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  <h1>GameMaker Language Overview</h1>
  <p><span>This section of the manual contains all the information required to understand and use the </span>GameMaker Studio 2<span> scripting language </span><b>GML</b><span>. The runtime functions in this language can be used to create your games and is added into objects from the </span>    <a href="../../The_Asset_Editors/Objects.htm">Object Editor</a><span>, normally when you&#39;ve chosen to make a new </span><a href="../../Introduction/The_Start_Page.htm">GameMaker Language Project</a><span>, although it can also be used along with </span>    <a href="../../Drag_And_Drop/Drag_And_Drop_Index.htm">DnD™</a><span> (Drag and Drop)</span><span>. Below you can see a typical image of an object with the code editor open on an event:</span></p>
  <p><img alt="Object, Events and Code Overview" class="center" src="../../assets/Images/Scripting_Reference/GML/Overview/Code_Overview_Main.png"/><span>Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see </span>    <a href="../../The_Asset_Editors/Object_Properties/Object_Events.htm">Object Events</a><span>). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords... etc... all of which are explained in the sections below. If you are a novice to programming or making the switch from DnD™, it is recommended that you start with the page on</span>    <a href="Basic_Code_Structure.htm">Basic Code Structure</a><span> and then read through all the other pages in theis section, testing code from each one within </span>GameMaker Studio 2<span> itself.</span></p>
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    <li><a href="Basic_Code_Structure.htm">Basic Code Structure</a></li>
    <li><a href="Runtime_Functions.htm">Runtime Functions</a> </li>
    <li><a href="Commenting_Code.htm">Commenting Code</a></li>
    <li><a href="Variables_And_Variable_Scope.htm">Variables And Variable Scope</a></li>
    <li><a href="Arrays.htm">Arrays</a></li>
    <li><a href="Data_Types.htm">Data Types</a></li>
    <li><a href="Instance_Keywords.htm">Instance Keywords</a></li>
    <li><a href="Addressing_Variables_In_Other_Instances.htm">Addressing Variables In Other Instances</a></li>
    <li><a href="Evaluation_Order.htm">Evaluation Order</a></li>
    <li><a href="Expressions_And_Operators.htm">Expressions And Operators</a></li>
    <li><a href="Accessors.htm">Accessors</a></li>
    <li><a href="Script_Functions.htm">Script Functions And Variables</a></li>
    <li><a href="Method_Variables.htm">Method Variables</a></li>
    <li><a href="Structs.htm">Structs</a></li>
    <li><a href="Language_Features.htm">Language Features</a></li>
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