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<span>surface_get_texture</span>
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<h1>surface_get_texture</h1>
<p>This function returns a special <i>pointer</i> for the surface texture. This value can then be used in other draw functions, particularly in general 3D and some of the 2D primitive functions.</p>
<p class="note"><b></b><b>NOTE</b>: When working with surfaces there is the possibility that they can cease to exist at any time due to them being stored in texture memory. You should <b>ALWAYS</b> check that a surface exists using <span style="font-size:1px;"><a href="surface_exists.htm"><tt style="font-size: 14px">surface_exists()</tt></a></span> before referencing them directly.</p>
<p> </p>
<h4>Syntax:</h4>
<p class="code">surface_get_texture(surface_id);</p>
<table>
<tbody>
<tr>
<th>Argument</th>
<th>Description</th>
</tr>
<tr>
<td>surface_id</td>
<td>The ID of the surface to get the width of.</td>
</tr>
</tbody>
</table>
<p> </p>
<h4>Returns:</h4>
<p class="code">Pointer</p>
<p> </p>
<h4>Example:</h4>
<p class="code">var tex;<br/> tex = surface_get_texture(surf);<br/> draw_primitive_begin_texture(pr_trianglestrip, tex);<br/> draw_vertex_texture(0, 480, 0, 0);<br/> draw_vertex_texture(640, 480, 1, 0);<br/> draw_vertex_texture(640, 480, 1, 1);<br/> draw_vertex_texture(0,
480, 0, 1);<br/> draw_primitive_end();
</p>
<p>The above code will draw a 4 vertex triangle strip textured with the texture held in the "tex" variable, which is itself taken from a previously created surface.</p>
<p> </p>
<p> </p>
<p> </p>
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