Lazy non-const Statics
This crate provides a simple global allocation item to store items as statics that arent necessarily constant. "Global" is a bit of a misnomer, as these are more accurately described as immutable non-constant statics.
Global
dereferences to T
, so it can be treated as a wrapper that allows any type to be static.
Usage
Global
stores a function pointer that produces T
. On the first deref call, this value will be
produced and allocated on the heap for the lifetime of the program. Subsequent calls will return
this cached value.
use Global;
static MY_NUM: = new;
ctor Feature
If you use the ctor
feature flag, a macro is provided to initalize a global on startup.
use ctor_static;
ctor_static! ;
singleton Feature
Most usecases for Global
involve a struct that is parsed and then placed in a static like so:
use Global;
pub static CONFIG: = new;
The singleton
attribute generates a static item for a given struct.
use singleton;
//generates the CONFIG static
Limitations
The biggest limitation is the double-pointer indirection that arises from storing a type that
itself allocates memory, such as Vec
or Box
. It also isn't possible to store DSTs, as the
data needs to be returned from a function on the stack. This could be fixed with a type that
offsets its allocation onto the producing closure, however types like Vec
that require extra
information would still not work with this system.