Making Rust and OpenGL kiss
Passing data between Rust and OpenGL is error-prone and mistakes can be hard to debug.
This crate provides compile-time conversion of GLSL constructs to Rust based on the glam crate.
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= "0.1"
Only tested on rustc 1.75.
Roadmap
- Layout aware importing
- Add padding bytes according to GLSL spec's defined layout modes
- Structs
- Basic struct importing
- Nested struct importing?
- Uniforms
- Single file uniforms importing
- Full shader chain uniforms checking and importing
- Defines
- Single file defines importing (possible collisions when importing from multiple ones)
- Interface blocks
Importing a struct
shaders/utils.glsl
struct Player {
vec3 pos;
vec3 speed;
};
src/main.rs
;