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Documentation
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  <h1>GameMaker Language Reference</h1>
  <p><span>This section of the manual is a reference guide for the </span>GameMaker Studio 2<span> Language (GML). You can find all the available functions documented here along with the required arguments and examples of code to show how they can be used. For information on how to use GML please see the </span>
    <a href="../GML_Overview/GML_Overview.htm">GML Overview</a><span> section of the manual.</span></p>
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  <ul class="colour">
    <li><a href="Variable_Functions/Variable_Functions.htm">Variable Functions</a></li>
    <li><a href="Asset_Management/Asset_Management.htm">Asset Management</a> </li>
    <li><a href="General_Game_Control/General_Game_Control.htm">General Game Control</a></li>
    <li><a href="Movement_And_Collisions/Movement_And_Collisions.htm">Movement And Collisions</a></li>
    <li><a href="Drawing/Drawing.htm">Drawing</a></li>
    <li><a href="Cameras_And_Display/Cameras_And_Display.htm">Cameras And Display</a></li>
    <li><a href="Game_Input/Game_Input.htm">Game_Input</a></li>
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    <li><a href="Maths_And_Numbers/Maths_And_Numbers.htm">Maths And Numbers</a></li>
    <li><a href="Physics/Physics.htm">Physics</a></li>
    <li><a href="In_App_Purchases/In_App_Purchases.htm">In App Purchases</a></li>
    <li><a href="Asynchronous_Functions/Asynchronous_Functions.htm">Asynchronous Functions</a></li>
    <li><a href="Networking/Networking.htm">Networking</a></li>
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    <li><a href="Debugging/Debugging.htm">Debugging</a></li>
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