gm-docs-parser 1.0.0

A collection of typings for GameMaker Studio 2 manual pages
Documentation
<?xml version="1.0" encoding="utf-8" ?>

<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml"><head>

  <script type="text/javascript" language="JavaScript">
    //<![CDATA[
    function reDo() {
      if (innerWidth != origWidth || innerHeight != origHeight)
        location.reload();
    }
    if ((parseInt(navigator.appVersion) == 4) && (navigator.appName == "Netscape")) {
      origWidth = innerWidth;
      origHeight = innerHeight;
      onresize = reDo;
    }
    onerror = null;
  //]]>
  </script>
  <style type="text/css">/*<![CDATA[*/

    < !-- div.WebHelpPopupMenu {
      position: absolute;
      left: 0px;
      top: 0px;
      z-index: 4;
      visibility: hidden;
    }

    p.WebHelpNavBar {
      text-align: right;
    }

    -->
  
/*]]>*/</style>

  <script type="text/javascript">//<![CDATA[

    gRootRelPath = "../../../..";
    gCommonRootRelPath = "../../../..";
    gTopicId = "9.2.5.8.0_14";
  
//]]></script>

  <script type="text/javascript" src="../../../../template/scripts/rh.min.js"></script>
  <script type="text/javascript" src="../../../../template/scripts/common.min.js"></script>
  <script type="text/javascript" src="../../../../template/scripts/topic.min.js"></script>
  <script type="text/javascript" src="../../../../template/scripts/topicwidgets.min.js"></script>
<script type="text/javascript" src="../../../../whxdata/projectsettings.js"></script>
  <link rel="stylesheet" type="text/css" href="../../../../template/styles/topic.min.css"/>
  <link rel="stylesheet" type="text/css" href="../../../../template/Charcoal_Grey/topicheader.css"/>
  <meta name="topic-status" content="Draft"/>

  <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
  <title>surface_get_width</title>
  <meta name="generator" content="Adobe RoboHelp 2019"/>
  <link rel="stylesheet" href="../../../../assets/css/default.css" type="text/css"/>
  <meta name="rh-authors" content="Mark Alexander"/>
  <meta name="topic-comment" content="Reference for surface_get_width"/>
  <meta name="rh-index-keywords" content="surface_get_width"/>
  <meta name="search-keywords" content="surface_get_width"/>
</head>

<body>
  <div class="topic-header rh-hide" id="rh-topic-header" onclick="rh._.goToFullLayout()">
    <div class="logo">
    </div>
    <div class="nav">
      <div class="title" title="surface_get_width">
        <span>surface_get_width</span>
      </div>
      <div class="gotohome" title="Click here to see this page in full context">
        <span>Click here to see this page in full context</span>
      </div>
    </div>
  </div>
  <div class="topic-header-shadow rh-hide" id="rh-topic-header-shadow"></div>



  <!--<div class="body-scroll" style="top: 150px;">-->
  <h1>surface_get_width</h1>
  <p>This function simply returns the width, in pixels, of the indexed surface. It should be noted that if you call this to check the <tt>application_surface</tt> immediately after having changed its size using <a href="surface_resize.htm"><tt>surface_resize()</tt></a>    it will not return the new value as the change needs a step or two to be fully processed. After waiting a step it should return the new size correctly.</p>
  <p class="note"><b></b><b>NOTE</b>: When working with surfaces there is the possibility that they can cease to exist at any time due to them being stored in texture memory. You should <b>ALWAYS</b> check that a surface exists using <span style="font-size:1px;"><a href="surface_exists.htm"><tt style="font-size: 14px">surface_exists()</tt></a></span>    before referencing them directly.</p>
  <p> </p>
  <h4>Syntax:</h4>
  <p class="code">surface_get_width(surface_id);</p>
  <table>
    <tbody>
      <tr>
        <th>Argument</th>
        <th>Description</th>
      </tr>
      <tr>
        <td>surface_id</td>
        <td>The ID of the surface to get the width of.</td>
      </tr>
    </tbody>
  </table>
  <p> </p>
  <h4>Returns:</h4>
  <p class="code">Real</p>
  <p> </p>
  <h4>Example:</h4>
  <p class="code">sw = surface_get_width(surf);</p>
  <p>The above code will store the width of the surface indexed in the variable &quot;surf&quot; in the variable &quot;sw&quot;.</p>
  <p> </p>
  <p> </p>
  <p> </p>
  <div class="footer">
    <div class="buttons">
      <div class="clear">
        <div style="float:left">Back: <a href="Surfaces.htm">Surfaces</a></div>
        <div style="float:right">Next: <a href="surface_get_texture.htm">surface_get_texture</a></div>
      </div>
    </div>
    <h5>© Copyright YoYo Games Ltd. 2020 All Rights Reserved</h5>
  </div>
  <!-- KEYWORDS
surface_get_width
-->
  <!-- TAGS
surface_get_width
-->

</body></html>