gm-docs-parser 1.0.0

A collection of typings for GameMaker Studio 2 manual pages
Documentation
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  <h1>gif_save</h1>
  <p>With this function you can save out a GIF animation. You supply the GIF index (as returned by the function <a href="gif_open.htm"><tt>gif_open()</tt></a>) as well as a filename to save it with. Note that GameMaker Studio 2 does not automatically
    append the <tt>.gif</tt> file extension, so you should include this as part of the filename string if you wish the saved file to be identified as a GIF. The created GIF will be palletized using the Universal 884 Palette (see <a href="https://en.wikipedia.org/wiki/List_of_software_palettes#8-8-4_levels_RGB" target="_blank">here</a> for more information).</p>
  <p>Note that if the function is successful and the GIF is saved correctly, then it will return 0, otherwise it will return -1.</p>
  <p> </p>
  <h4>Syntax:</h4>
  <p class="code">gif_save(gif_index, fname);</p>
  <table>
    <tbody>
      <tr>
        <th>Argument</th>
        <th>Description</th>
      </tr>
      <tr>
        <td>gif_index</td>
        <td>The ID of gif to save</td>
      </tr>
      <tr>
        <td>fname</td>
        <td>The filename to use for the gif</td>
      </tr>
    </tbody>
  </table>
  <p> </p>
  <h4>Returns:</h4>
  <p class="code">Integer</p>
  <p> </p>
  <h4>Example:</h4>
  <p class="code">if save_gif == true<br/> {
    <br/> if count == 0<br/>     {
    <br/>     gif_image = gif_open(room_width, room_height);<br/>     }
    <br/> else if count &lt; 30<br/>     {
    <br/>     gif_add_surface(gif_image, application_surface, 6/100);<br/>     }
    <br/> else
    <br/>     {
    <br/>     gif_save(gif_image, &quot;GameCapture.gif&quot;);<br/>     count = 0;<br/>     save_gif = false;<br/>     }
    <br/> count++;
    <br/> }
  </p>
  <p>The above code will create a GIF image file with 30 frames taken from the application surface and then save it.</p>
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    <h5>© Copyright YoYo Games Ltd. 2020 All Rights Reserved</h5>
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