#[macro_use]
extern crate glium;
use glium::Surface;
#[path = "../book/tuto-07-teapot.rs"]
mod teapot;
fn main() {
let event_loop = glium::winit::event_loop::EventLoop::builder()
.build()
.expect("event loop building");
let (window, display) = glium::backend::glutin::SimpleWindowBuilder::new()
.with_title("Glium tutorial #7")
.build(&event_loop);
let positions = glium::VertexBuffer::new(&display, &teapot::VERTICES).unwrap();
let normals = glium::VertexBuffer::new(&display, &teapot::NORMALS).unwrap();
let indices = glium::IndexBuffer::new(&display, glium::index::PrimitiveType::TrianglesList,
&teapot::INDICES).unwrap();
let vertex_shader_src = r#"
#version 140
in vec3 position;
in vec3 normal;
uniform mat4 matrix;
void main() {
gl_Position = matrix * vec4(position, 1.0);
}
"#;
let fragment_shader_src = r#"
#version 140
out vec4 color;
void main() {
color = vec4(1.0, 0.0, 0.0, 1.0);
}
"#;
let program = glium::Program::from_source(&display, vertex_shader_src, fragment_shader_src,
None).unwrap();
#[allow(deprecated)]
event_loop.run(move |ev, window_target| {
match ev {
glium::winit::event::Event::WindowEvent { event, .. } => match event {
glium::winit::event::WindowEvent::CloseRequested => {
window_target.exit();
},
glium::winit::event::WindowEvent::RedrawRequested => {
let mut target = display.draw();
target.clear_color(0.0, 0.0, 1.0, 1.0);
let matrix = [
[0.01, 0.0, 0.0, 0.0],
[0.0, 0.01, 0.0, 0.0],
[0.0, 0.0, 0.01, 0.0],
[0.0, 0.0, 0.0, 1.0f32]
];
target.draw((&positions, &normals), &indices, &program, &uniform! { matrix: matrix },
&Default::default()).unwrap();
target.finish().unwrap();
},
glium::winit::event::WindowEvent::Resized(window_size) => {
display.resize(window_size.into());
},
_ => (),
},
glium::winit::event::Event::AboutToWait => {
window.request_redraw();
},
_ => (),
}
})
.unwrap();
}