#[macro_use]
extern crate glium;
#[allow(unused_imports)]
use glium::glutin;
use crate::glutin::dpi::PhysicalSize;
fn main() {
let event_loop = glium::glutin::event_loop::EventLoop::new();
let cb = glutin::ContextBuilder::new();
let size = PhysicalSize {
width: 800,
height: 600,
};
let context = cb.build_headless(&event_loop, size).unwrap();
let context = unsafe {
context.treat_as_current()
};
let display = glium::backend::glutin::headless::Headless::new(context).unwrap();
let program = glium::program::ComputeShader::from_source(&display, r#"\
#version 430
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(std140) buffer MyBlock {
float power;
vec4 values[4096/4];
};
void main() {
vec4 val = values[gl_GlobalInvocationID.x];
values[gl_GlobalInvocationID.x] = pow(val, vec4(power));
}
"#).unwrap();
const NUM_VALUES: usize = 4096;
#[repr(C)]
#[derive(Clone, Copy)]
struct Data {
power: f32,
_padding: [f32; 3],
values: [[f32; 4]; NUM_VALUES / 4],
}
implement_uniform_block!(Data, power, values);
let mut buffer: glium::uniforms::UniformBuffer<Data> =
glium::uniforms::UniformBuffer::empty(&display).unwrap();
{
let mut mapping = buffer.map();
mapping.power = rand::random();
for val in mapping.values.iter_mut() {
*val = [rand::random::<f32>(),rand::random::<f32>(),rand::random::<f32>(),rand::random::<f32>()];
}
}
program.execute(uniform! { MyBlock: &*buffer }, NUM_VALUES as u32 / 4, 1, 1);
{
let mapping = buffer.map();
println!("Power is: {:?}", mapping.power);
for val in mapping.values.iter().take(3) {
println!("{:?}", val[0]);
println!("{:?}", val[1]);
println!("{:?}", val[2]);
println!("{:?}", val[3]);
}
println!("...");
}
}