gm-docs-parser 1.0.0

A collection of typings for GameMaker Studio 2 manual pages
Documentation
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  <h1>vertex_texcoord</h1>
  <p>This function will set the texture coordinates to use for the vertex currently being defined for the custom primitive. You supply the buffer to write the data into as well as the UV position within the texture to use.</p>
  <p> </p>
  <h4>Syntax:</h4>
  <p class="code">vertex_texcoord(buffer, u, v);</p>
  <table>
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      <tr>
        <th>Argument</th>
        <th>Description</th>
      </tr>
      <tr>
        <td>buffer</td>
        <td>The buffer to write the information to.</td>
      </tr>
      <tr>
        <td>u</td>
        <td>The first texture coordinate to use (0 - 1).</td>
      </tr>
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        <td>v</td>
        <td>The second texture coordinate to use (0 - 1).</td>
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  <p> </p>
  <h4>Returns:</h4>
  <p class="code">N/A</p>
  <p> </p>
  <h4>Example:</h4>
  <p class="code">vertex_texcoord(buff, 0, 0);</p>
  <p>The above code will set the UV values of the vertex being defined.</p>
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    <h5>© Copyright YoYo Games Ltd. 2020 All Rights Reserved</h5>
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