glium 0.36.0

Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API. Its objectives: - Be safe to use. Many aspects of OpenGL that can trigger a crash if misused are automatically handled by glium. - Provide an API that enforces good pratices such as RAII or stateless function calls. - Be compatible with all OpenGL versions that support shaders, providing unified API when things diverge. - Avoid all OpenGL errors beforehand. - Produce optimized OpenGL function calls, and allow the user to easily use modern OpenGL techniques.
Documentation
use crate::gl;
use crate::context;
use crate::ToGlEnum;

/// Describes the parameters that must be used for the stencil operations when drawing.
#[derive(Copy, Clone, Debug)]
pub struct Stencil {
    /// A comparison against the existing value in the stencil buffer.
    ///
    /// Only relevant for faces that are clockwise on the target surface. Other faces, points and
    /// lines use `stencil_test_counter_clockwise` instead.
    ///
    /// The default value is `AlwaysPass`.
    pub test_clockwise: StencilTest,

    /// Reference value that is used by `stencil_test_clockwise`, `stencil_fail_operation_clockwise`,
    /// `stencil_pass_depth_fail_operation_clockwise` and `stencil_depth_pass_operation_clockwise`.
    pub reference_value_clockwise: i32,

    /// Allows specifying a mask when writing data on the stencil buffer.
    ///
    /// Only relevant for faces that are clockwise on the target surface. Other faces, points and
    /// lines use `stencil_write_mask_counter_clockwise` instead.
    ///
    /// The default value is `0xffffffff`.
    pub write_mask_clockwise: u32,

    /// Specifies the operation to do when a fragment fails the stencil test.
    ///
    /// The stencil test is the test specified by `stencil_test_clockwise`.
    ///
    /// Only relevant for faces that are clockwise on the target surface. Other faces, points and
    /// lines use `stencil_fail_operation_counter_clockwise` instead.
    ///
    /// The default value is `Keep`.
    pub fail_operation_clockwise: StencilOperation,

    /// Specifies the operation to do when a fragment passes the stencil test but fails
    /// the depth test.
    ///
    /// The stencil test is the test specified by `stencil_test_clockwise`.
    ///
    /// Only relevant for faces that are clockwise on the target surface. Other faces, points and
    /// lines use `stencil_pass_depth_fail_operation_counter_clockwise` instead.
    ///
    /// The default value is `Keep`.
    pub pass_depth_fail_operation_clockwise: StencilOperation,

    /// Specifies the operation to do when a fragment passes both the stencil and depth tests.
    ///
    /// The stencil test is the test specified by `stencil_test_clockwise`.
    ///
    /// Only relevant for faces that are clockwise on the target surface. Other faces, points and
    /// lines use `stencil_depth_pass_operation_counter_clockwise` instead.
    ///
    /// The default value is `Keep`.
    pub depth_pass_operation_clockwise: StencilOperation,

    /// A comparaison against the existing value in the stencil buffer.
    ///
    /// Only relevant for points, lines and faces that are counter-clockwise on the target surface.
    /// Other faces use `stencil_test_counter_clockwise` instead.
    ///
    /// The default value is `AlwaysPass`.
    pub test_counter_clockwise: StencilTest,

    /// Reference value that is used by `stencil_test_counter_clockwise`,
    /// `stencil_fail_operation_counter_clockwise`,
    /// `stencil_pass_depth_fail_operation_counter_clockwise` and
    /// `stencil_depth_pass_operation_counter_clockwise`.
    pub reference_value_counter_clockwise: i32,

    /// Allows specifying a mask when writing data on the stencil buffer.
    ///
    /// Only relevant for points, lines and faces that are counter-clockwise on the target surface.
    /// Other faces use `stencil_write_mask_clockwise` instead.
    ///
    /// The default value is `0xffffffff`.
    pub write_mask_counter_clockwise: u32,

    /// Specifies the operation to do when a fragment fails the stencil test.
    ///
    /// The stencil test is the test specified by `stencil_test_counter_clockwise`.
    ///
    /// Only relevant for faces that are counter-clockwise on the target surface. Other faces
    /// use `stencil_fail_operation_clockwise` instead.
    ///
    /// The default value is `Keep`.
    pub fail_operation_counter_clockwise: StencilOperation,

    /// Specifies the operation to do when a fragment passes the stencil test but fails
    /// the depth test.
    ///
    /// The stencil test is the test specified by `stencil_test_counter_clockwise`.
    ///
    /// Only relevant for faces that are counter-clockwise on the target surface. Other faces
    /// use `stencil_pass_depth_fail_operation_clockwise` instead.
    ///
    /// The default value is `Keep`.
    pub pass_depth_fail_operation_counter_clockwise: StencilOperation,

    /// Specifies the operation to do when a fragment passes both the stencil and depth tests.
    ///
    /// The stencil test is the test specified by `stencil_test_counter_clockwise`.
    ///
    /// Only relevant for faces that are counter-clockwise on the target surface. Other faces
    /// use `stencil_depth_pass_operation_clockwise` instead.
    ///
    /// The default value is `Keep`.
    pub depth_pass_operation_counter_clockwise: StencilOperation,
}

impl Default for Stencil {
    #[inline]
    fn default() -> Stencil {
        Stencil {
            test_clockwise: StencilTest::AlwaysPass,
            reference_value_clockwise: 0,
            write_mask_clockwise: 0xffffffff,
            fail_operation_clockwise: StencilOperation::Keep,
            pass_depth_fail_operation_clockwise: StencilOperation::Keep,
            depth_pass_operation_clockwise: StencilOperation::Keep,
            test_counter_clockwise: StencilTest::AlwaysPass,
            reference_value_counter_clockwise: 0,
            write_mask_counter_clockwise: 0xffffffff,
            fail_operation_counter_clockwise: StencilOperation::Keep,
            pass_depth_fail_operation_counter_clockwise: StencilOperation::Keep,
            depth_pass_operation_counter_clockwise: StencilOperation::Keep,
        }
    }
}

/// Specifies which comparison the GPU will do to determine whether a sample passes the stencil
/// test. The general equation is `(ref & mask) CMP (stencil & mask)`, where `ref` is the reference
/// value (`stencil_reference_value_clockwise` or `stencil_reference_value_counter_clockwise`),
/// `CMP` is the comparison chosen, and `stencil` is the current value in the stencil buffer.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum StencilTest {
    /// The stencil test always passes.
    AlwaysPass,

    /// The stencil test always fails.
    AlwaysFail,

    /// `(ref & mask) < (stencil & mask)`
    IfLess {
        /// The mask that is and'ed with the reference value and stencil buffer.
        mask: u32
    },

    /// `(ref & mask) <= (stencil & mask)`
    IfLessOrEqual {
        /// The mask that is and'ed with the reference value and stencil buffer.
        mask: u32,
    },

    /// `(ref & mask) > (stencil & mask)`
    IfMore {
        /// The mask that is and'ed with the reference value and stencil buffer.
        mask: u32,
    },

    /// `(ref & mask) >= (stencil & mask)`
    IfMoreOrEqual {
        /// The mask that is and'ed with the reference value and stencil buffer.
        mask: u32,
    },

    /// `(ref & mask) == (stencil & mask)`
    IfEqual {
        /// The mask that is and'ed with the reference value and stencil buffer.
        mask: u32,
    },

    /// `(ref & mask) != (stencil & mask)`
    IfNotEqual {
        /// The mask that is and'ed with the reference value and stencil buffer.
        mask: u32,
    },
}

/// Specificies which operation the GPU will do depending on the result of the stencil test.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
#[repr(u32)]    // GLenum
pub enum StencilOperation {
    /// Keeps the value currently in the stencil buffer.
    Keep = gl::KEEP,

    /// Writes zero in the stencil buffer.
    Zero = gl::ZERO,

    /// Writes the reference value (`stencil_reference_value_clockwise` or
    /// `stencil_reference_value_counter_clockwise`) in the stencil buffer.
    Replace = gl::REPLACE,

    /// Increments the value currently in the stencil buffer. If the value is the
    /// maximum, don't do anything.
    Increment = gl::INCR,

    /// Increments the value currently in the stencil buffer. If the value is the
    /// maximum, wrap to `0`.
    IncrementWrap = gl::INCR_WRAP,

    /// Decrements the value currently in the stencil buffer. If the value is `0`,
    /// don't do anything.
    Decrement = gl::DECR,

    /// Decrements the value currently in the stencil buffer. If the value is `0`,
    /// wrap to `-1`.
    DecrementWrap = gl::DECR_WRAP,

    /// Inverts each bit of the value.
    Invert = gl::INVERT,
}

impl ToGlEnum for StencilOperation {
    #[inline]
    fn to_glenum(&self) -> gl::types::GLenum {
        *self as gl::types::GLenum
    }
}

pub fn sync_stencil(ctxt: &mut context::CommandContext<'_>, params: &Stencil) {
    // checks if stencil operations can be disabled
    if params.test_clockwise == StencilTest::AlwaysPass &&
       params.test_counter_clockwise == StencilTest::AlwaysPass &&
       params.fail_operation_clockwise == StencilOperation::Keep &&
       params.pass_depth_fail_operation_clockwise == StencilOperation::Keep &&
       params.depth_pass_operation_clockwise == StencilOperation::Keep &&
       params.fail_operation_counter_clockwise == StencilOperation::Keep &&
       params.pass_depth_fail_operation_counter_clockwise == StencilOperation::Keep &&
       params.depth_pass_operation_counter_clockwise == StencilOperation::Keep
    {
        if ctxt.state.enabled_stencil_test {
            unsafe { ctxt.gl.Disable(gl::STENCIL_TEST) };
            ctxt.state.enabled_stencil_test = false;
        }

        return;
    }

    // we are now in "stencil enabled land"

    // enabling if necessary
    if !ctxt.state.enabled_stencil_test {
        unsafe { ctxt.gl.Enable(gl::STENCIL_TEST) };
        ctxt.state.enabled_stencil_test = true;
    }

    // synchronizing the test and read masks
    let (test_cw, read_mask_cw) = match params.test_clockwise {
        StencilTest::AlwaysPass => (gl::ALWAYS, 0),
        StencilTest::AlwaysFail => (gl::NEVER, 0),
        StencilTest::IfLess { mask } => (gl::LESS, mask),
        StencilTest::IfLessOrEqual { mask } => (gl::LEQUAL, mask),
        StencilTest::IfMore { mask } => (gl::GREATER, mask),
        StencilTest::IfMoreOrEqual { mask } => (gl::GEQUAL, mask),
        StencilTest::IfEqual { mask } => (gl::EQUAL, mask),
        StencilTest::IfNotEqual { mask } => (gl::NOTEQUAL, mask),
    };

    let (test_ccw, read_mask_ccw) = match params.test_counter_clockwise {
        StencilTest::AlwaysPass => (gl::ALWAYS, 0),
        StencilTest::AlwaysFail => (gl::NEVER, 0),
        StencilTest::IfLess { mask } => (gl::LESS, mask),
        StencilTest::IfLessOrEqual { mask } => (gl::LEQUAL, mask),
        StencilTest::IfMore { mask } => (gl::GREATER, mask),
        StencilTest::IfMoreOrEqual { mask } => (gl::GEQUAL, mask),
        StencilTest::IfEqual { mask } => (gl::EQUAL, mask),
        StencilTest::IfNotEqual { mask } => (gl::NOTEQUAL, mask),
    };

    let ref_cw = params.reference_value_clockwise;
    let ref_ccw = params.reference_value_counter_clockwise;

    if (test_cw, ref_cw, read_mask_cw) == (test_ccw, ref_ccw, read_mask_ccw) {
        if ctxt.state.stencil_func_back != (test_cw, ref_cw, read_mask_cw) ||
           ctxt.state.stencil_func_front != (test_ccw, ref_ccw, read_mask_ccw)
        {
            unsafe { ctxt.gl.StencilFunc(test_cw, ref_cw, read_mask_cw) };
            ctxt.state.stencil_func_back = (test_cw, ref_cw, read_mask_cw);
            ctxt.state.stencil_func_front = (test_ccw, ref_ccw, read_mask_ccw);
        }

    } else {
        if ctxt.state.stencil_func_back != (test_cw, ref_cw, read_mask_cw) {
            unsafe { ctxt.gl.StencilFuncSeparate(gl::BACK, test_cw, ref_cw, read_mask_cw) };
            ctxt.state.stencil_func_back = (test_cw, ref_cw, read_mask_cw);
        }

        if ctxt.state.stencil_func_front != (test_ccw, ref_ccw, read_mask_ccw) {
            unsafe { ctxt.gl.StencilFuncSeparate(gl::FRONT, test_ccw, ref_ccw, read_mask_ccw) };
            ctxt.state.stencil_func_front = (test_ccw, ref_ccw, read_mask_ccw);
        }
    }

    // synchronizing the write mask
    if params.write_mask_clockwise == params.write_mask_counter_clockwise {
        if ctxt.state.stencil_mask_back != params.write_mask_clockwise ||
           ctxt.state.stencil_mask_front != params.write_mask_clockwise
        {
            unsafe { ctxt.gl.StencilMask(params.write_mask_clockwise) };
            ctxt.state.stencil_mask_back = params.write_mask_clockwise;
            ctxt.state.stencil_mask_front = params.write_mask_clockwise;
        }

    } else {
        if ctxt.state.stencil_mask_back != params.write_mask_clockwise {
            unsafe { ctxt.gl.StencilMaskSeparate(gl::BACK, params.write_mask_clockwise) };
            ctxt.state.stencil_mask_back = params.write_mask_clockwise;
        }

        if ctxt.state.stencil_mask_front != params.write_mask_clockwise {
            unsafe { ctxt.gl.StencilMaskSeparate(gl::FRONT, params.write_mask_clockwise) };
            ctxt.state.stencil_mask_front = params.write_mask_clockwise;
        }
    }

    // synchronizing the operation
    let op_back = (params.fail_operation_clockwise.to_glenum(),
                   params.pass_depth_fail_operation_clockwise.to_glenum(),
                   params.depth_pass_operation_clockwise.to_glenum());

    let op_front = (params.fail_operation_counter_clockwise.to_glenum(),
                    params.pass_depth_fail_operation_counter_clockwise.to_glenum(),
                    params.depth_pass_operation_counter_clockwise.to_glenum());

    if op_back == op_front {
        if ctxt.state.stencil_op_back != op_back || ctxt.state.stencil_op_front != op_front {
            unsafe { ctxt.gl.StencilOp(op_back.0, op_back.1, op_back.2) };
            ctxt.state.stencil_op_back = op_back;
            ctxt.state.stencil_op_front = op_front;
        }

    } else {
        if ctxt.state.stencil_op_back != op_back {
            unsafe { ctxt.gl.StencilOpSeparate(gl::BACK, op_back.0, op_back.1, op_back.2) };
            ctxt.state.stencil_op_back = op_back;
        }

        if ctxt.state.stencil_op_front != op_front {
            unsafe { ctxt.gl.StencilOpSeparate(gl::FRONT, op_front.0, op_front.1, op_front.2) };
            ctxt.state.stencil_op_front = op_front;
        }
    }
}