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<h1>shader_set_uniform_matrix_array</h1>
<p>This function resets the draw target and should be called when you no longer wish to use the current shader (set using <a href="shader_set.htm"><tt>shader_set()</tt></a>).</p>
<p> </p>
<h4>Syntax:</h4>
<p class="code">shader_reset();</p>
<p> </p>
<h4>Returns:</h4>
<p class="code">N/A</p>
<p> </p>
<h4>Example:</h4>
<p class="code">shader_set(shader_Glass);<br/> draw_self();
<br/> shader_reset();
</p>
<p>The above code will set a shader top be used for drawing, then draw the current sprite used for the instance using it.</p>
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