signal_watcher(&mut self, app: &mut App) {
let (sender, receiver) = channel();
let mut signal_watcher = GodotSignalWatcher::new_alloc();
signal_watcher.bind_mut().notification_channel = Some(sender);
signal_watcher.set_name("SignalWatcher");
self.base_mut().add_child(&signal_watcher);
app.insert_non_send_resource(GodotSignalReader(receiver));
}
fn register_input_event_watcher(&mut self, app: &mut App) {
let (sender, receiver) = channel();
let mut input_event_watcher = GodotInputWatcher::new_alloc();
input_event_watcher.bind_mut().notification_channel = Some(sender);
input_event_watcher.set_name("InputEventWatcher");
self.base_mut().add_child(&input_event_watcher);
app.insert_non_send_resource(InputEventReader(receiver));
}
}
#[godot_api]
impl INode for BevyApp {
fn init(base: Base<Node>) -> Self {
Self {
base,
app: Default::default(),
}
}
fn ready(&mut self) {
if godot::classes::Engine::singleton().is_editor_hint() {
return;
}
let mut app = App::new();
app.add_plugins(GodotPlugin);
(BEVY_INIT_FUNC.lock().unwrap().as_mut().unwrap())(&mut app);
self.register_scene_tree_watcher(&mut app);
self.register_signal_watcher(&mut app);
self.register_input_event_watcher(&mut app);
self.app = Some(app);
}
fn process(&mut self, _delta: f64) {
use std::panic::{AssertUnwindSafe, catch_unwind, resume_unwind};
if godot::classes::Engine::singleton().is_editor_hint() {
return;
}
if let Some(app) = self.app.as_mut() {
if let Err(e) = catch_unwind(AssertUnwindSafe(|| {
app.update();
})) {
self.app = None;
eprintln!("bevy app update panicked");
resume_unwind(e);
}
}
}
fn physics_process(&mut self, _delta: f64) {
use std::panic::{AssertUnwindSafe, catch_unwind, resume_unwind};
if godot::classes::Engine::singleton().is_editor_hint() {
return;
}
if let Some(app) = self.app.as_mut() {
if let Err(e) = catch_unwind(AssertUnwindSafe(|| {
app.world_mut().run_schedule(PhysicsUpdate);
})) {
self.app = None;
eprintln!("bevy app physics update panicked");
resume_unwind(e);
}
}
}
}