gm-docs-parser 1.0.0

A collection of typings for GameMaker Studio 2 manual pages
Documentation
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        <span>draw_light_get</span>
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  <h1>draw_light_get</h1>
  <p>This function will get the specified light parameters as an array with the following 6 elements -</p>
  <ul class="colour">
    <li>[0] = enabled / disabled (<tt>true</tt> / <tt>false</tt>)</li>
    <li>[1] = light type (see constants below)</li>
    <li>[2] = x position</li>
    <li>[3] = y position</li>
    <li>[4] = z position</li>
    <li>[5] = light radius (only for point lights, will be 0 for directional)</li>
    <li>[6] = light colour (a real)</li>
  </ul>
  <p>The light type can be one of the following two constants:</p>
  <p> </p>
  <table>
    <tbody>
      <tr>
        <th>Constant</th>
        <th>Description</th>
      </tr>
      <tr>
        <td>lighttype_dir</td>
        <td>The light is a directional light</td>
      </tr>
      <tr>
        <td>lighttype_point</td>
        <td>The light is a point light</td>
      </tr>
    </tbody>
  </table>
  <p> </p>
  <h4>Syntax:</h4>
  <p class="code">draw_light_get(ind);</p>
  <table>
    <tbody>
      <tr>
        <th>Argument</th>
        <th>Description</th>
      </tr>
      <tr>
        <td>ind</td>
        <td>The index number of the light (from 0 to 7)</td>
      </tr>
    </tbody>
  </table>
  <p> </p>
  <h4>Returns:</h4>
  <p class="code">Real</p>
  <p> </p>
  <h4>Example:</h4>
  <p class="code">light_a = draw_light_get(1);<br/> if light_a[5] &lt; 200<br/>     {
    <br/>     light_a[5] += 5;<br/>     draw_light_define_point(1, 200, 123, 50, light_a[5], c_white);<br/>     }
  </p>
  <p>The above code will get the values used to define the light indexed as &quot;1&quot;, then check the radius and if it is less than 200 it will be increased and the light radius set to the new value.</p>
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    <h5>© Copyright YoYo Games Ltd. 2020 All Rights Reserved</h5>
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