gm-docs-parser 1.0.0

A collection of typings for GameMaker Studio 2 manual pages
Documentation
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  <h1>physics_fixture_set_awake</h1>
  <p>When you bind a fixture to an instance using <a href="physics_fixture_bind.htm"><tt>physics_fixture_bind()</tt></a> this returns an &quot;id&quot; for the bound fixture. You can use this id to get the friction value of the bound fixture (<i>not</i>    the &quot;base&quot; fixture) at any time using this function.</p>
  <p> </p>
  <h4>Syntax:</h4>
  <p class="code">physics_get_friction(fixture)</p>
  <table>
    <tbody>
      <tr>
        <th>Argument</th>
        <th>Description</th>
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      <tr>
        <td>fixture</td>
        <td>the id of the bound fixture</td>
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  <p> </p>
  <h4>Returns:</h4>
  <p class="code">Real</p>
  <p> </p>
  <h4>Example:</h4>
  <p class="code">var fric = physics_get_friction(fix_id);<br/> physics_set_friction(fix_id, fric + 0.1);</p>
  <p>The code above gets the current friction value for the bound physics properties of the instance and then sets them to a different value.</p>
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