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<span>texture_prefetch</span>
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<h1>texture_prefetch</h1>
<p>This function can be used to "prefetch" a texture page or a group of texture pages, ie: load them into VRAM when required. You supply the unique <b>texture page ID</b> (as returned by the <tt>texturegroup_*</tt> functions) to prefetch a single
page, or you can supply a <b>texture group name</b> (as defined in the <a href="../../../../Settings/Texture_Groups.htm">Texture Group Editor</a>) to prefetch all the texture pages in the group.</p>
<p> </p>
<h4>Syntax:</h4>
<p class="code">texture_prefetch(tex_id);</p>
<table>
<tbody>
<tr>
<th>Argument</th>
<th>Description</th>
</tr>
<tr>
<td>tex_id</td>
<td>The texture page ID (an integer) <i>or</i> a texture group ID (a string)</td>
</tr>
</tbody>
</table>
<p> </p>
<h4>Returns:</h4>
<p class="code">N/A</p>
<p> </p>
<h4>Example:</h4>
<p class="code">var _tex_array = texturegroup_get_textures( "MainMenu");<br/> for (var i = 0; i < array_length(_tex_array); ++i;)<br/> {
<br/> texture_prefetch(_tex_array[i]);
<br/> }
</p>
<p>The above code will prefetch all the texture pages under the texture group "MainMenu".</p>
<p> </p>
<p> </p>
<p> </p>
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