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<h1>physics_fixture_set_awake</h1>
<p>When you bind a fixture to an instance using <a href="physics_fixture_bind.htm"><tt>physics_fixture_bind()</tt></a> this returns an "id" for the bound fixture. You can use this id to get the friction value of the bound fixture (<i>not</i> the "base" fixture) at any time using this function.</p>
<p> </p>
<h4>Syntax:</h4>
<p class="code">physics_get_friction(fixture)</p>
<table>
<tbody>
<tr>
<th>Argument</th>
<th>Description</th>
</tr>
<tr>
<td>fixture</td>
<td>the id of the bound fixture</td>
</tr>
</tbody>
</table>
<p> </p>
<h4>Returns:</h4>
<p class="code">Real</p>
<p> </p>
<h4>Example:</h4>
<p class="code">var fric = physics_get_friction(fix_id);<br/> physics_set_friction(fix_id, fric + 0.1);</p>
<p>The code above gets the current friction value for the bound physics properties of the instance and then sets them to a different value.</p>
<p> </p>
<p> </p>
<p> </p>
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