gloam 0.4.7

Loader generator for Vulkan, OpenGL, OpenGL ES, EGL, GLX, and WGL
gloam-0.4.7 is not a library.

gloam   Build Status Latest Version

A loader generator for Vulkan, OpenGL, OpenGL ES, EGL, GLX, and WGL. Reads Khronos XML spec files and generates C dispatch code. The gloam binary is fully self-contained — XML specs and auxiliary headers are embedded at compile time.

Why gloam?

Fast initialization. Extension detection uses pre-baked xxHash hashes with binary search — zero string comparisons at load time. gloam's enabled-list API for Vulkan loads only the function pointers you actually enabled, skipping the expensive vkEnumerate*ExtensionProperties calls entirely.

Small output. Generated object files and linked binary sizes are a fraction of the size of comparable loaders.

Correct by default. Bijective alias resolution (--alias) propagates function pointers between core and extension spellings automatically. --promoted and --predecessors ensure that both core and extension versions of functions and enums are available in the generated loader. Merged builds (--merge) scope extensions per-API to prevent cross-contamination.

Deterministic. Output is byte-identical across runs — safe to check into version control and audit diffs after regenerating.

Benchmarks

Vulkan teardown-and-reinitialize cycle on Linux x86_64 (see vk-api-loader-shootout for full results across platforms):

Loader Avg time Object size Binary size
GLAD (upstream) 16437 us 316,288 bytes 104,800 bytes
Volk 876 us 312,912 bytes 96,568 bytes
gloam (discover) 9896 us 48,104 bytes 55,696 bytes
gloam (enabled-list) 149 us 48,104 bytes 55,712 bytes

Installation

cargo install gloam

Or build from source (requires Rust 1.88+):

cargo build --release

Quick start

Generate loaders for every supported API at once:

gloam --api gl:core,gles2,vulkan,egl,glx,wgl --out-path generated --merge c --alias --loader

This produces a merged GL/GLES2 loader, plus separate Vulkan, EGL, GLX, and WGL loaders — all with full extension coverage, alias resolution, and a built-in library-opening convenience layer.

Output directory:

generated/
  include/
    gloam/
      gl.h            # merged GL + GLES2 public header
      vk.h            # Vulkan public header
      egl.h           # EGL public header
      glx.h           # GLX public header
      wgl.h           # WGL public header
    KHR/
      khrplatform.h   # Khronos platform types
    EGL/
      eglplatform.h   # EGL platform types
    vk_platform.h     # Vulkan platform types
    xxhash.h          # xxHash header (used by loaders)
  src/
    gl.c              # merged GL + GLES2 loader implementation
    vk.c              # Vulkan loader implementation
    egl.c             # EGL loader implementation
    glx.c             # GLX loader implementation
    wgl.c             # WGL loader implementation

Without --merge, each API gets its own stem: gl for desktop GL only, gles2 for GLES2 only, vulkan for Vulkan, etc.

Command reference

gloam [OPTIONS] <COMMAND>

Options:
  --api <SPEC>          API specifiers (required). Comma-separated list of
                        name[:profile][=major.minor] tokens. Profile is
                        required for GL (core|compat). Version is optional
                        (latest if omitted). Examples:
                          gl:core=3.3
                          gles2=3.0
                          gl:core=3.3,gles2=3.0
                          vk=1.3
                          egl=1.5
  --extensions <FILTER> Restrict extensions. Either a path to a file (one
                        name per line) or a comma-separated inline list.
                        Omit to include all extensions supported by the
                        requested API.
  --baseline <SPEC>     Baseline API versions (same format as --api).
                        Extensions fully promoted into these versions or
                        earlier are excluded — they are guaranteed present
                        in a context of at least the baseline version.
                        Example: --baseline gl:core=3.3,gles2=3.0
  --promoted            Include extensions whose commands were promoted into
                        the requested core version. For example, with
                        gl:core=3.3, this adds every extension that was
                        promoted to core in GL 3.3 or earlier, ensuring
                        that both the core and extension-era function names
                        and enums are present in the output. Handles both
                        same-name promotion (e.g. ARB_copy_buffer) and
                        renamed promotion (e.g. ARB_multitexture ->
                        glActiveTexture). Scoped per-API in merged builds.
  --predecessors        Include predecessor extensions of the already-selected
                        set. If an extension's commands or enums are aliases
                        of those in a selected extension, the predecessor is
                        added too. Follows chains to a fixed point, so
                        indirect predecessors are included. Runs after
                        --promoted, so promoted extensions also seed the
                        predecessor search.
  --merge               Merge multiple APIs of the same spec into a single
                        output file. Required when combining gl and gles2.
  --out-path <DIR>      Output directory [default: .]
  --quiet               Suppress progress messages.
  --fetch               Fetch XML specs from upstream Khronos URLs instead
                        of the bundled copies. Any fetch failure is fatal.

Commands:
  c     Generate a C loader.
        --alias   Enable bijective function-pointer alias resolution at
                  load time. If the canonical slot is null but an alias
                  was loaded by the driver (or vice versa), the pointer
                  is propagated to both slots.
        --loader  Include a built-in dlopen/LoadLibrary convenience layer.
        --external-headers
                  (Vulkan only) Use system-installed Vulkan headers
                  instead of embedding type definitions. The generated
                  header includes <vulkan/vulkan_core.h> and the
                  platform-specific Vulkan headers conditionally,
                  following the same pattern as Volk. Auxiliary headers
                  (vk_platform.h, vk_video/*) are not bundled in the
                  output directory.

Extension selection flags

The extension-related flags are orthogonal and compose freely:

Flag What it does
--alias Runtime: propagates loaded function pointers to alias slots at load time
--promoted Selection: adds extensions promoted into the requested core version
--predecessors Selection: adds predecessor extensions of the already-selected set
--baseline Selection: excludes extensions fully promoted into the baseline version

Generated output

Context struct and dispatch

Each API gets a context struct (GloamGLContext, GloamVulkanContext, etc.) with named members for every loaded function pointer. A global context variable is declared for each API (gloam_gl_context, gloam_vk_context, etc.), and dispatch wrappers route calls through it:

// This expands to a dispatch wrapper that calls the function pointer
// in the global context:
glClear(GL_COLOR_BUFFER_BIT);

For GL, EGL, GLX, and WGL, dispatch uses #define macros. For Vulkan, dispatch uses static force-inlined functions to avoid macro namespace collisions with the upstream Vulkan headers and libraries like the Vulkan Memory Allocator.

The emitted loader headers have full function prototypes specifically for IntelliSense, so you get clear hints when developing in Visual Studio.

Feature and extension presence

The context struct also has named members for checking feature version support and extension presence at runtime:

if (GLOAM_GL_VERSION_3_3)        { /* GL 3.3 core available */ }
if (GLOAM_GL_ES_VERSION_3_0)     { /* OpenGL ES 3.0 available */ }
if (GLOAM_GL_ARB_draw_indirect)  { /* ARB_draw_indirect available */ }

These macros expand to the corresponding named member on the global context (e.g. gloam_gl_context.ARB_draw_indirect).

Vulkan loading

gloam generates two Vulkan loading modes. Most Vulkan applications should use the enabled-list API.

Enabled-list mode (recommended)

The caller creates their Vulkan instance and device normally, then passes the same API version and extension lists to gloam. gloam loads only those function pointers, sets the corresponding presence flags, and runs alias resolution. No enumeration calls, no heap allocation, no ambiguous pointers.

// Phase 0: open the Vulkan library, load global-scope bootstrap functions.
// Pass NULL to let gloam find and open libvulkan; or pass your own handle.
gloamVulkanInitialize(NULL);

// Create your VkInstance as usual...
VkApplicationInfo appInfo = { ... };
VkInstanceCreateInfo instanceCreateInfo = { ... };
vkCreateInstance(&instanceCreateInfo, NULL, &instance);

// Phase 1: load instance-scope functions.
// These are the same values you passed to VkApplicationInfo and
// VkInstanceCreateInfo.
gloamVulkanLoadInstance(instance,
    appInfo.apiVersion,
    instanceCreateInfo.enabledExtensionCount,
    instanceCreateInfo.ppEnabledExtensionNames);

// Create your VkDevice as usual...
VkDeviceCreateInfo deviceCreateInfo = { ... };
vkCreateDevice(physicalDevice, &deviceCreateInfo, NULL, &device);

// Phase 2: load device extension functions.
// These are the same values you passed to VkDeviceCreateInfo.
gloamVulkanLoadDevice(device, physicalDevice,
    deviceCreateInfo.enabledExtensionCount,
    deviceCreateInfo.ppEnabledExtensionNames);

// ... use Vulkan normally ...

// Cleanup: close library handle and zero context.
gloamVulkanFinalize();

Each function also has a *Context variant that takes an explicit context pointer instead of using the global gloam_vk_context (e.g. gloamVulkanInitializeContext(ctx, NULL)).

A gloamVulkanInitializeCustom(getInstanceProcAddr) variant is available when you already have a vkGetInstanceProcAddr and want to skip the library-opening step.

Pre-loading instance functions from device extensions

Some device extensions provide instance-scope query functions that applications need to call before creating a VkDevice — for example, VK_KHR_fragment_shading_rate has vkGetPhysicalDeviceFragmentShadingRatesKHR, which takes a VkPhysicalDevice and is used to query the extension's supported shading rates before deciding whether to enable the extension at device creation. This is a rare special case, but gloam supports it with an optional Phase 1.5 step:

gloamVulkanLoadInstance(instance, ...);

// Phase 1.5 (optional): pre-load instance-scope functions for device
// extensions you want to query before creating the VkDevice.
gloamVulkanLoadPhysicalDeviceExtension(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME);

// Now you can call vkGetPhysicalDeviceFragmentShadingRatesKHR to query
// supported shading rates and decide whether to enable the extension.
vkGetPhysicalDeviceFragmentShadingRatesKHR(physicalDevice, ...);

// Create your VkDevice with the extensions you chose...
vkCreateDevice(physicalDevice, &deviceCreateInfo, NULL, &device);

// Phase 2 loads everything for the enabled device extensions, including
// re-loading any instance-scope functions that Phase 1.5 already set.
gloamVulkanLoadDevice(device, physicalDevice, ...);

The singular gloamVulkanLoadPhysicalDeviceExtension takes a single extension name. The plural gloamVulkanLoadPhysicalDeviceExtensions takes a count and array, for loading multiple device extensions at once.

These functions do not set the GLOAM_VK_* extension presence macros — those are only set by gloamVulkanLoadDevice after the extension is actually enabled.

Discovery mode

With --loader, gloam also generates a discovery API that calls vkEnumerate*ExtensionProperties to auto-detect available extensions:

gloamLoaderLoadVulkan(NULL, VK_NULL_HANDLE, VK_NULL_HANDLE);
// ... create instance ...
gloamLoaderLoadVulkan(instance, VK_NULL_HANDLE, VK_NULL_HANDLE);
// ... create device ...
gloamLoaderLoadVulkan(instance, physical_device, device);

// Cleanup.
gloamLoaderUnloadVulkan();

Note: Discovery mode detects which extensions the driver supports, but Vulkan's validity rules require that you enable an extension at instance or device creation before using its commands or structures. Extension presence in the context does not mean the extension is enabled. For this reason, the enabled-list API is the recommended approach for Vulkan — it loads exactly what you enabled, with no ambiguity.

Discovery mode is also slower, because the Vulkan enumeration APIs are expensive — the loader library scans ICDs and implicit layers on each call. See vk-api-loader-shootout for detailed benchmarks.

For GL, EGL, GLX, and WGL, discovery is the only loading path, and extension presence means you can use it immediately — no enable step is required.

Vulkan command scope inference

gloam infers the correct vkGet*ProcAddr entry point from the first parameter type of each command:

First parameter Scope Loaded via
(none / non-handle) Global vkGetInstanceProcAddr(NULL, name)
VkInstance / VkPhysicalDevice Instance vkGetInstanceProcAddr(instance, name)
VkDevice / VkQueue / VkCommandBuffer Device vkGetDeviceProcAddr(device, name)

Integration

Add the generated files to your C or C++ project:

  1. Add generated/include to your include path.
  2. Compile the generated/src/*.c files alongside your project.
  3. Include the appropriate header:
    #include <gloam/gl.h>   // GL (or merged GL + GLES2 with --merge)
    #include <gloam/vk.h>   // Vulkan (or vulkan.h without --merge)
    #include <gloam/egl.h>  // EGL
    

With --loader, the generated code handles library opening (dlopen/LoadLibrary) for you. On POSIX platforms you may need to link -ldl; on Windows no extra link flags are needed.

CMake example

target_include_directories(myapp PRIVATE generated/include)
target_sources(myapp PRIVATE
    generated/src/gl.c
    generated/src/vk.c
)

if(UNIX)
    target_link_libraries(myapp PRIVATE dl)
endif()

Bundled specs

gloam embeds compile-time snapshots of upstream Khronos XML specs and auxiliary headers. The binary needs no external files at runtime.

To refresh the bundled copies:

./scripts/fetch_bundled.sh          # fetch everything
./scripts/fetch_bundled.sh --xml    # XML specs only
./scripts/fetch_bundled.sh --hdrs   # headers only

The --fetch CLI flag bypasses the bundled copies and fetches specs directly from upstream at generation time. This may provide fresher specs, but is less tested and may encounter upstream spec regressions.

Building from source

cargo build --release
cargo test

Requires Rust 1.88 or later. The fetch feature (enabled by default) pulls in reqwest for --fetch mode; disable with --no-default-features if not needed.

Contributing

See CONTRIBUTING.md for architecture details, spec gotcha documentation, and development guidelines.

License

gloam is licensed under either of Apache License, Version 2.0 or MIT license at your option.

Generated output includes xxHash by Yann Collet, licensed under the BSD 2-Clause license. The xxHash header is output unmodified and retains its original license notice.

gloam outputs are derived from the Khronos Group XML API Registry specifications, and are licensed by the Khronos group under the Apache 2.0 license.

gloam also uses the ANGLE-specific extension XML registry files for GLES2 and EGL outputs, which are owned by Google and licensed under the BSD 3-clause license.