gm-docs-parser 1.0.0

A collection of typings for GameMaker Studio 2 manual pages
Documentation
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        <span>buffer_tell</span>
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  <h1>buffer_tell</h1>
  <p>When you read or write data to a buffer using the <a href="buffer_read.htm"><tt>buffer_read()</tt></a> or <a href="buffer_write.htm"><tt>buffer_write()</tt></a> the current &quot;seek&quot; position is advanced by the bytes written or read, and with
    this function you can get the current &quot;seek&quot; position for use in other buffer functions. For example, if your buffer alignment is set to 4 bytes and you write a single piece of data which is 1 byte in size then do a <tt>buffer_tell()</tt>,
    you&#39;ll get an return value of 1. However, if you write another piece of data, also 1 byte in size, then do a <tt>buffer_tell()</tt>, you&#39;ll get a return value of 5 as the alignment has &quot;padded&quot; the data to that position.</p>
  <p> </p>
  <h4>Syntax:</h4>
  <p class="code">buffer_tell(buffer);</p>
  <table>
    <tbody>
      <tr>
        <th>Argument</th>
        <th>Description</th>
      </tr>
      <tr>
        <td>buffer</td>
        <td>The index of the buffer to use.</td>
      </tr>
    </tbody>
  </table>
  <p> </p>
  <h4>Returns:</h4>
  <p class="code">Real</p>
  <p> </p>
  <h4>Example:</h4>
  <p class="code">var pos = buffer_tell(buff); buffer_seek(buff, buffer_seek_start, 0);<br/> val[0] = buffer_read(buff, buffer_S16);<br/> val[1] = buffer_read(buff, buffer_S16);<br/> val[2] = buffer_read(buff, buffer_S16);<br/> buffer_seek(buff, buffer_seek_start, pos);</p>
  <p>The above code will store the current seek position within the buffer indexed in the variable &quot;buff&quot; to the local variable &quot;pos&quot;. The buffer seek position will then be set to the start of the buffer, and three pieces of data are
    read into an array, before finally re-setting the buffer seek position to where it was previously.</p>
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