glium 0.36.0

Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API. Its objectives: - Be safe to use. Many aspects of OpenGL that can trigger a crash if misused are automatically handled by glium. - Provide an API that enforces good pratices such as RAII or stateless function calls. - Be compatible with all OpenGL versions that support shaders, providing unified API when things diverge. - Avoid all OpenGL errors beforehand. - Produce optimized OpenGL function calls, and allow the user to easily use modern OpenGL techniques.
Documentation
use crate::context::CommandContext;
use crate::version::Api;
use crate::version::Version;

use crate::DrawError;
use crate::gl;

/// Blend effect that the GPU will use for blending.
///
/// Blending happens at the end of the rendering process, when the GPU wants to write the
/// pixels over pixels that already exist in the framebuffer. The blending function allows
/// you to choose how it should merge the two.
///
/// If you want to add transparent objects one over another, use
/// `Blend::alpha_blending()`.
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct Blend {
    /// The blending function for color channels.
    pub color: BlendingFunction,
    /// The blending function for alpha channels.
    pub alpha: BlendingFunction,
    /// A constant color that can be used in the blending functions.
    pub constant_value: (f32, f32, f32, f32),
}

impl Blend {
    /// Returns a blend effect to add transparent objects over others.
    pub fn alpha_blending() -> Blend {
        Blend {
            color: BlendingFunction::Addition {
                source: LinearBlendingFactor::SourceAlpha,
                destination: LinearBlendingFactor::OneMinusSourceAlpha,
            },
            alpha: BlendingFunction::Addition {
                source: LinearBlendingFactor::SourceAlpha,
                destination: LinearBlendingFactor::OneMinusSourceAlpha
            },
            constant_value: (0.0, 0.0, 0.0, 0.0)
        }
    }
}

impl Default for Blend {
    fn default() -> Blend {
        Blend {
            color: BlendingFunction::AlwaysReplace,
            alpha: BlendingFunction::AlwaysReplace,
            constant_value: (1.0, 1.0, 1.0, 1.0),
        }
    }
}

/// Function that the GPU will use for blending.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum BlendingFunction {
    /// Simply overwrite the destination pixel with the source pixel.
    ///
    /// The alpha channels are simply ignored. This is the default mode.
    ///
    /// For example writing `(0.5, 0.9, 0.4, 0.2)` over `(0.9, 0.1, 0.4, 0.3)` will
    /// result in `(0.5, 0.9, 0.4, 0.2)`.
    AlwaysReplace,

    /// For each individual component (red, green, blue, and alpha), the minimum value is chosen
    /// between the source and the destination.
    ///
    /// For example writing `(0.5, 0.9, 0.4, 0.2)` over `(0.9, 0.1, 0.4, 0.3)` will
    /// result in `(0.5, 0.1, 0.4, 0.2)`.
    Min,

    /// For each individual component (red, green, blue, and alpha), the maximum value is chosen
    /// between the source and the destination.
    ///
    /// For example writing `(0.5, 0.9, 0.4, 0.2)` over `(0.9, 0.1, 0.4, 0.3)` will
    /// result in `(0.9, 0.9, 0.4, 0.3)`.
    Max,

    /// For each individual component (red, green, blue, and alpha), a weighted addition
    /// between the source and the destination.
    ///
    /// The result is equal to `source_component * source_factor + dest_component * dest_factor`,
    /// where `source_factor` and `dest_factor` are the values of `source` and `destination` of
    /// this enum.
    Addition {
        /// The factor to apply to the source pixel.
        source: LinearBlendingFactor,

        /// The factor to apply to the destination pixel.
        destination: LinearBlendingFactor,
    },

    /// For each individual component (red, green, blue, and alpha), a weighted subtraction
    /// of the source by the destination.
    ///
    /// The result is equal to `source_component * source_factor - dest_component * dest_factor`,
    /// where `source_factor` and `dest_factor` are the values of `source` and `destination` of
    /// this enum.
    Subtraction {
        /// The factor to apply to the source pixel.
        source: LinearBlendingFactor,

        /// The factor to apply to the destination pixel.
        destination: LinearBlendingFactor,
    },

    /// For each individual component (red, green, blue, and alpha), a weighted subtraction
    /// of the destination by the source.
    ///
    /// The result is equal to `-source_component * source_factor + dest_component * dest_factor`,
    /// where `source_factor` and `dest_factor` are the values of `source` and `destination` of
    /// this enum.
    ReverseSubtraction {
        /// The factor to apply to the source pixel.
        source: LinearBlendingFactor,

        /// The factor to apply to the destination pixel.
        destination: LinearBlendingFactor,
    },
}

/// Indicates which value to multiply each component with.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum LinearBlendingFactor {
    /// Multiply the source or destination component by zero, which always
    /// gives `0.0`.
    Zero,

    /// Multiply the source or destination component by one, which always
    /// gives you the original value.
    One,

    /// Multiply the source or destination component by its corresponding value
    /// in the source.
    ///
    /// If you apply this to the source components, you get the values squared.
    SourceColor,

    /// Equivalent to `1 - SourceColor`.
    OneMinusSourceColor,

    /// Multiply the source or destination component by its corresponding value
    /// in the destination.
    ///
    /// If you apply this to the destination components, you get the values squared.
    DestinationColor,

    /// Equivalent to `1 - DestinationColor`.
    OneMinusDestinationColor,

    /// Multiply the source or destination component by the alpha value of the source.
    SourceAlpha,

    /// Multiply the source or destination component by the smallest value of
    /// `SourceAlpha` and `1 - DestinationAlpha`.
    SourceAlphaSaturate,

    /// Multiply the source or destination component by `1.0` minus the alpha value of the source.
    OneMinusSourceAlpha,

    /// Multiply the source or destination component by the alpha value of the destination.
    DestinationAlpha,

    /// Multiply the source or destination component by `1.0` minus the alpha value of the
    /// destination.
    OneMinusDestinationAlpha,

    /// Multiply the source or destination component by the corresponding value
    /// in `Blend::const_value`.
    ConstantColor,

    /// Multiply the source or destination component by `1.0` minus the corresponding
    /// value in `Blend::const_value`.
    OneMinusConstantColor,

    /// Multiply the source or destination component by the alpha value of `Blend::const_value`.
    ConstantAlpha,

    /// Multiply the source or destination component by `1.0` minus the alpha value of
    /// `Blend::const_value`.
    OneMinusConstantAlpha,

    /// Multiply the source or destination component by its corresponding value
    /// in source index one (you need to explicitly specify `layout(location=0, index=1)`
    /// to bind it in your shader.
    /// This is useful in Dual Source Blending
    /// <https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_blend_func_extended.txt>
    SourceOneColor,

    /// Equivalent to `1 - SourceOneColor`.
    OneMinusSourceOneColor,

    /// Multiply the source or destination component by the alpha value of source index 1.
    SourceOneAlpha,

    /// Multiply the source or destination component by `1.0` minus the alpha value of source index 1.
    OneMinusSourceOneAlpha,
}

impl LinearBlendingFactor {
    fn to_glenum(&self) -> gl::types::GLenum {
        match *self {
            LinearBlendingFactor::Zero => gl::ZERO,
            LinearBlendingFactor::One => gl::ONE,
            LinearBlendingFactor::SourceColor => gl::SRC_COLOR,
            LinearBlendingFactor::OneMinusSourceColor => gl::ONE_MINUS_SRC_COLOR,
            LinearBlendingFactor::DestinationColor => gl::DST_COLOR,
            LinearBlendingFactor::OneMinusDestinationColor => gl::ONE_MINUS_DST_COLOR,
            LinearBlendingFactor::SourceAlpha => gl::SRC_ALPHA,
            LinearBlendingFactor::OneMinusSourceAlpha => gl::ONE_MINUS_SRC_ALPHA,
            LinearBlendingFactor::DestinationAlpha => gl::DST_ALPHA,
            LinearBlendingFactor::OneMinusDestinationAlpha => gl::ONE_MINUS_DST_ALPHA,
            LinearBlendingFactor::SourceAlphaSaturate => gl::SRC_ALPHA_SATURATE,
            LinearBlendingFactor::ConstantColor => gl::CONSTANT_COLOR,
            LinearBlendingFactor::OneMinusConstantColor => gl::ONE_MINUS_CONSTANT_COLOR,
            LinearBlendingFactor::ConstantAlpha => gl::CONSTANT_ALPHA,
            LinearBlendingFactor::OneMinusConstantAlpha => gl::ONE_MINUS_CONSTANT_ALPHA,
            LinearBlendingFactor::SourceOneColor => gl::SRC1_COLOR,
            LinearBlendingFactor::OneMinusSourceOneColor => gl::ONE_MINUS_SRC1_COLOR,
            LinearBlendingFactor::SourceOneAlpha => gl::SRC1_ALPHA,
            LinearBlendingFactor::OneMinusSourceOneAlpha => gl::ONE_MINUS_SRC1_ALPHA,

        }
    }
}

pub fn sync_blending(ctxt: &mut CommandContext<'_>, blend: Blend) -> Result<(), DrawError> {
    #[inline(always)]
    fn blend_eq(ctxt: &mut CommandContext<'_>, blending_function: BlendingFunction)
                -> Result<gl::types::GLenum, DrawError>
    {
        match blending_function {
            BlendingFunction::AlwaysReplace |
            BlendingFunction::Addition { .. } => Ok(gl::FUNC_ADD),
            BlendingFunction::Subtraction { .. } => Ok(gl::FUNC_SUBTRACT),
            BlendingFunction::ReverseSubtraction { .. } => Ok(gl::FUNC_REVERSE_SUBTRACT),

            BlendingFunction::Min => {
                if ctxt.version <= &Version(Api::GlEs, 2, 0) &&
                   !ctxt.extensions.gl_ext_blend_minmax
                {
                    Err(DrawError::BlendingParameterNotSupported)
                } else {
                    Ok(gl::MIN)
                }
            },

            BlendingFunction::Max => {
                if ctxt.version <= &Version(Api::GlEs, 2, 0) &&
                   !ctxt.extensions.gl_ext_blend_minmax
                {
                    Err(DrawError::BlendingParameterNotSupported)
                } else {
                    Ok(gl::MAX)
                }
            },
        }
    }

    #[inline(always)]
    fn blending_factors(blending_function: BlendingFunction)
                        -> Option<(LinearBlendingFactor, LinearBlendingFactor)>
    {
        match blending_function {
            BlendingFunction::AlwaysReplace |
            BlendingFunction::Min |
            BlendingFunction::Max => None,
            BlendingFunction::Addition { source, destination } =>
                Some((source, destination)),
            BlendingFunction::Subtraction { source, destination } =>
                Some((source, destination)),
            BlendingFunction::ReverseSubtraction { source, destination } =>
                Some((source, destination)),
        }
    }

    if let (BlendingFunction::AlwaysReplace, BlendingFunction::AlwaysReplace) =
           (blend.color, blend.alpha)
    {
        // Both color and alpha always replace. This equals no blending.
        if ctxt.state.enabled_blend {
            unsafe { ctxt.gl.Disable(gl::BLEND); }
            ctxt.state.enabled_blend = false;
        }

    } else {
        if !ctxt.state.enabled_blend {
            unsafe { ctxt.gl.Enable(gl::BLEND); }
            ctxt.state.enabled_blend = true;
        }

        let (color_eq, alpha_eq) = (blend_eq(ctxt, blend.color)?,
                                    blend_eq(ctxt, blend.alpha)?);
        if ctxt.state.blend_equation != (color_eq, alpha_eq) {
            unsafe { ctxt.gl.BlendEquationSeparate(color_eq, alpha_eq); }
            ctxt.state.blend_equation = (color_eq, alpha_eq);
        }

        // Map to dummy factors if the blending equation does not use the factors.
        let (color_factor_src, color_factor_dst) = blending_factors(blend.color)
            .unwrap_or((LinearBlendingFactor::One, LinearBlendingFactor::Zero));
        let (alpha_factor_src, alpha_factor_dst) = blending_factors(blend.alpha)
            .unwrap_or((LinearBlendingFactor::One, LinearBlendingFactor::Zero));

        // Updating the blending color if necessary.
        if (color_factor_src == LinearBlendingFactor::ConstantColor ||
           color_factor_src == LinearBlendingFactor::OneMinusConstantColor ||
           color_factor_dst == LinearBlendingFactor::ConstantColor ||
           color_factor_dst == LinearBlendingFactor::OneMinusConstantColor ||
           alpha_factor_src == LinearBlendingFactor::ConstantColor ||
           alpha_factor_src == LinearBlendingFactor::OneMinusConstantColor ||
           alpha_factor_dst == LinearBlendingFactor::ConstantColor ||
           alpha_factor_dst == LinearBlendingFactor::OneMinusConstantColor ||
           color_factor_src == LinearBlendingFactor::ConstantAlpha ||
           color_factor_src == LinearBlendingFactor::OneMinusConstantAlpha ||
           color_factor_dst == LinearBlendingFactor::ConstantAlpha ||
           color_factor_dst == LinearBlendingFactor::OneMinusConstantAlpha ||
           alpha_factor_src == LinearBlendingFactor::ConstantAlpha ||
           alpha_factor_src == LinearBlendingFactor::OneMinusConstantAlpha ||
           alpha_factor_dst == LinearBlendingFactor::ConstantAlpha ||
           alpha_factor_dst == LinearBlendingFactor::OneMinusConstantAlpha) && ctxt.state.blend_color != blend.constant_value {
            let (r, g, b, a) = blend.constant_value;
            unsafe { ctxt.gl.BlendColor(r, g, b, a); }
            ctxt.state.blend_color = blend.constant_value;
        }

        // Updating the blending function if necessary.
        let color_factor_src = color_factor_src.to_glenum();
        let color_factor_dst = color_factor_dst.to_glenum();
        let alpha_factor_src = alpha_factor_src.to_glenum();
        let alpha_factor_dst = alpha_factor_dst.to_glenum();
        if ctxt.state.blend_func != (color_factor_src, color_factor_dst,
                                     alpha_factor_src, alpha_factor_dst)
        {
            unsafe {
                ctxt.gl.BlendFuncSeparate(color_factor_src, color_factor_dst,
                                          alpha_factor_src, alpha_factor_dst);
            }

            ctxt.state.blend_func = (color_factor_src, color_factor_dst,
                                     alpha_factor_src, alpha_factor_dst);
        }
    }

    Ok(())
}