gloam

A loader generator for Vulkan, OpenGL, OpenGL ES, EGL, GLX, and WGL. Reads Khronos XML spec files and generates C dispatch code. The gloam binary is fully self-contained — XML specs and auxiliary headers are embedded at compile time.
Why gloam?
Fast initialization. Extension detection uses pre-baked xxHash hashes
with binary search — zero string comparisons at load time. gloam's enabled-list
API for Vulkan loads only the function pointers you actually enabled, skipping
the expensive vkEnumerate*ExtensionProperties calls entirely.
Small output. Generated object files and linked binary sizes are a fraction of the size of comparable loaders.
Correct by default. Bijective alias resolution (--alias) propagates
function pointers between core and extension spellings automatically.
--promoted and --predecessors ensure that both core and extension versions
of functions and enums are available in the generated loader. Merged builds
(--merge) scope extensions per-API to prevent cross-contamination.
Deterministic. Output is byte-identical across runs — safe to check into version control and audit diffs after regenerating.
Benchmarks
Vulkan teardown-and-reinitialize cycle on Linux x86_64 (see
vk-api-loader-shootout for full results across platforms):
| Loader | Avg time | Object size | Binary size |
|---|---|---|---|
| GLAD (upstream) | 16437 us | 316,288 bytes | 104,800 bytes |
| Volk | 876 us | 312,912 bytes | 96,568 bytes |
| gloam (discover) | 9896 us | 48,104 bytes | 55,696 bytes |
| gloam (enabled-list) | 149 us | 48,104 bytes | 55,712 bytes |
Installation
Or build from source (requires Rust 1.88+):
Quick start
Generate loaders for every supported API at once:
This produces a merged GL/GLES2 loader, plus separate Vulkan, EGL, GLX, and WGL loaders — all with full extension coverage, alias resolution, and a built-in library-opening convenience layer.
Output directory:
generated/
include/
gloam/
gl.h # merged GL + GLES2 public header
vk.h # Vulkan public header
egl.h # EGL public header
glx.h # GLX public header
wgl.h # WGL public header
KHR/
khrplatform.h # Khronos platform types
EGL/
eglplatform.h # EGL platform types
vk_platform.h # Vulkan platform types
xxhash.h # xxHash header (used by loaders)
src/
gl.c # merged GL + GLES2 loader implementation
vk.c # Vulkan loader implementation
egl.c # EGL loader implementation
glx.c # GLX loader implementation
wgl.c # WGL loader implementation
Without --merge, each API gets its own stem: gl for desktop GL
only, gles2 for GLES2 only, vulkan for Vulkan, etc.
Command reference
gloam [OPTIONS] <COMMAND>
Options:
--api <SPEC> API specifiers (required). Comma-separated list of
name[:profile][=major.minor] tokens. Profile is
required for GL (core|compat). Version is optional
(latest if omitted). Examples:
gl:core=3.3
gles2=3.0
gl:core=3.3,gles2=3.0
vk=1.3
egl=1.5
--extensions <FILTER> Restrict extensions. Either a path to a file (one
name per line) or a comma-separated inline list.
Omit to include all extensions supported by the
requested API.
--baseline <SPEC> Baseline API versions (same format as --api).
Extensions fully promoted into these versions or
earlier are excluded — they are guaranteed present
in a context of at least the baseline version.
Example: --baseline gl:core=3.3,gles2=3.0
--promoted Include extensions whose commands were promoted into
the requested core version. For example, with
gl:core=3.3, this adds every extension that was
promoted to core in GL 3.3 or earlier, ensuring
that both the core and extension-era function names
and enums are present in the output. Handles both
same-name promotion (e.g. ARB_copy_buffer) and
renamed promotion (e.g. ARB_multitexture ->
glActiveTexture). Scoped per-API in merged builds.
--predecessors Include predecessor extensions of the already-selected
set. If an extension's commands or enums are aliases
of those in a selected extension, the predecessor is
added too. Follows chains to a fixed point, so
indirect predecessors are included. Runs after
--promoted, so promoted extensions also seed the
predecessor search.
--merge Merge multiple APIs of the same spec into a single
output file. Required when combining gl and gles2.
--out-path <DIR> Output directory [default: .]
--quiet Suppress progress messages.
--fetch Fetch XML specs from upstream Khronos URLs instead
of the bundled copies. Any fetch failure is fatal.
Commands:
c Generate a C loader.
--alias Enable bijective function-pointer alias resolution at
load time. If the canonical slot is null but an alias
was loaded by the driver (or vice versa), the pointer
is propagated to both slots.
--loader Include a built-in dlopen/LoadLibrary convenience layer.
--external-headers
(Vulkan only) Use system-installed Vulkan headers
instead of embedding type definitions. The generated
header includes <vulkan/vulkan_core.h> and the
platform-specific Vulkan headers conditionally,
following the same pattern as Volk. Auxiliary headers
(vk_platform.h, vk_video/*) are not bundled in the
output directory.
Extension selection flags
The extension-related flags are orthogonal and compose freely:
| Flag | What it does |
|---|---|
--alias |
Runtime: propagates loaded function pointers to alias slots at load time |
--promoted |
Selection: adds extensions promoted into the requested core version |
--predecessors |
Selection: adds predecessor extensions of the already-selected set |
--baseline |
Selection: excludes extensions fully promoted into the baseline version |
Generated output
Context struct and dispatch
Each API gets a context struct (GloamGLContext, GloamVulkanContext,
etc.) with named members for every loaded function pointer. A global
context variable is declared for each API (gloam_gl_context,
gloam_vk_context, etc.), and dispatch wrappers route calls through it:
// This expands to a dispatch wrapper that calls the function pointer
// in the global context:
;
For GL, EGL, GLX, and WGL, dispatch uses #define macros. For Vulkan,
dispatch uses static force-inlined functions to avoid macro namespace
collisions with the upstream Vulkan headers and libraries like the
Vulkan Memory Allocator.
The emitted loader headers have full function prototypes specifically for IntelliSense, so you get clear hints when developing in Visual Studio.
Feature and extension presence
The context struct also has named members for checking feature version support and extension presence at runtime:
if
if
if
These macros expand to the corresponding named member on the global
context (e.g. gloam_gl_context.ARB_draw_indirect).
Vulkan loading
gloam generates two Vulkan loading modes. Most Vulkan applications should use the enabled-list API.
Enabled-list mode (recommended)
The caller creates their Vulkan instance and device normally, then passes the same API version and extension lists to gloam. gloam loads only those function pointers, sets the corresponding presence flags, and runs alias resolution. No enumeration calls, no heap allocation, no ambiguous pointers.
// Phase 0: open the Vulkan library, load global-scope bootstrap functions.
// Pass NULL to let gloam find and open libvulkan; or pass your own handle.
;
// Create your VkInstance as usual...
VkApplicationInfo appInfo = ;
VkInstanceCreateInfo instanceCreateInfo = ;
;
// Phase 1: load instance-scope functions.
// These are the same values you passed to VkApplicationInfo and
// VkInstanceCreateInfo.
;
// Create your VkDevice as usual...
VkDeviceCreateInfo deviceCreateInfo = ;
;
// Phase 2: load device extension functions.
// These are the same values you passed to VkDeviceCreateInfo.
;
// ... use Vulkan normally ...
// Cleanup: close library handle and zero context.
;
Each function also has a *Context variant that takes an explicit
context pointer instead of using the global gloam_vk_context
(e.g. gloamVulkanInitializeContext(ctx, NULL)).
A gloamVulkanInitializeCustom(getInstanceProcAddr) variant is
available when you already have a vkGetInstanceProcAddr and want to
skip the library-opening step.
Pre-loading instance functions from device extensions
Some device extensions provide instance-scope query functions that
applications need to call before creating a VkDevice — for example,
VK_KHR_fragment_shading_rate has
vkGetPhysicalDeviceFragmentShadingRatesKHR, which takes a
VkPhysicalDevice and is used to query the extension's supported
shading rates before deciding whether to enable the extension at device
creation. This is a rare special case, but gloam supports it with an
optional Phase 1.5 step:
;
// Phase 1.5 (optional): pre-load instance-scope functions for device
// extensions you want to query before creating the VkDevice.
;
// Now you can call vkGetPhysicalDeviceFragmentShadingRatesKHR to query
// supported shading rates and decide whether to enable the extension.
;
// Create your VkDevice with the extensions you chose...
;
// Phase 2 loads everything for the enabled device extensions, including
// re-loading any instance-scope functions that Phase 1.5 already set.
;
The singular gloamVulkanLoadPhysicalDeviceExtension takes a single
extension name. The plural gloamVulkanLoadPhysicalDeviceExtensions
takes a count and array, for loading multiple device extensions at once.
These functions do not set the GLOAM_VK_* extension presence
macros — those are only set by gloamVulkanLoadDevice after the
extension is actually enabled.
Discovery mode
With --loader, gloam also generates a discovery API that calls
vkEnumerate*ExtensionProperties to auto-detect available extensions:
;
// ... create instance ...
;
// ... create device ...
;
// Cleanup.
;
Note: Discovery mode detects which extensions the driver supports, but Vulkan's validity rules require that you enable an extension at instance or device creation before using its commands or structures. Extension presence in the context does not mean the extension is enabled. For this reason, the enabled-list API is the recommended approach for Vulkan — it loads exactly what you enabled, with no ambiguity.
Discovery mode is also slower, because the Vulkan enumeration APIs are expensive — the loader library scans ICDs and implicit layers on each call. See vk-api-loader-shootout for detailed benchmarks.
For GL, EGL, GLX, and WGL, discovery is the only loading path, and extension presence means you can use it immediately — no enable step is required.
Vulkan command scope inference
gloam infers the correct vkGet*ProcAddr entry point from the first
parameter type of each command:
| First parameter | Scope | Loaded via |
|---|---|---|
| (none / non-handle) | Global | vkGetInstanceProcAddr(NULL, name) |
VkInstance / VkPhysicalDevice |
Instance | vkGetInstanceProcAddr(instance, name) |
VkDevice / VkQueue / VkCommandBuffer |
Device | vkGetDeviceProcAddr(device, name) |
Integration
Add the generated files to your C or C++ project:
- Add
generated/includeto your include path. - Compile the
generated/src/*.cfiles alongside your project. - Include the appropriate header:
With --loader, the generated code handles library opening
(dlopen/LoadLibrary) for you. On POSIX platforms you may need to
link -ldl; on Windows no extra link flags are needed.
CMake example
target_include_directories(myapp PRIVATE generated/include)
target_sources(myapp PRIVATE
generated/src/gl.c
generated/src/vk.c
)
if(UNIX)
target_link_libraries(myapp PRIVATE dl)
endif()
Bundled specs
gloam embeds compile-time snapshots of upstream Khronos XML specs and auxiliary headers. The binary needs no external files at runtime.
To refresh the bundled copies:
The --fetch CLI flag bypasses the bundled copies and fetches specs
directly from upstream at generation time. This may provide fresher
specs, but is less tested and may encounter upstream spec regressions.
Building from source
Requires Rust 1.88 or later. The fetch feature (enabled by default)
pulls in reqwest for --fetch mode; disable with
--no-default-features if not needed.
Contributing
See CONTRIBUTING.md for architecture details, spec gotcha documentation, and development guidelines.
License
gloam is licensed under either of Apache License, Version 2.0 or MIT license at your option.
Generated output includes xxHash by Yann Collet, licensed under the BSD 2-Clause license. The xxHash header is output unmodified and retains its original license notice.
gloam outputs are derived from the Khronos Group XML API Registry specifications, and are licensed by the Khronos group under the Apache 2.0 license.
gloam also uses the ANGLE-specific extension XML registry files for GLES2 and EGL outputs, which are owned by Google and licensed under the BSD 3-clause license.