#[macro_use]
extern crate glium;
use glium::Surface;
fn main() {
let event_loop = glium::winit::event_loop::EventLoop::builder()
.build()
.expect("event loop building");
let (window, display) = glium::backend::glutin::SimpleWindowBuilder::new()
.with_title("Glium tutorial #6")
.build(&event_loop);
let image = image::load(std::io::Cursor::new(&include_bytes!("../tests/fixture/opengl.png")),
image::ImageFormat::Png).unwrap().to_rgba8();
let image_dimensions = image.dimensions();
let image = glium::texture::RawImage2d::from_raw_rgba_reversed(&image.into_raw(), image_dimensions);
let texture = glium::Texture2d::new(&display, image).unwrap();
#[derive(Copy, Clone)]
struct Vertex {
position: [f32; 2],
tex_coords: [f32; 2],
}
implement_vertex!(Vertex, position, tex_coords);
let shape = vec![
Vertex { position: [-0.5, -0.5], tex_coords: [0.0, 0.0] },
Vertex { position: [ 0.5, -0.5], tex_coords: [1.0, 0.0] },
Vertex { position: [ 0.5, 0.5], tex_coords: [1.0, 1.0] },
Vertex { position: [ 0.5, 0.5], tex_coords: [1.0, 1.0] },
Vertex { position: [-0.5, 0.5], tex_coords: [0.0, 1.0] },
Vertex { position: [-0.5, -0.5], tex_coords: [0.0, 0.0] },
];
let indices = glium::index::NoIndices(glium::index::PrimitiveType::TrianglesList);
let vertex_buffer = glium::VertexBuffer::new(&display, &shape).unwrap();
let vertex_shader_src = r#"
#version 140
in vec2 position;
in vec2 tex_coords;
out vec2 v_tex_coords;
uniform mat4 matrix;
void main() {
v_tex_coords = tex_coords;
gl_Position = matrix * vec4(position, 0.0, 1.0);
}
"#;
let fragment_shader_src = r#"
#version 140
in vec2 v_tex_coords;
out vec4 color;
uniform sampler2D tex;
void main() {
color = texture(tex, v_tex_coords);
}
"#;
let program = glium::Program::from_source(&display, vertex_shader_src, fragment_shader_src, None).unwrap();
let mut t:f32 = 0.0;
#[allow(deprecated)]
event_loop.run(move |ev, window_target| {
match ev {
glium::winit::event::Event::WindowEvent { event, .. } => match event {
glium::winit::event::WindowEvent::CloseRequested => {
window_target.exit();
},
glium::winit::event::WindowEvent::RedrawRequested => {
t += 0.02;
let x = t.sin() * 0.5;
let mut target = display.draw();
target.clear_color(0.0, 0.0, 1.0, 1.0);
let uniforms = uniform! {
matrix: [
[1.0, 0.0, 0.0, 0.0],
[0.0, 1.0, 0.0, 0.0],
[0.0, 0.0, 1.0, 0.0],
[ x , 0.0, 0.0, 1.0f32],
],
tex: &texture,
};
target.draw(&vertex_buffer, &indices, &program, &uniforms,
&Default::default()).unwrap();
target.finish().unwrap();
},
glium::winit::event::WindowEvent::Resized(window_size) => {
display.resize(window_size.into());
},
_ => (),
},
glium::winit::event::Event::AboutToWait => {
window.request_redraw();
},
_ => (),
}
})
.unwrap();
}