pub fn to_quat<T>(
x: &Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>,
) -> Quaternion<T>where
T: RealNumber,Expand description
Converts a rotation matrix in homogeneous coordinates to a quaternion.
pub fn to_quat<T>(
x: &Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>,
) -> Quaternion<T>where
T: RealNumber,Converts a rotation matrix in homogeneous coordinates to a quaternion.