nalgebra_glm/gtx/
quaternion.rs1use na::{Rotation3, Unit, UnitQuaternion};
2
3use crate::aliases::{Qua, TMat3, TMat4, TVec3, TVec4};
4use crate::RealNumber;
5
6pub fn quat_cross_vec<T: RealNumber>(q: &Qua<T>, v: &TVec3<T>) -> TVec3<T> {
8 UnitQuaternion::new_unchecked(*q) * v
9}
10
11pub fn quat_inv_cross_vec<T: RealNumber>(v: &TVec3<T>, q: &Qua<T>) -> TVec3<T> {
13 UnitQuaternion::new_unchecked(*q).inverse() * v
14}
15
16pub fn quat_extract_real_component<T: RealNumber>(q: &Qua<T>) -> T {
18 q.w
19}
20
21pub fn quat_fast_mix<T: RealNumber>(x: &Qua<T>, y: &Qua<T>, a: T) -> Qua<T> {
23 Unit::new_unchecked(*x)
24 .nlerp(&Unit::new_unchecked(*y), a)
25 .into_inner()
26}
27
28pub fn quat_length2<T: RealNumber>(q: &Qua<T>) -> T {
34 q.norm_squared()
35}
36
37pub fn quat_magnitude2<T: RealNumber>(q: &Qua<T>) -> T {
39 q.norm_squared()
40}
41
42pub fn quat_identity<T: RealNumber>() -> Qua<T> {
44 UnitQuaternion::identity().into_inner()
45}
46
47pub fn quat_rotate_vec3<T: RealNumber>(q: &Qua<T>, v: &TVec3<T>) -> TVec3<T> {
49 UnitQuaternion::new_unchecked(*q) * v
50}
51
52pub fn quat_rotate_vec<T: RealNumber>(q: &Qua<T>, v: &TVec4<T>) -> TVec4<T> {
54 let rotated = Unit::new_unchecked(*q) * v.fixed_rows::<3>(0);
55 TVec4::new(rotated.x, rotated.y, rotated.z, v.w)
56}
57
58pub fn quat_rotation<T: RealNumber>(orig: &TVec3<T>, dest: &TVec3<T>) -> Qua<T> {
60 UnitQuaternion::rotation_between(orig, dest)
61 .unwrap_or_else(UnitQuaternion::identity)
62 .into_inner()
63}
64
65pub fn quat_short_mix<T: RealNumber>(x: &Qua<T>, y: &Qua<T>, a: T) -> Qua<T> {
67 Unit::new_normalize(*x)
68 .slerp(&Unit::new_normalize(*y), a)
69 .into_inner()
70}
71
72pub fn quat_to_mat3<T: RealNumber>(x: &Qua<T>) -> TMat3<T> {
78 UnitQuaternion::new_unchecked(*x)
79 .to_rotation_matrix()
80 .into_inner()
81}
82
83pub fn quat_to_mat4<T: RealNumber>(x: &Qua<T>) -> TMat4<T> {
85 UnitQuaternion::new_unchecked(*x).to_homogeneous()
86}
87
88pub fn mat3_to_quat<T: RealNumber>(x: &TMat3<T>) -> Qua<T> {
90 let r = Rotation3::from_matrix_unchecked(*x);
91 UnitQuaternion::from_rotation_matrix(&r).into_inner()
92}
93
94pub fn to_quat<T: RealNumber>(x: &TMat4<T>) -> Qua<T> {
96 let rot = x.fixed_view::<3, 3>(0, 0).into_owned();
97 mat3_to_quat(&rot)
98}