#include "main/core.h"
#include "main/errors.h"
#include "glsl_symbol_table.h"
#include "glsl_parser_extras.h"
#include "ir.h"
#include "program.h"
#include "program/hash_table.h"
#include "linker.h"
#include "link_varyings.h"
#include "ir_optimization.h"
#include "ir_rvalue_visitor.h"
#include "ir_uniform.h"
extern "C" {
#include "standalone_scaffolding.h"
}
void linker_error(gl_shader_program *, const char *, ...);
namespace {
class find_assignment_visitor : public ir_hierarchical_visitor {
public:
find_assignment_visitor(const char *name)
: name(name), found(false)
{
}
virtual ir_visitor_status visit_enter(ir_assignment *ir)
{
ir_variable *const var = ir->lhs->variable_referenced();
if (strcmp(name, var->name) == 0) {
found = true;
return visit_stop;
}
return visit_continue_with_parent;
}
virtual ir_visitor_status visit_enter(ir_call *ir)
{
foreach_two_lists(formal_node, &ir->callee->parameters,
actual_node, &ir->actual_parameters) {
ir_rvalue *param_rval = (ir_rvalue *) actual_node;
ir_variable *sig_param = (ir_variable *) formal_node;
if (sig_param->data.mode == ir_var_function_out ||
sig_param->data.mode == ir_var_function_inout) {
ir_variable *var = param_rval->variable_referenced();
if (var && strcmp(name, var->name) == 0) {
found = true;
return visit_stop;
}
}
}
if (ir->return_deref != NULL) {
ir_variable *const var = ir->return_deref->variable_referenced();
if (strcmp(name, var->name) == 0) {
found = true;
return visit_stop;
}
}
return visit_continue_with_parent;
}
bool variable_found()
{
return found;
}
private:
const char *name;
bool found;
};
class find_deref_visitor : public ir_hierarchical_visitor {
public:
find_deref_visitor(const char *name)
: name(name), found(false)
{
}
virtual ir_visitor_status visit(ir_dereference_variable *ir)
{
if (strcmp(this->name, ir->var->name) == 0) {
this->found = true;
return visit_stop;
}
return visit_continue;
}
bool variable_found() const
{
return this->found;
}
private:
const char *name;
bool found;
};
class geom_array_resize_visitor : public ir_hierarchical_visitor {
public:
unsigned num_vertices;
gl_shader_program *prog;
geom_array_resize_visitor(unsigned num_vertices, gl_shader_program *prog)
{
this->num_vertices = num_vertices;
this->prog = prog;
}
virtual ~geom_array_resize_visitor()
{
}
virtual ir_visitor_status visit(ir_variable *var)
{
if (!var->type->is_array() || var->data.mode != ir_var_shader_in)
return visit_continue;
unsigned size = var->type->length;
if (size && size != this->num_vertices) {
linker_error(this->prog, "size of array %s declared as %u, "
"but number of input vertices is %u\n",
var->name, size, this->num_vertices);
return visit_continue;
}
if (var->data.max_array_access >= this->num_vertices) {
linker_error(this->prog, "geometry shader accesses element %i of "
"%s, but only %i input vertices\n",
var->data.max_array_access, var->name, this->num_vertices);
return visit_continue;
}
var->type = glsl_type::get_array_instance(var->type->element_type(),
this->num_vertices);
var->data.max_array_access = this->num_vertices - 1;
return visit_continue;
}
virtual ir_visitor_status visit(ir_dereference_variable *ir)
{
ir->type = ir->var->type;
return visit_continue;
}
virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
{
const glsl_type *const vt = ir->array->type;
if (vt->is_array())
ir->type = vt->element_type();
return visit_continue;
}
};
class find_emit_vertex_visitor : public ir_hierarchical_visitor {
public:
find_emit_vertex_visitor(int max_allowed)
: max_stream_allowed(max_allowed),
invalid_stream_id(0),
invalid_stream_id_from_emit_vertex(false),
end_primitive_found(false),
uses_non_zero_stream(false)
{
}
virtual ir_visitor_status visit_leave(ir_emit_vertex *ir)
{
int stream_id = ir->stream_id();
if (stream_id < 0) {
invalid_stream_id = stream_id;
invalid_stream_id_from_emit_vertex = true;
return visit_stop;
}
if (stream_id > max_stream_allowed) {
invalid_stream_id = stream_id;
invalid_stream_id_from_emit_vertex = true;
return visit_stop;
}
if (stream_id != 0)
uses_non_zero_stream = true;
return visit_continue;
}
virtual ir_visitor_status visit_leave(ir_end_primitive *ir)
{
end_primitive_found = true;
int stream_id = ir->stream_id();
if (stream_id < 0) {
invalid_stream_id = stream_id;
invalid_stream_id_from_emit_vertex = false;
return visit_stop;
}
if (stream_id > max_stream_allowed) {
invalid_stream_id = stream_id;
invalid_stream_id_from_emit_vertex = false;
return visit_stop;
}
if (stream_id != 0)
uses_non_zero_stream = true;
return visit_continue;
}
bool error()
{
return invalid_stream_id != 0;
}
const char *error_func()
{
return invalid_stream_id_from_emit_vertex ?
"EmitStreamVertex" : "EndStreamPrimitive";
}
int error_stream()
{
return invalid_stream_id;
}
bool uses_streams()
{
return uses_non_zero_stream;
}
bool uses_end_primitive()
{
return end_primitive_found;
}
private:
int max_stream_allowed;
int invalid_stream_id;
bool invalid_stream_id_from_emit_vertex;
bool end_primitive_found;
bool uses_non_zero_stream;
};
}
void
linker_error(gl_shader_program *prog, const char *fmt, ...)
{
va_list ap;
ralloc_strcat(&prog->InfoLog, "error: ");
va_start(ap, fmt);
ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
va_end(ap);
prog->LinkStatus = false;
}
void
linker_warning(gl_shader_program *prog, const char *fmt, ...)
{
va_list ap;
ralloc_strcat(&prog->InfoLog, "warning: ");
va_start(ap, fmt);
ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
va_end(ap);
}
long
parse_program_resource_name(const GLchar *name,
const GLchar **out_base_name_end)
{
const size_t len = strlen(name);
*out_base_name_end = name + len;
if (len == 0 || name[len-1] != ']')
return -1;
unsigned i;
for (i = len - 1; (i > 0) && isdigit(name[i-1]); --i)
;
if ((i == 0) || name[i-1] != '[')
return -1;
long array_index = strtol(&name[i], NULL, 10);
if (array_index < 0)
return -1;
*out_base_name_end = name + (i - 1);
return array_index;
}
void
link_invalidate_variable_locations(exec_list *ir)
{
foreach_in_list(ir_instruction, node, ir) {
ir_variable *const var = node->as_variable();
if (var == NULL)
continue;
if (!var->data.explicit_location) {
var->data.location = -1;
var->data.location_frac = 0;
}
if (!var->data.explicit_location) {
var->data.is_unmatched_generic_inout = 1;
} else {
var->data.is_unmatched_generic_inout = 0;
}
}
}
static void
analyze_clip_usage(struct gl_shader_program *prog,
struct gl_shader *shader, GLboolean *UsesClipDistance,
GLuint *ClipDistanceArraySize)
{
*ClipDistanceArraySize = 0;
if (!prog->IsES && prog->Version >= 130) {
find_assignment_visitor clip_vertex("gl_ClipVertex");
find_assignment_visitor clip_distance("gl_ClipDistance");
clip_vertex.run(shader->ir);
clip_distance.run(shader->ir);
if (clip_vertex.variable_found() && clip_distance.variable_found()) {
linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
"and `gl_ClipDistance'\n",
_mesa_shader_stage_to_string(shader->Stage));
return;
}
*UsesClipDistance = clip_distance.variable_found();
ir_variable *clip_distance_var =
shader->symbols->get_variable("gl_ClipDistance");
if (clip_distance_var)
*ClipDistanceArraySize = clip_distance_var->type->length;
} else {
*UsesClipDistance = false;
}
}
void
validate_vertex_shader_executable(struct gl_shader_program *prog,
struct gl_shader *shader)
{
if (shader == NULL)
return;
if (prog->Version < (prog->IsES ? 300U : 140U)) {
find_assignment_visitor find("gl_Position");
find.run(shader->ir);
if (!find.variable_found()) {
if (prog->IsES) {
linker_warning(prog,
"vertex shader does not write to `gl_Position'."
"It's value is undefined. \n");
} else {
linker_error(prog,
"vertex shader does not write to `gl_Position'. \n");
}
return;
}
}
analyze_clip_usage(prog, shader, &prog->Vert.UsesClipDistance,
&prog->Vert.ClipDistanceArraySize);
}
void
validate_fragment_shader_executable(struct gl_shader_program *prog,
struct gl_shader *shader)
{
if (shader == NULL)
return;
find_assignment_visitor frag_color("gl_FragColor");
find_assignment_visitor frag_data("gl_FragData");
frag_color.run(shader->ir);
frag_data.run(shader->ir);
if (frag_color.variable_found() && frag_data.variable_found()) {
linker_error(prog, "fragment shader writes to both "
"`gl_FragColor' and `gl_FragData'\n");
}
}
void
validate_geometry_shader_executable(struct gl_shader_program *prog,
struct gl_shader *shader)
{
if (shader == NULL)
return;
unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
prog->Geom.VerticesIn = num_vertices;
analyze_clip_usage(prog, shader, &prog->Geom.UsesClipDistance,
&prog->Geom.ClipDistanceArraySize);
}
static void
validate_geometry_shader_emissions(struct gl_context *ctx,
struct gl_shader_program *prog)
{
if (prog->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
find_emit_vertex_visitor emit_vertex(ctx->Const.MaxVertexStreams - 1);
emit_vertex.run(prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir);
if (emit_vertex.error()) {
linker_error(prog, "Invalid call %s(%d). Accepted values for the "
"stream parameter are in the range [0, %d].",
emit_vertex.error_func(),
emit_vertex.error_stream(),
ctx->Const.MaxVertexStreams - 1);
}
prog->Geom.UsesStreams = emit_vertex.uses_streams();
prog->Geom.UsesEndPrimitive = emit_vertex.uses_end_primitive();
if (prog->Geom.UsesStreams && prog->Geom.OutputType != GL_POINTS) {
linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) "
"with n>0 requires point output");
}
}
}
void
cross_validate_globals(struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders,
bool uniforms_only)
{
glsl_symbol_table variables;
for (unsigned i = 0; i < num_shaders; i++) {
if (shader_list[i] == NULL)
continue;
foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
ir_variable *const var = node->as_variable();
if (var == NULL)
continue;
if (uniforms_only && (var->data.mode != ir_var_uniform))
continue;
if (var->data.mode == ir_var_temporary)
continue;
ir_variable *const existing = variables.get_variable(var->name);
if (existing != NULL) {
if (var->type != existing->type) {
if (var->type->is_array()
&& existing->type->is_array()
&& (var->type->fields.array == existing->type->fields.array)
&& ((var->type->length == 0)
|| (existing->type->length == 0))) {
if (var->type->length != 0) {
existing->type = var->type;
}
} else if (var->type->is_record()
&& existing->type->is_record()
&& existing->type->record_compare(var->type)) {
existing->type = var->type;
} else {
linker_error(prog, "%s `%s' declared as type "
"`%s' and type `%s'\n",
mode_string(var),
var->name, var->type->name,
existing->type->name);
return;
}
}
if (var->data.explicit_location) {
if (existing->data.explicit_location
&& (var->data.location != existing->data.location)) {
linker_error(prog, "explicit locations for %s "
"`%s' have differing values\n",
mode_string(var), var->name);
return;
}
existing->data.location = var->data.location;
existing->data.explicit_location = true;
}
if (var->data.explicit_binding) {
if (existing->data.explicit_binding &&
var->data.binding != existing->data.binding) {
linker_error(prog, "explicit bindings for %s "
"`%s' have differing values\n",
mode_string(var), var->name);
return;
}
existing->data.binding = var->data.binding;
existing->data.explicit_binding = true;
}
if (var->type->contains_atomic() &&
var->data.atomic.offset != existing->data.atomic.offset) {
linker_error(prog, "offset specifications for %s "
"`%s' have differing values\n",
mode_string(var), var->name);
return;
}
if (strcmp(var->name, "gl_FragDepth") == 0) {
bool layout_declared = var->data.depth_layout != ir_depth_layout_none;
bool layout_differs =
var->data.depth_layout != existing->data.depth_layout;
if (layout_declared && layout_differs) {
linker_error(prog,
"All redeclarations of gl_FragDepth in all "
"fragment shaders in a single program must have "
"the same set of qualifiers.");
}
if (var->data.used && layout_differs) {
linker_error(prog,
"If gl_FragDepth is redeclared with a layout "
"qualifier in any fragment shader, it must be "
"redeclared with the same layout qualifier in "
"all fragment shaders that have assignments to "
"gl_FragDepth");
}
}
if (var->constant_initializer != NULL) {
if (existing->constant_initializer != NULL) {
if (!var->constant_initializer->has_value(existing->constant_initializer)) {
linker_error(prog, "initializers for %s "
"`%s' have differing values\n",
mode_string(var), var->name);
return;
}
} else {
existing->constant_initializer =
var->constant_initializer->clone(ralloc_parent(existing),
NULL);
}
}
if (var->data.has_initializer) {
if (existing->data.has_initializer
&& (var->constant_initializer == NULL
|| existing->constant_initializer == NULL)) {
linker_error(prog,
"shared global variable `%s' has multiple "
"non-constant initializers.\n",
var->name);
return;
}
existing->data.has_initializer = true;
}
if (existing->data.invariant != var->data.invariant) {
linker_error(prog, "declarations for %s `%s' have "
"mismatching invariant qualifiers\n",
mode_string(var), var->name);
return;
}
if (existing->data.centroid != var->data.centroid) {
linker_error(prog, "declarations for %s `%s' have "
"mismatching centroid qualifiers\n",
mode_string(var), var->name);
return;
}
if (existing->data.sample != var->data.sample) {
linker_error(prog, "declarations for %s `%s` have "
"mismatching sample qualifiers\n",
mode_string(var), var->name);
return;
}
} else
variables.add_variable(var);
}
}
}
void
cross_validate_uniforms(struct gl_shader_program *prog)
{
cross_validate_globals(prog, prog->_LinkedShaders,
MESA_SHADER_STAGES, true);
}
static bool
interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
{
unsigned max_num_uniform_blocks = 0;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i])
max_num_uniform_blocks += prog->_LinkedShaders[i]->NumUniformBlocks;
}
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
prog->UniformBlockStageIndex[i] = ralloc_array(prog, int,
max_num_uniform_blocks);
for (unsigned int j = 0; j < max_num_uniform_blocks; j++)
prog->UniformBlockStageIndex[i][j] = -1;
if (sh == NULL)
continue;
for (unsigned int j = 0; j < sh->NumUniformBlocks; j++) {
int index = link_cross_validate_uniform_block(prog,
&prog->UniformBlocks,
&prog->NumUniformBlocks,
&sh->UniformBlocks[j]);
if (index == -1) {
linker_error(prog, "uniform block `%s' has mismatching definitions",
sh->UniformBlocks[j].Name);
return false;
}
prog->UniformBlockStageIndex[i][index] = j;
}
}
return true;
}
static void
populate_symbol_table(gl_shader *sh)
{
sh->symbols = new(sh) glsl_symbol_table;
foreach_in_list(ir_instruction, inst, sh->ir) {
ir_variable *var;
ir_function *func;
if ((func = inst->as_function()) != NULL) {
sh->symbols->add_function(func);
} else if ((var = inst->as_variable()) != NULL) {
if (var->data.mode != ir_var_temporary)
sh->symbols->add_variable(var);
}
}
}
void
remap_variables(ir_instruction *inst, struct gl_shader *target,
hash_table *temps)
{
class remap_visitor : public ir_hierarchical_visitor {
public:
remap_visitor(struct gl_shader *target,
hash_table *temps)
{
this->target = target;
this->symbols = target->symbols;
this->instructions = target->ir;
this->temps = temps;
}
virtual ir_visitor_status visit(ir_dereference_variable *ir)
{
if (ir->var->data.mode == ir_var_temporary) {
ir_variable *var = (ir_variable *) hash_table_find(temps, ir->var);
assert(var != NULL);
ir->var = var;
return visit_continue;
}
ir_variable *const existing =
this->symbols->get_variable(ir->var->name);
if (existing != NULL)
ir->var = existing;
else {
ir_variable *copy = ir->var->clone(this->target, NULL);
this->symbols->add_variable(copy);
this->instructions->push_head(copy);
ir->var = copy;
}
return visit_continue;
}
private:
struct gl_shader *target;
glsl_symbol_table *symbols;
exec_list *instructions;
hash_table *temps;
};
remap_visitor v(target, temps);
inst->accept(&v);
}
exec_node *
move_non_declarations(exec_list *instructions, exec_node *last,
bool make_copies, gl_shader *target)
{
hash_table *temps = NULL;
if (make_copies)
temps = hash_table_ctor(0, hash_table_pointer_hash,
hash_table_pointer_compare);
foreach_in_list_safe(ir_instruction, inst, instructions) {
if (inst->as_function())
continue;
if (inst->ir_type == ir_type_precision)
continue;
if (inst->ir_type == ir_type_typedecl)
continue;
ir_variable *var = inst->as_variable();
if ((var != NULL) && (var->data.mode != ir_var_temporary))
continue;
assert(inst->as_assignment()
|| inst->as_call()
|| inst->as_if()
|| ((var != NULL) && (var->data.mode == ir_var_temporary)));
if (make_copies) {
inst = inst->clone(target, NULL);
if (var != NULL)
hash_table_insert(temps, inst, var);
else
remap_variables(inst, target, temps);
} else {
inst->remove();
}
last->insert_after(inst);
last = inst;
}
if (make_copies)
hash_table_dtor(temps);
return last;
}
ir_function_signature *
link_get_main_function_signature(gl_shader *sh)
{
ir_function *const f = sh->symbols->get_function("main");
if (f != NULL) {
exec_list void_parameters;
ir_function_signature *sig =
f->matching_signature(NULL, &void_parameters, false);
if ((sig != NULL) && sig->is_defined) {
return sig;
}
}
return NULL;
}
class array_sizing_visitor : public ir_hierarchical_visitor {
public:
array_sizing_visitor()
: mem_ctx(ralloc_context(NULL)),
unnamed_interfaces(hash_table_ctor(0, hash_table_pointer_hash,
hash_table_pointer_compare))
{
}
~array_sizing_visitor()
{
hash_table_dtor(this->unnamed_interfaces);
ralloc_free(this->mem_ctx);
}
virtual ir_visitor_status visit(ir_variable *var)
{
fixup_type(&var->type, var->data.max_array_access);
if (var->type->is_interface()) {
if (interface_contains_unsized_arrays(var->type)) {
const glsl_type *new_type =
resize_interface_members(var->type,
var->get_max_ifc_array_access());
var->type = new_type;
var->change_interface_type(new_type);
}
} else if (var->type->is_array() &&
var->type->fields.array->is_interface()) {
if (interface_contains_unsized_arrays(var->type->fields.array)) {
const glsl_type *new_type =
resize_interface_members(var->type->fields.array,
var->get_max_ifc_array_access());
var->change_interface_type(new_type);
var->type =
glsl_type::get_array_instance(new_type, var->type->length);
}
} else if (const glsl_type *ifc_type = var->get_interface_type()) {
ir_variable **interface_vars = (ir_variable **)
hash_table_find(this->unnamed_interfaces, ifc_type);
if (interface_vars == NULL) {
interface_vars = rzalloc_array(mem_ctx, ir_variable *,
ifc_type->length);
hash_table_insert(this->unnamed_interfaces, interface_vars,
ifc_type);
}
unsigned index = ifc_type->field_index(var->name);
assert(index < ifc_type->length);
assert(interface_vars[index] == NULL);
interface_vars[index] = var;
}
return visit_continue;
}
void fixup_unnamed_interface_types()
{
hash_table_call_foreach(this->unnamed_interfaces,
fixup_unnamed_interface_type, NULL);
}
private:
static void fixup_type(const glsl_type **type, unsigned max_array_access)
{
if ((*type)->is_unsized_array()) {
*type = glsl_type::get_array_instance((*type)->fields.array,
max_array_access + 1);
assert(*type != NULL);
}
}
static bool interface_contains_unsized_arrays(const glsl_type *type)
{
for (unsigned i = 0; i < type->length; i++) {
const glsl_type *elem_type = type->fields.structure[i].type;
if (elem_type->is_unsized_array())
return true;
}
return false;
}
static const glsl_type *
resize_interface_members(const glsl_type *type,
const unsigned *max_ifc_array_access)
{
unsigned num_fields = type->length;
glsl_struct_field *fields = new glsl_struct_field[num_fields];
memcpy(fields, type->fields.structure,
num_fields * sizeof(*fields));
for (unsigned i = 0; i < num_fields; i++) {
fixup_type(&fields[i].type, max_ifc_array_access[i]);
}
glsl_interface_packing packing =
(glsl_interface_packing) type->interface_packing;
const glsl_type *new_ifc_type =
glsl_type::get_interface_instance(fields, num_fields,
packing, type->name);
delete [] fields;
return new_ifc_type;
}
static void fixup_unnamed_interface_type(const void *key, void *data,
void *)
{
const glsl_type *ifc_type = (const glsl_type *) key;
ir_variable **interface_vars = (ir_variable **) data;
unsigned num_fields = ifc_type->length;
glsl_struct_field *fields = new glsl_struct_field[num_fields];
memcpy(fields, ifc_type->fields.structure,
num_fields * sizeof(*fields));
bool interface_type_changed = false;
for (unsigned i = 0; i < num_fields; i++) {
if (interface_vars[i] != NULL &&
fields[i].type != interface_vars[i]->type) {
fields[i].type = interface_vars[i]->type;
interface_type_changed = true;
}
}
if (!interface_type_changed) {
delete [] fields;
return;
}
glsl_interface_packing packing =
(glsl_interface_packing) ifc_type->interface_packing;
const glsl_type *new_ifc_type =
glsl_type::get_interface_instance(fields, num_fields, packing,
ifc_type->name);
delete [] fields;
for (unsigned i = 0; i < num_fields; i++) {
if (interface_vars[i] != NULL)
interface_vars[i]->change_interface_type(new_ifc_type);
}
}
void *mem_ctx;
hash_table *unnamed_interfaces;
};
static void
link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
struct gl_shader *linked_shader,
struct gl_shader **shader_list,
unsigned num_shaders)
{
linked_shader->redeclares_gl_fragcoord = false;
linked_shader->uses_gl_fragcoord = false;
linked_shader->origin_upper_left = false;
linked_shader->pixel_center_integer = false;
if (linked_shader->Stage != MESA_SHADER_FRAGMENT ||
(prog->Version < 150 && !prog->ARB_fragment_coord_conventions_enable))
return;
for (unsigned i = 0; i < num_shaders; i++) {
struct gl_shader *shader = shader_list[i];
if ((linked_shader->redeclares_gl_fragcoord
&& !shader->redeclares_gl_fragcoord
&& shader->uses_gl_fragcoord
&& (linked_shader->origin_upper_left
|| linked_shader->pixel_center_integer))
|| (shader->redeclares_gl_fragcoord
&& !linked_shader->redeclares_gl_fragcoord
&& linked_shader->uses_gl_fragcoord
&& (shader->origin_upper_left
|| shader->pixel_center_integer))) {
linker_error(prog, "fragment shader defined with conflicting "
"layout qualifiers for gl_FragCoord\n");
}
if (linked_shader->redeclares_gl_fragcoord && shader->redeclares_gl_fragcoord
&& (shader->origin_upper_left != linked_shader->origin_upper_left
|| shader->pixel_center_integer != linked_shader->pixel_center_integer)) {
linker_error(prog, "fragment shader defined with conflicting "
"layout qualifiers for gl_FragCoord\n");
}
if (shader->redeclares_gl_fragcoord || shader->uses_gl_fragcoord) {
linked_shader->redeclares_gl_fragcoord =
shader->redeclares_gl_fragcoord;
linked_shader->uses_gl_fragcoord = linked_shader->uses_gl_fragcoord
|| shader->uses_gl_fragcoord;
linked_shader->origin_upper_left = shader->origin_upper_left;
linked_shader->pixel_center_integer = shader->pixel_center_integer;
}
}
}
static void
link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
struct gl_shader *linked_shader,
struct gl_shader **shader_list,
unsigned num_shaders)
{
linked_shader->Geom.VerticesOut = 0;
linked_shader->Geom.Invocations = 0;
linked_shader->Geom.InputType = PRIM_UNKNOWN;
linked_shader->Geom.OutputType = PRIM_UNKNOWN;
if (linked_shader->Stage != MESA_SHADER_GEOMETRY || prog->Version < 150)
return;
for (unsigned i = 0; i < num_shaders; i++) {
struct gl_shader *shader = shader_list[i];
if (shader->Geom.InputType != PRIM_UNKNOWN) {
if (linked_shader->Geom.InputType != PRIM_UNKNOWN &&
linked_shader->Geom.InputType != shader->Geom.InputType) {
linker_error(prog, "geometry shader defined with conflicting "
"input types\n");
return;
}
linked_shader->Geom.InputType = shader->Geom.InputType;
}
if (shader->Geom.OutputType != PRIM_UNKNOWN) {
if (linked_shader->Geom.OutputType != PRIM_UNKNOWN &&
linked_shader->Geom.OutputType != shader->Geom.OutputType) {
linker_error(prog, "geometry shader defined with conflicting "
"output types\n");
return;
}
linked_shader->Geom.OutputType = shader->Geom.OutputType;
}
if (shader->Geom.VerticesOut != 0) {
if (linked_shader->Geom.VerticesOut != 0 &&
linked_shader->Geom.VerticesOut != shader->Geom.VerticesOut) {
linker_error(prog, "geometry shader defined with conflicting "
"output vertex count (%d and %d)\n",
linked_shader->Geom.VerticesOut,
shader->Geom.VerticesOut);
return;
}
linked_shader->Geom.VerticesOut = shader->Geom.VerticesOut;
}
if (shader->Geom.Invocations != 0) {
if (linked_shader->Geom.Invocations != 0 &&
linked_shader->Geom.Invocations != shader->Geom.Invocations) {
linker_error(prog, "geometry shader defined with conflicting "
"invocation count (%d and %d)\n",
linked_shader->Geom.Invocations,
shader->Geom.Invocations);
return;
}
linked_shader->Geom.Invocations = shader->Geom.Invocations;
}
}
if (linked_shader->Geom.InputType == PRIM_UNKNOWN) {
linker_error(prog,
"geometry shader didn't declare primitive input type\n");
return;
}
prog->Geom.InputType = linked_shader->Geom.InputType;
if (linked_shader->Geom.OutputType == PRIM_UNKNOWN) {
linker_error(prog,
"geometry shader didn't declare primitive output type\n");
return;
}
prog->Geom.OutputType = linked_shader->Geom.OutputType;
if (linked_shader->Geom.VerticesOut == 0) {
linker_error(prog,
"geometry shader didn't declare max_vertices\n");
return;
}
prog->Geom.VerticesOut = linked_shader->Geom.VerticesOut;
if (linked_shader->Geom.Invocations == 0)
linked_shader->Geom.Invocations = 1;
prog->Geom.Invocations = linked_shader->Geom.Invocations;
}
static void
link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
struct gl_shader *linked_shader,
struct gl_shader **shader_list,
unsigned num_shaders)
{
for (int i = 0; i < 3; i++)
linked_shader->Comp.LocalSize[i] = 0;
if (linked_shader->Stage != MESA_SHADER_COMPUTE)
return;
for (unsigned sh = 0; sh < num_shaders; sh++) {
struct gl_shader *shader = shader_list[sh];
if (shader->Comp.LocalSize[0] != 0) {
if (linked_shader->Comp.LocalSize[0] != 0) {
for (int i = 0; i < 3; i++) {
if (linked_shader->Comp.LocalSize[i] !=
shader->Comp.LocalSize[i]) {
linker_error(prog, "compute shader defined with conflicting "
"local sizes\n");
return;
}
}
}
for (int i = 0; i < 3; i++)
linked_shader->Comp.LocalSize[i] = shader->Comp.LocalSize[i];
}
}
if (linked_shader->Comp.LocalSize[0] == 0) {
linker_error(prog, "compute shader didn't declare local size\n");
return;
}
for (int i = 0; i < 3; i++)
prog->Comp.LocalSize[i] = linked_shader->Comp.LocalSize[i];
}
struct gl_shader *
link_intrastage_shaders(void *mem_ctx,
struct gl_context *ctx,
struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders)
{
struct gl_uniform_block *uniform_blocks = NULL;
cross_validate_globals(prog, shader_list, num_shaders, false);
if (!prog->LinkStatus)
return NULL;
validate_intrastage_interface_blocks(prog, (const gl_shader **)shader_list,
num_shaders);
if (!prog->LinkStatus)
return NULL;
const unsigned num_uniform_blocks =
link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,
&uniform_blocks);
if (!prog->LinkStatus)
return NULL;
for (unsigned i = 0; i < (num_shaders - 1); i++) {
foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
ir_function *const f = node->as_function();
if (f == NULL)
continue;
for (unsigned j = i + 1; j < num_shaders; j++) {
ir_function *const other =
shader_list[j]->symbols->get_function(f->name);
if (other == NULL)
continue;
foreach_in_list(ir_function_signature, sig, &f->signatures) {
if (!sig->is_defined || sig->is_builtin())
continue;
ir_function_signature *other_sig =
other->exact_matching_signature(NULL, &sig->parameters);
if ((other_sig != NULL) && other_sig->is_defined
&& !other_sig->is_builtin()) {
linker_error(prog, "function `%s' is multiply defined",
f->name);
return NULL;
}
}
}
}
}
gl_shader *main = NULL;
for (unsigned i = 0; i < num_shaders; i++) {
if (link_get_main_function_signature(shader_list[i]) != NULL) {
main = shader_list[i];
break;
}
}
if (main == NULL) {
linker_error(prog, "%s shader lacks `main'\n",
_mesa_shader_stage_to_string(shader_list[0]->Stage));
return NULL;
}
gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type);
linked->ir = new(linked) exec_list;
clone_ir_list(mem_ctx, linked->ir, main->ir);
linked->UniformBlocks = uniform_blocks;
linked->NumUniformBlocks = num_uniform_blocks;
ralloc_steal(linked, linked->UniformBlocks);
link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
link_gs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders);
link_cs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
populate_symbol_table(linked);
ir_function_signature *const main_sig =
link_get_main_function_signature(linked);
exec_node *insertion_point =
move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false,
linked);
for (unsigned i = 0; i < num_shaders; i++) {
if (shader_list[i] == main)
continue;
insertion_point = move_non_declarations(shader_list[i]->ir,
insertion_point, true, linked);
}
bool need_builtins = false;
for (unsigned i = 0; i < num_shaders; i++) {
if (shader_list[i]->uses_builtin_functions) {
need_builtins = true;
break;
}
}
bool ok;
if (need_builtins) {
gl_shader **linking_shaders = (gl_shader **)
calloc(num_shaders + 1, sizeof(gl_shader *));
ok = linking_shaders != NULL;
if (ok) {
memcpy(linking_shaders, shader_list, num_shaders * sizeof(gl_shader *));
linking_shaders[num_shaders] = _mesa_glsl_get_builtin_function_shader();
ok = link_function_calls(prog, linked, linking_shaders, num_shaders + 1);
free(linking_shaders);
} else {
_mesa_error_no_memory(__func__);
}
} else {
ok = link_function_calls(prog, linked, shader_list, num_shaders);
}
if (!ok) {
ctx->Driver.DeleteShader(ctx, linked);
return NULL;
}
validate_ir_tree(linked->ir);
if (linked->Stage == MESA_SHADER_GEOMETRY) {
unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
geom_array_resize_visitor input_resize_visitor(num_vertices, prog);
foreach_in_list(ir_instruction, ir, linked->ir) {
ir->accept(&input_resize_visitor);
}
}
if (ctx->Const.VertexID_is_zero_based)
lower_vertex_id(linked);
array_sizing_visitor v;
v.run(linked->ir);
v.fixup_unnamed_interface_types();
return linked;
}
static void
update_array_sizes(struct gl_shader_program *prog)
{
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] == NULL)
continue;
foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) {
ir_variable *const var = node->as_variable();
if ((var == NULL) || (var->data.mode != ir_var_uniform) ||
!var->type->is_array())
continue;
if (var->is_in_uniform_block() || var->type->contains_atomic())
continue;
unsigned int size = var->data.max_array_access;
for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
if (prog->_LinkedShaders[j] == NULL)
continue;
foreach_in_list(ir_instruction, node2, prog->_LinkedShaders[j]->ir) {
ir_variable *other_var = node2->as_variable();
if (!other_var)
continue;
if (strcmp(var->name, other_var->name) == 0 &&
other_var->data.max_array_access > size) {
size = other_var->data.max_array_access;
}
}
}
if (size + 1 != var->type->length) {
const unsigned num_slots = var->get_num_state_slots();
if (num_slots > 0) {
var->set_num_state_slots((size + 1)
* (num_slots / var->type->length));
}
var->type = glsl_type::get_array_instance(var->type->fields.array,
size + 1);
}
}
}
}
int
find_available_slots(unsigned used_mask, unsigned needed_count)
{
unsigned needed_mask = (1 << needed_count) - 1;
const int max_bit_to_test = (8 * sizeof(used_mask)) - needed_count;
if ((needed_count == 0) || (max_bit_to_test < 0) || (max_bit_to_test > 32))
return -1;
for (int i = 0; i <= max_bit_to_test; i++) {
if ((needed_mask & ~used_mask) == needed_mask)
return i;
needed_mask <<= 1;
}
return -1;
}
bool
assign_attribute_or_color_locations(gl_shader_program *prog,
unsigned target_index,
unsigned max_index)
{
unsigned used_locations = (max_index >= 32)
? ~0 : ~((1 << max_index) - 1);
assert((target_index == MESA_SHADER_VERTEX)
|| (target_index == MESA_SHADER_FRAGMENT));
gl_shader *const sh = prog->_LinkedShaders[target_index];
if (sh == NULL)
return true;
const int generic_base = (target_index == MESA_SHADER_VERTEX)
? (int) VERT_ATTRIB_GENERIC0 : (int) FRAG_RESULT_DATA0;
const enum ir_variable_mode direction =
(target_index == MESA_SHADER_VERTEX)
? ir_var_shader_in : ir_var_shader_out;
struct temp_attr {
unsigned slots;
ir_variable *var;
static int compare(const void *a, const void *b)
{
const temp_attr *const l = (const temp_attr *) a;
const temp_attr *const r = (const temp_attr *) b;
return r->slots - l->slots;
}
} to_assign[16];
unsigned num_attr = 0;
foreach_in_list(ir_instruction, node, sh->ir) {
ir_variable *const var = node->as_variable();
if ((var == NULL) || (var->data.mode != (unsigned) direction))
continue;
if (var->data.explicit_location) {
if ((var->data.location >= (int)(max_index + generic_base))
|| (var->data.location < 0)) {
linker_error(prog,
"invalid explicit location %d specified for `%s'\n",
(var->data.location < 0)
? var->data.location
: var->data.location - generic_base,
var->name);
return false;
}
} else if (target_index == MESA_SHADER_VERTEX) {
unsigned binding;
if (prog->AttributeBindings->get(binding, var->name)) {
assert(binding >= VERT_ATTRIB_GENERIC0);
var->data.location = binding;
var->data.is_unmatched_generic_inout = 0;
}
} else if (target_index == MESA_SHADER_FRAGMENT) {
unsigned binding;
unsigned index;
if (prog->FragDataBindings->get(binding, var->name)) {
assert(binding >= FRAG_RESULT_DATA0);
var->data.location = binding;
var->data.is_unmatched_generic_inout = 0;
if (prog->FragDataIndexBindings->get(index, var->name)) {
var->data.index = index;
}
}
}
const unsigned slots = var->type->count_attribute_slots();
if (var->data.location != -1) {
if (var->data.location >= generic_base && var->data.index < 1) {
const unsigned attr = var->data.location - generic_base;
const unsigned use_mask = (1 << slots) - 1;
const char *const string = (target_index == MESA_SHADER_VERTEX)
? "vertex shader input" : "fragment shader output";
if (attr + slots > max_index) {
linker_error(prog,
"insufficient contiguous locations "
"available for %s `%s' %d %d %d", string,
var->name, used_locations, use_mask, attr);
return false;
}
if ((~(use_mask << attr) & used_locations) != used_locations) {
if (target_index == MESA_SHADER_FRAGMENT ||
(prog->IsES && prog->Version >= 300)) {
linker_error(prog,
"overlapping location is assigned "
"to %s `%s' %d %d %d\n", string,
var->name, used_locations, use_mask, attr);
return false;
} else {
linker_warning(prog,
"overlapping location is assigned "
"to %s `%s' %d %d %d\n", string,
var->name, used_locations, use_mask, attr);
}
}
used_locations |= (use_mask << attr);
}
continue;
}
to_assign[num_attr].slots = slots;
to_assign[num_attr].var = var;
num_attr++;
}
if (num_attr == 0)
return true;
qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare);
if (target_index == MESA_SHADER_VERTEX) {
find_deref_visitor find("gl_Vertex");
find.run(sh->ir);
if (find.variable_found())
used_locations |= (1 << 0);
}
for (unsigned i = 0; i < num_attr; i++) {
const unsigned use_mask = (1 << to_assign[i].slots) - 1;
int location = find_available_slots(used_locations, to_assign[i].slots);
if (location < 0) {
const char *const string = (target_index == MESA_SHADER_VERTEX)
? "vertex shader input" : "fragment shader output";
linker_error(prog,
"insufficient contiguous locations "
"available for %s `%s'",
string, to_assign[i].var->name);
return false;
}
to_assign[i].var->data.location = generic_base + location;
to_assign[i].var->data.is_unmatched_generic_inout = 0;
used_locations |= (use_mask << location);
}
return true;
}
void
demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode)
{
foreach_in_list(ir_instruction, node, sh->ir) {
ir_variable *const var = node->as_variable();
if ((var == NULL) || (var->data.mode != int(mode)))
continue;
if (var->data.is_unmatched_generic_inout) {
assert(var->data.mode != ir_var_temporary);
var->data.mode = ir_var_auto;
}
}
}
static void
store_fragdepth_layout(struct gl_shader_program *prog)
{
if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
return;
}
struct exec_list *ir = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
foreach_in_list(ir_instruction, node, ir) {
ir_variable *const var = node->as_variable();
if (var == NULL || var->data.mode != ir_var_shader_out) {
continue;
}
if (strcmp(var->name, "gl_FragDepth") == 0) {
switch (var->data.depth_layout) {
case ir_depth_layout_none:
prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE;
return;
case ir_depth_layout_any:
prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_ANY;
return;
case ir_depth_layout_greater:
prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_GREATER;
return;
case ir_depth_layout_less:
prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_LESS;
return;
case ir_depth_layout_unchanged:
prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_UNCHANGED;
return;
default:
assert(0);
return;
}
}
}
}
static void
check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
{
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
if (sh == NULL)
continue;
if (sh->num_samplers > ctx->Const.Program[i].MaxTextureImageUnits) {
linker_error(prog, "Too many %s shader texture samplers",
_mesa_shader_stage_to_string(i));
}
if (sh->num_uniform_components >
ctx->Const.Program[i].MaxUniformComponents) {
if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
linker_warning(prog, "Too many %s shader default uniform block "
"components, but the driver will try to optimize "
"them out; this is non-portable out-of-spec "
"behavior\n",
_mesa_shader_stage_to_string(i));
} else {
linker_error(prog, "Too many %s shader default uniform block "
"components",
_mesa_shader_stage_to_string(i));
}
}
if (sh->num_combined_uniform_components >
ctx->Const.Program[i].MaxCombinedUniformComponents) {
if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
linker_warning(prog, "Too many %s shader uniform components, "
"but the driver will try to optimize them out; "
"this is non-portable out-of-spec behavior\n",
_mesa_shader_stage_to_string(i));
} else {
linker_error(prog, "Too many %s shader uniform components",
_mesa_shader_stage_to_string(i));
}
}
}
unsigned blocks[MESA_SHADER_STAGES] = {0};
unsigned total_uniform_blocks = 0;
for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
if (prog->UniformBlockStageIndex[j][i] != -1) {
blocks[j]++;
total_uniform_blocks++;
}
}
if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) {
linker_error(prog, "Too many combined uniform blocks (%d/%d)",
prog->NumUniformBlocks,
ctx->Const.MaxCombinedUniformBlocks);
} else {
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
const unsigned max_uniform_blocks =
ctx->Const.Program[i].MaxUniformBlocks;
if (blocks[i] > max_uniform_blocks) {
linker_error(prog, "Too many %s uniform blocks (%d/%d)",
_mesa_shader_stage_to_string(i),
blocks[i],
max_uniform_blocks);
break;
}
}
}
}
}
static void
check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
{
unsigned total_image_units = 0;
unsigned fragment_outputs = 0;
if (!ctx->Extensions.ARB_shader_image_load_store)
return;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
if (sh) {
if (sh->NumImages > ctx->Const.Program[i].MaxImageUniforms)
linker_error(prog, "Too many %s shader image uniforms",
_mesa_shader_stage_to_string(i));
total_image_units += sh->NumImages;
if (i == MESA_SHADER_FRAGMENT) {
foreach_in_list(ir_instruction, node, sh->ir) {
ir_variable *var = node->as_variable();
if (var && var->data.mode == ir_var_shader_out)
fragment_outputs += var->type->count_attribute_slots();
}
}
}
}
if (total_image_units > ctx->Const.MaxCombinedImageUniforms)
linker_error(prog, "Too many combined image uniforms");
if (total_image_units + fragment_outputs >
ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs)
linker_error(prog, "Too many combined image uniforms and fragment outputs");
}
static bool
reserve_explicit_locations(struct gl_shader_program *prog,
string_to_uint_map *map, ir_variable *var)
{
unsigned slots = var->type->uniform_locations();
unsigned max_loc = var->data.location + slots - 1;
if (max_loc + 1 > prog->NumUniformRemapTable) {
prog->UniformRemapTable =
reralloc(prog, prog->UniformRemapTable,
gl_uniform_storage *,
max_loc + 1);
if (!prog->UniformRemapTable) {
linker_error(prog, "Out of memory during linking.");
return false;
}
for (unsigned i = prog->NumUniformRemapTable; i < max_loc + 1; i++)
prog->UniformRemapTable[i] = NULL;
prog->NumUniformRemapTable = max_loc + 1;
}
for (unsigned i = 0; i < slots; i++) {
unsigned loc = var->data.location + i;
if (prog->UniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
unsigned hash_loc;
if (map->get(hash_loc, var->name) && hash_loc == loc - i)
continue;
linker_error(prog,
"location qualifier for uniform %s overlaps"
"previously used location",
var->name);
return false;
}
prog->UniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
}
map->put(var->data.location, var->name);
return true;
}
static void
check_explicit_uniform_locations(struct gl_context *ctx,
struct gl_shader_program *prog)
{
if (!ctx->Extensions.ARB_explicit_uniform_location)
return;
string_to_uint_map *uniform_map = new string_to_uint_map;
if (!uniform_map) {
linker_error(prog, "Out of memory during linking.");
return;
}
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_shader *sh = prog->_LinkedShaders[i];
if (!sh)
continue;
foreach_in_list(ir_instruction, node, sh->ir) {
ir_variable *var = node->as_variable();
if ((var && var->data.mode == ir_var_uniform) &&
var->data.explicit_location) {
if (!reserve_explicit_locations(prog, uniform_map, var)) {
delete uniform_map;
return;
}
}
}
}
delete uniform_map;
}
void
link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
{
tfeedback_decl *tfeedback_decls = NULL;
unsigned num_tfeedback_decls = prog->TransformFeedback.NumVarying;
void *mem_ctx = ralloc_context(NULL);
prog->LinkStatus = true;
prog->Validated = false;
prog->_Used = false;
ralloc_free(prog->InfoLog);
prog->InfoLog = ralloc_strdup(NULL, "");
ralloc_free(prog->UniformBlocks);
prog->UniformBlocks = NULL;
prog->NumUniformBlocks = 0;
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
ralloc_free(prog->UniformBlockStageIndex[i]);
prog->UniformBlockStageIndex[i] = NULL;
}
ralloc_free(prog->AtomicBuffers);
prog->AtomicBuffers = NULL;
prog->NumAtomicBuffers = 0;
prog->ARB_fragment_coord_conventions_enable = false;
struct gl_shader **shader_list[MESA_SHADER_STAGES];
unsigned num_shaders[MESA_SHADER_STAGES];
for (int i = 0; i < MESA_SHADER_STAGES; i++) {
shader_list[i] = (struct gl_shader **)
calloc(prog->NumShaders, sizeof(struct gl_shader *));
num_shaders[i] = 0;
}
unsigned min_version = UINT_MAX;
unsigned max_version = 0;
const bool is_es_prog =
(prog->NumShaders > 0 && prog->Shaders[0]->IsES) ? true : false;
for (unsigned i = 0; i < prog->NumShaders; i++) {
min_version = MIN2(min_version, prog->Shaders[i]->Version);
max_version = MAX2(max_version, prog->Shaders[i]->Version);
if ((!!prog->Shaders[i]->IsES) != is_es_prog) {
linker_error(prog, "all shaders must use same shading "
"language version\n");
goto done;
}
prog->ARB_fragment_coord_conventions_enable |=
prog->Shaders[i]->ARB_fragment_coord_conventions_enable;
gl_shader_stage shader_type = prog->Shaders[i]->Stage;
shader_list[shader_type][num_shaders[shader_type]] = prog->Shaders[i];
num_shaders[shader_type]++;
}
if (is_es_prog && min_version != max_version) {
linker_error(prog, "all shaders must use same shading "
"language version\n");
goto done;
}
prog->Version = max_version;
prog->IsES = is_es_prog;
if (num_shaders[MESA_SHADER_GEOMETRY] > 0 &&
num_shaders[MESA_SHADER_VERTEX] == 0 &&
!prog->SeparateShader) {
linker_error(prog, "Geometry shader must be linked with "
"vertex shader\n");
goto done;
}
if (num_shaders[MESA_SHADER_COMPUTE] > 0 &&
num_shaders[MESA_SHADER_COMPUTE] != prog->NumShaders) {
linker_error(prog, "Compute shaders may not be linked with any other "
"type of shader\n");
}
for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] != NULL)
ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]);
prog->_LinkedShaders[i] = NULL;
}
for (int stage = 0; stage < MESA_SHADER_STAGES; stage++) {
if (num_shaders[stage] > 0) {
gl_shader *const sh =
link_intrastage_shaders(mem_ctx, ctx, prog, shader_list[stage],
num_shaders[stage]);
if (!prog->LinkStatus)
goto done;
switch (stage) {
case MESA_SHADER_VERTEX:
validate_vertex_shader_executable(prog, sh);
break;
case MESA_SHADER_GEOMETRY:
validate_geometry_shader_executable(prog, sh);
break;
case MESA_SHADER_FRAGMENT:
validate_fragment_shader_executable(prog, sh);
break;
}
if (!prog->LinkStatus)
goto done;
_mesa_reference_shader(ctx, &prog->_LinkedShaders[stage], sh);
}
}
if (num_shaders[MESA_SHADER_GEOMETRY] > 0)
prog->LastClipDistanceArraySize = prog->Geom.ClipDistanceArraySize;
else if (num_shaders[MESA_SHADER_VERTEX] > 0)
prog->LastClipDistanceArraySize = prog->Vert.ClipDistanceArraySize;
else
prog->LastClipDistanceArraySize = 0;
cross_validate_uniforms(prog);
if (!prog->LinkStatus)
goto done;
unsigned prev;
for (prev = 0; prev <= MESA_SHADER_FRAGMENT; prev++) {
if (prog->_LinkedShaders[prev] != NULL)
break;
}
check_explicit_uniform_locations(ctx, prog);
if (!prog->LinkStatus)
goto done;
for (unsigned i = prev + 1; i <= MESA_SHADER_FRAGMENT; i++) {
if (prog->_LinkedShaders[i] == NULL)
continue;
validate_interstage_inout_blocks(prog, prog->_LinkedShaders[prev],
prog->_LinkedShaders[i]);
if (!prog->LinkStatus)
goto done;
cross_validate_outputs_to_inputs(prog,
prog->_LinkedShaders[prev],
prog->_LinkedShaders[i]);
if (!prog->LinkStatus)
goto done;
prev = i;
}
validate_interstage_uniform_blocks(prog, prog->_LinkedShaders,
MESA_SHADER_STAGES);
if (!prog->LinkStatus)
goto done;
for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] != NULL)
lower_named_interface_blocks(mem_ctx, prog->_LinkedShaders[i]);
}
if (max_version >= (is_es_prog ? 300U : 130U)) {
struct gl_shader *sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
if (sh) {
lower_discard_flow(sh->ir);
}
}
if (!interstage_cross_validate_uniform_blocks(prog))
goto done;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] == NULL)
continue;
detect_recursion_linked(prog, prog->_LinkedShaders[i]->ir);
if (!prog->LinkStatus)
goto done;
if (ctx->Const.ShaderCompilerOptions[i].LowerClipDistance) {
lower_clip_distance(prog->_LinkedShaders[i]);
}
while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false,
&ctx->Const.ShaderCompilerOptions[i],
ctx->Const.NativeIntegers))
;
}
validate_geometry_shader_emissions(ctx, prog);
for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
if (prog->_LinkedShaders[i] != NULL) {
link_invalidate_variable_locations(prog->_LinkedShaders[i]->ir);
}
}
if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX, 16)) {
goto done;
}
if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, MAX2(ctx->Const.MaxDrawBuffers, ctx->Const.MaxDualSourceDrawBuffers))) {
goto done;
}
unsigned first;
for (first = 0; first <= MESA_SHADER_FRAGMENT; first++) {
if (prog->_LinkedShaders[first] != NULL)
break;
}
if (num_tfeedback_decls != 0) {
if (first == MESA_SHADER_FRAGMENT) {
linker_error(prog, "Transform feedback varyings specified, but "
"no vertex or geometry shader is present.");
goto done;
}
tfeedback_decls = ralloc_array(mem_ctx, tfeedback_decl,
prog->TransformFeedback.NumVarying);
if (!parse_tfeedback_decls(ctx, prog, mem_ctx, num_tfeedback_decls,
prog->TransformFeedback.VaryingNames,
tfeedback_decls))
goto done;
}
int last, next;
for (last = MESA_SHADER_FRAGMENT; last >= 0; last--) {
if (prog->_LinkedShaders[last] != NULL)
break;
}
if (last >= 0 && last < MESA_SHADER_FRAGMENT) {
gl_shader *const sh = prog->_LinkedShaders[last];
if (num_tfeedback_decls != 0 || prog->SeparateShader) {
if (!assign_varying_locations(ctx, mem_ctx, prog,
sh, NULL,
num_tfeedback_decls, tfeedback_decls,
0))
goto done;
}
do_dead_builtin_varyings(ctx, sh, NULL,
num_tfeedback_decls, tfeedback_decls);
if (!prog->SeparateShader)
demote_shader_inputs_and_outputs(sh, ir_var_shader_out);
while (do_dead_code(sh->ir, false))
;
}
else if (first == MESA_SHADER_FRAGMENT) {
gl_shader *const sh = prog->_LinkedShaders[first];
do_dead_builtin_varyings(ctx, NULL, sh,
num_tfeedback_decls, tfeedback_decls);
if (prog->SeparateShader) {
if (!assign_varying_locations(ctx, mem_ctx, prog,
NULL ,
sh ,
0 ,
NULL ,
0 ))
goto done;
} else
demote_shader_inputs_and_outputs(sh, ir_var_shader_in);
while (do_dead_code(sh->ir, false))
;
}
next = last;
for (int i = next - 1; i >= 0; i--) {
if (prog->_LinkedShaders[i] == NULL)
continue;
gl_shader *const sh_i = prog->_LinkedShaders[i];
gl_shader *const sh_next = prog->_LinkedShaders[next];
unsigned gs_input_vertices =
next == MESA_SHADER_GEOMETRY ? prog->Geom.VerticesIn : 0;
if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next,
next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
tfeedback_decls, gs_input_vertices))
goto done;
do_dead_builtin_varyings(ctx, sh_i, sh_next,
next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
tfeedback_decls);
demote_shader_inputs_and_outputs(sh_i, ir_var_shader_out);
demote_shader_inputs_and_outputs(sh_next, ir_var_shader_in);
while (do_dead_code(sh_i->ir, false))
;
while (do_dead_code(sh_next->ir, false))
;
if (!check_against_output_limit(ctx, prog, sh_i))
goto done;
if (!check_against_input_limit(ctx, prog, sh_next))
goto done;
next = i;
}
if (!store_tfeedback_info(ctx, prog, num_tfeedback_decls, tfeedback_decls))
goto done;
update_array_sizes(prog);
link_assign_uniform_locations(prog, ctx->Const.UniformBooleanTrue);
link_assign_atomic_counter_resources(ctx, prog);
store_fragdepth_layout(prog);
check_resources(ctx, prog);
check_image_resources(ctx, prog);
link_check_atomic_counter_resources(ctx, prog);
if (!prog->LinkStatus)
goto done;
if (!prog->SeparateShader && ctx->API == API_OPENGLES2) {
if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
linker_error(prog, "program lacks a vertex shader\n");
} else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
linker_error(prog, "program lacks a fragment shader\n");
}
}
done:
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
free(shader_list[i]);
if (prog->_LinkedShaders[i] == NULL)
continue;
validate_ir_tree(prog->_LinkedShaders[i]->ir);
reparent_ir(prog->_LinkedShaders[i]->ir, prog->_LinkedShaders[i]->ir);
delete prog->_LinkedShaders[i]->symbols;
prog->_LinkedShaders[i]->symbols = NULL;
}
ralloc_free(mem_ctx);
}