#[glrs::import(path = "examples/structs.glsl")]
#[derive(Debug, Default)]
struct Camera;
#[glrs::import(path = "examples/structs.glsl", name = "Player")]
#[derive(Debug)]
struct GlPlayer;
fn main() {
dbg!(Camera::default());
dbg!(GlPlayer {
pos: glam::vec3(0., 0., 0.),
speed: glam::vec3(0., 0., 0.)
});
}