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<span>surface_get_height</span>
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<h1>surface_get_height</h1>
<p>This function simply returns the height, in pixels, of the indexed surface. It should be noted that if you call this to check the <tt>application_surface</tt> immediately after having changed its size using <a href="surface_resize.htm"><tt>surface_resize()</tt></a> it will not return the new value as the change needs a step or two to be fully processed. After waiting a step it should return the new size correctly.</p>
<p class="note"><b></b><b>NOTE</b>: When working with surfaces there is the possibility that they can cease to exist at any time due to them being stored in texture memory. You should <b>ALWAYS</b> check that a surface exists using <span style="font-size:1px;"><a href="surface_exists.htm"><tt style="font-size: 14px">surface_exists()</tt></a></span> before referencing them directly.</p>
<p> </p>
<h4>Syntax:</h4>
<p class="code">surface_get_height(surface_id);</p>
<table>
<tbody>
<tr>
<th>Argument</th>
<th>Description</th>
</tr>
<tr>
<td>surface_id</td>
<td>The ID of the surface to get the height of.</td>
</tr>
</tbody>
</table>
<p> </p>
<h4>Returns:</h4>
<p class="code">Real</p>
<p> </p>
<h4>Example:</h4>
<p class="code">sh = surface_get_height(surf);</p>
<p>The above code will store the height of the surface indexed in the variable "surf" in the variable "sh".</p>
<p> </p>
<p> </p>
<p> </p>
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