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//
// GLSL Mathematics for Rust.
//
// Copyright (c) 2015, 2025 The glm-rs authors.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// The GLSL Specification, ch 8.6, Matrix Functions.
use crateBaseFloat;
use crate;
use crateGenFloatVec;
/// Multiply matrix `x` by matrix `y` component-wise, i.e., `result[i][j]` is
/// the scalar product of `x[i][j]` and `y[i][j]`.
///
/// # Note
///
/// To get linear algebraic matrix multiplication, use the multiply operator
/// `*`.
///
/// # Example
///
/// ```
/// use glm::{ matrixCompMult, mat3x2 };
///
/// let m1 = mat3x2(1., 4., 2., 5., 3., 6.);
/// let m2 = mat3x2(2., 3., 2., 3., 2., 3.);
/// let me = mat3x2(2., 12., 4., 15., 6., 18.);
/// assert_eq!(matrixCompMult(&m1, &m2), me);
/// ```
/// Treats the first parameter `c` as a column vector (matrix with one column)
/// and the second parameter `r` as a row vector (matrix with one row)
/// and does a linear algebraic matrix multiply `c * r`,
/// yielding a matrix whose number of rows is the number of components in `c`
/// and whose number of columns is the number of components in `r`.
///
/// # Example
///
/// ```
/// # use glm::*;
/// let v2 = vec2(1., 2.);
/// let v3 = vec3(4., 0., -1.);
/// let e = mat3x2(4., 8., 0., 0., -1., -2.);
/// let op: Mat3x2 = outerProduct(v2, v3);
/// assert_eq!(op, e);
/// ```
/// Returns a matrix that is the transpose of `m`.
///
/// The input matrix `m` is not modified.
/// Returns the determinant of `m`.
/// Returns a matrix that is the inverse of `m`.
///
/// The input matrix `m` is not modified.
///
/// # Panic
///
/// It is a panic if `m` is singular or poorly-conditioned (nearly singular).