glium 0.32.1

Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API. Its objectives: - Be safe to use. Many aspects of OpenGL that can trigger a crash if misused are automatically handled by glium. - Provide an API that enforces good pratices such as RAII or stateless function calls. - Be compatible with all OpenGL versions that support shaders, providing unified API when things diverge. - Avoid all OpenGL errors beforehand. - Produce optimized OpenGL function calls, and allow the user to easily use modern OpenGL techniques.
Documentation
use crate::context::CommandContext;
use crate::version::Api;
use crate::version::Version;
use crate::gl;

use crate::backend::Facade;
use crate::context::Context;
use crate::ContextExt;
use std::rc::Rc;

use std::thread;

/// Error that happens when sync functionalities are not supported.
#[derive(Copy, Clone, Debug)]
pub struct SyncNotSupportedError;

/// Provides a way to wait for a server-side operation to be finished.
///
/// Creating a `SyncFence` injects an element in the commands queue of the backend.
/// When this element is reached, the fence becomes signaled.
///
/// ## Example
///
/// ```no_run
/// # fn example(display: glium::Display) {
/// # fn do_something<T>(_: &T) {}
/// let fence = glium::SyncFence::new(&display).unwrap();
/// do_something(&display);
/// fence.wait();   // blocks until the previous operations have finished
/// # }
/// ```
pub struct SyncFence {
    context: Rc<Context>,
    id: Option<gl::types::GLsync>,
}

impl SyncFence {
    /// Builds a new `SyncFence` that is injected in the server.
    #[inline]
    pub fn new<F: ?Sized>(facade: &F) -> Result<SyncFence, SyncNotSupportedError> where F: Facade {
        let mut ctxt = facade.get_context().make_current();
        unsafe { new_linear_sync_fence(&mut ctxt) }.map(|f| f.into_sync_fence(facade))
    }

    /// Blocks until the operation has finished on the server.
    pub fn wait(mut self) {
        let sync = self.id.take().unwrap();

        let mut ctxt = self.context.make_current();
        let result = unsafe { client_wait(&mut ctxt, sync) };
        unsafe { delete_fence(&mut ctxt, sync) };

        match result {
            gl::ALREADY_SIGNALED | gl::CONDITION_SATISFIED => (),
            _ => panic!("Could not wait for the fence")
        };
    }
}

impl Drop for SyncFence {
    #[inline]
    fn drop(&mut self) {
        let sync = match self.id {
            None => return,     // fence has already been deleted
            Some(s) => s
        };

        let mut ctxt = self.context.make_current();
        unsafe { delete_fence(&mut ctxt, sync) };
    }
}

/// Prototype for a `SyncFence`.
///
/// The fence must be consumed with either `into_sync_fence`, otherwise
/// the destructor will panic.
#[must_use]
pub struct LinearSyncFence {
    id: Option<gl::types::GLsync>,
}

unsafe impl Send for LinearSyncFence {}

impl LinearSyncFence {
    /// Turns the prototype into a real fence.
    #[inline]
    pub fn into_sync_fence<F: ?Sized>(mut self, facade: &F) -> SyncFence where F: Facade {
        SyncFence {
            context: facade.get_context().clone(),
            id: self.id.take()
        }
    }
}

impl Drop for LinearSyncFence {
    #[inline]
    fn drop(&mut self) {
        if !thread::panicking() {
            assert!(self.id.is_none());
        }
    }
}

pub unsafe fn new_linear_sync_fence(ctxt: &mut CommandContext<'_>)
                                    -> Result<LinearSyncFence, SyncNotSupportedError>
{
    if ctxt.version >= &Version(Api::Gl, 3, 2) ||
       ctxt.version >= &Version(Api::GlEs, 3, 0) || ctxt.extensions.gl_arb_sync
    {
        Ok(LinearSyncFence {
            id: Some(ctxt.gl.FenceSync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0)),
        })

    } else if ctxt.extensions.gl_apple_sync {
        Ok(LinearSyncFence {
            id: Some(ctxt.gl.FenceSyncAPPLE(gl::SYNC_GPU_COMMANDS_COMPLETE_APPLE, 0)),
        })

    } else {
        Err(SyncNotSupportedError)
    }
}

/// Waits for this fence and destroys it, from within the commands context.
#[inline]
pub unsafe fn wait_linear_sync_fence_and_drop(mut fence: LinearSyncFence,
                                              ctxt: &mut CommandContext<'_>)
{
    let fence = fence.id.take().unwrap();
    client_wait(ctxt, fence);
    delete_fence(ctxt, fence);
}

/// Destroys a fence, from within the commands context.
#[inline]
pub unsafe fn destroy_linear_sync_fence(ctxt: &mut CommandContext<'_>, mut fence: LinearSyncFence) {
    let fence = fence.id.take().unwrap();
    delete_fence(ctxt, fence);
}

/// Calls `glClientWaitSync` and returns the result.
///
/// Tries without flushing first, then with flushing.
///
/// # Unsafety
///
/// The fence object must exist.
///
unsafe fn client_wait(ctxt: &mut CommandContext<'_>, fence: gl::types::GLsync) -> gl::types::GLenum {
    // trying without flushing first
    let result = if ctxt.version >= &Version(Api::Gl, 3, 2) ||
                    ctxt.version >= &Version(Api::GlEs, 3, 0) || ctxt.extensions.gl_arb_sync
    {
        ctxt.gl.ClientWaitSync(fence, 0, 0)
    } else if ctxt.extensions.gl_apple_sync {
        ctxt.gl.ClientWaitSyncAPPLE(fence, 0, 0)
    } else {
        unreachable!();
    };

    match result {
        val @ gl::ALREADY_SIGNALED | val @ gl::CONDITION_SATISFIED => return val,
        gl::TIMEOUT_EXPIRED => (),
        gl::WAIT_FAILED => (),
        _ => unreachable!()
    };

    // waiting with a deadline of one year
    // the reason why the deadline is so long is because if you attach a GL debugger,
    // the wait can be blocked during a breaking point of the debugger
    if ctxt.version >= &Version(Api::Gl, 3, 2) ||
       ctxt.version >= &Version(Api::GlEs, 3, 0) || ctxt.extensions.gl_arb_sync
    {
        ctxt.gl.ClientWaitSync(fence, gl::SYNC_FLUSH_COMMANDS_BIT,
                               365 * 24 * 3600 * 1000 * 1000 * 1000)
    } else if ctxt.extensions.gl_apple_sync {
        ctxt.gl.ClientWaitSyncAPPLE(fence, gl::SYNC_FLUSH_COMMANDS_BIT_APPLE,
                                    365 * 24 * 3600 * 1000 * 1000 * 1000)
    } else {
        unreachable!();
    }
}

/// Deletes a fence.
///
/// # Unsafety
///
/// The fence object must exist.
///
#[inline]
unsafe fn delete_fence(ctxt: &mut CommandContext<'_>, fence: gl::types::GLsync) {
    if ctxt.version >= &Version(Api::Gl, 3, 2) ||
       ctxt.version >= &Version(Api::GlEs, 3, 0) || ctxt.extensions.gl_arb_sync
    {
        ctxt.gl.DeleteSync(fence);
    } else if ctxt.extensions.gl_apple_sync {
        ctxt.gl.DeleteSyncAPPLE(fence);
    } else {
        unreachable!();
    };
}