glium 0.29.0

Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API. Its objectives: - Be safe to use. Many aspects of OpenGL that can trigger a crash if misused are automatically handled by glium. - Provide an API that enforces good pratices such as RAII or stateless function calls. - Be compatible with all OpenGL versions that support shaders, providing unified API when things diverge. - Avoid all OpenGL errors beforehand. - Produce optimized OpenGL function calls, and allow the user to easily use modern OpenGL techniques.
Documentation
#![cfg(feature = "glutin")]
/*!

Backend implementation for the glutin library

# Features

Only available if the 'glutin' feature is enabled.

*/
pub use glutin;

pub mod headless;

use crate::backend;
use crate::backend::Backend;
use crate::backend::Context;
use crate::context;
use crate::debug;
use crate::glutin::{ContextCurrentState, PossiblyCurrent as Pc};
use std::cell::{Cell, Ref, RefCell};
use std::error::Error;
use std::fmt;
use std::ops::Deref;
use std::os::raw::c_void;
use std::rc::Rc;
use takeable_option::Takeable;
use crate::{Frame, IncompatibleOpenGl, SwapBuffersError};

/// A GL context combined with a facade for drawing upon.
///
/// The `Display` uses **glutin** for the **Window** and its associated GL **Context**.
///
/// These are stored alongside a glium-specific context.
#[derive(Clone)]
pub struct Display {
    // contains everything related to the current context and its state
    context: Rc<context::Context>,
    // The glutin Window alongside its associated GL Context.
    gl_window: Rc<RefCell<Takeable<glutin::WindowedContext<Pc>>>>,
    // Used to check whether the framebuffer dimensions have changed between frames. If they have,
    // the glutin context must be resized accordingly.
    last_framebuffer_dimensions: Cell<(u32, u32)>,
}

/// An implementation of the `Backend` trait for glutin.
#[derive(Clone)]
pub struct GlutinBackend(Rc<RefCell<Takeable<glutin::WindowedContext<Pc>>>>);

/// Error that can happen while creating a glium display.
#[derive(Debug)]
pub enum DisplayCreationError {
    /// An error has happened while creating the backend.
    GlutinCreationError(glutin::CreationError),
    /// The OpenGL implementation is too old.
    IncompatibleOpenGl(IncompatibleOpenGl),
}

impl std::fmt::Debug for Display {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        write!(f, "[glium::backend::glutin::Display]")
    }
}

impl Display {
    /// Create a new glium `Display` from the given context and window builders.
    ///
    /// Performs a compatibility check to make sure that all core elements of glium are supported
    /// by the implementation.
    pub fn new<T: ContextCurrentState, E>(
        wb: glutin::window::WindowBuilder,
        cb: glutin::ContextBuilder<'_, T>,
        events_loop: &glutin::event_loop::EventLoop<E>,
    ) -> Result<Self, DisplayCreationError> {
        let gl_window = cb.build_windowed(wb, events_loop)?;
        Self::from_gl_window(gl_window).map_err(From::from)
    }

    /// Create a new glium `Display`.
    ///
    /// Performs a compatibility check to make sure that all core elements of glium are supported
    /// by the implementation.
    pub fn from_gl_window<T: ContextCurrentState>(
        gl_window: glutin::WindowedContext<T>,
    ) -> Result<Self, IncompatibleOpenGl> {
        Self::with_debug(gl_window, Default::default())
    }

    /// Create a new glium `Display`.
    ///
    /// This function does the same as `build_glium`, except that the resulting context
    /// will assume that the current OpenGL context will never change.
    pub unsafe fn unchecked<T: ContextCurrentState>(
        gl_window: glutin::WindowedContext<T>,
    ) -> Result<Self, IncompatibleOpenGl> {
        Self::unchecked_with_debug(gl_window, Default::default())
    }

    /// The same as the `new` constructor, but allows for specifying debug callback behaviour.
    pub fn with_debug<T: ContextCurrentState>(
        gl_window: glutin::WindowedContext<T>,
        debug: debug::DebugCallbackBehavior,
    ) -> Result<Self, IncompatibleOpenGl> {
        Self::new_inner(gl_window, debug, true)
    }

    /// The same as the `unchecked` constructor, but allows for specifying debug callback behaviour.
    pub unsafe fn unchecked_with_debug<T: ContextCurrentState>(
        gl_window: glutin::WindowedContext<T>,
        debug: debug::DebugCallbackBehavior,
    ) -> Result<Self, IncompatibleOpenGl> {
        Self::new_inner(gl_window, debug, false)
    }

    fn new_inner<T: ContextCurrentState>(
        gl_window: glutin::WindowedContext<T>,
        debug: debug::DebugCallbackBehavior,
        checked: bool,
    ) -> Result<Self, IncompatibleOpenGl> {
        let gl_window = unsafe { gl_window.treat_as_current() };
        let gl_window = Rc::new(RefCell::new(Takeable::new(gl_window)));
        let glutin_backend = GlutinBackend(gl_window.clone());
        let framebuffer_dimensions = glutin_backend.get_framebuffer_dimensions();
        let context = unsafe { context::Context::new(glutin_backend, checked, debug) }?;
        Ok(Display {
            gl_window,
            context,
            last_framebuffer_dimensions: Cell::new(framebuffer_dimensions),
        })
    }

    /// Rebuilds the Display's `WindowedContext` with the given window and context builders.
    ///
    /// This method ensures that the new `WindowedContext`'s `Context` will share the display lists of the
    /// original `WindowedContext`'s `Context`.
    pub fn rebuild<T: ContextCurrentState>(
        &self,
        wb: glutin::window::WindowBuilder,
        cb: glutin::ContextBuilder<'_, T>,
        events_loop: &glutin::event_loop::EventLoop<()>,
    ) -> Result<(), DisplayCreationError> {
        // Share the display lists of the existing context.
        let new_gl_window = {
            let gl_window = self.gl_window.borrow();
            let cb = cb.with_shared_lists(gl_window.context());
            cb.build_windowed(wb, events_loop)?
        };
        let new_gl_window = unsafe { new_gl_window.treat_as_current() };

        // Replace the stored WindowedContext with the new one.
        {
            let mut gl_window = self.gl_window.borrow_mut();
            Takeable::insert(&mut gl_window, new_gl_window);
        }

        // Rebuild the Context.
        let backend = GlutinBackend(self.gl_window.clone());
        unsafe { self.context.rebuild(backend) }?;

        Ok(())
    }

    /// Borrow the inner glutin WindowedContext.
    #[inline]
    pub fn gl_window(&self) -> Ref<'_, Takeable<glutin::WindowedContext<Pc>>> {
        self.gl_window.borrow()
    }

    /// Start drawing on the backbuffer.
    ///
    /// This function returns a `Frame`, which can be used to draw on it. When the `Frame` is
    /// destroyed, the buffers are swapped.
    ///
    /// Note that destroying a `Frame` is immediate, even if vsync is enabled.
    ///
    /// If the framebuffer dimensions have changed since the last call to `draw`, the inner glutin
    /// context will be resized accordingly before returning the `Frame`.
    #[inline]
    pub fn draw(&self) -> Frame {
        let (w, h) = self.get_framebuffer_dimensions();

        // If the size of the framebuffer has changed, resize the context.
        if self.last_framebuffer_dimensions.get() != (w, h) {
            self.last_framebuffer_dimensions.set((w, h));
            self.gl_window.borrow().resize((w, h).into());
        }

        Frame::new(self.context.clone(), (w, h))
    }
}

impl fmt::Display for DisplayCreationError {
    fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
        match self {
            DisplayCreationError::GlutinCreationError(err) => write!(fmt, "{}", err),
            DisplayCreationError::IncompatibleOpenGl(err) => write!(fmt, "{}", err),
        }
    }
}

impl Error for DisplayCreationError {
    #[inline]
    fn source(&self) -> Option<&(dyn Error + 'static)> {
        match *self {
            DisplayCreationError::GlutinCreationError(ref err) => Some(err),
            DisplayCreationError::IncompatibleOpenGl(ref err) => Some(err),
        }
    }
}

impl From<glutin::CreationError> for DisplayCreationError {
    #[inline]
    fn from(err: glutin::CreationError) -> DisplayCreationError {
        DisplayCreationError::GlutinCreationError(err)
    }
}

impl From<IncompatibleOpenGl> for DisplayCreationError {
    #[inline]
    fn from(err: IncompatibleOpenGl) -> DisplayCreationError {
        DisplayCreationError::IncompatibleOpenGl(err)
    }
}

impl Deref for Display {
    type Target = Context;
    #[inline]
    fn deref(&self) -> &Context {
        &self.context
    }
}

impl backend::Facade for Display {
    #[inline]
    fn get_context(&self) -> &Rc<Context> {
        &self.context
    }
}

impl Deref for GlutinBackend {
    type Target = Rc<RefCell<Takeable<glutin::WindowedContext<Pc>>>>;
    #[inline]
    fn deref(&self) -> &Rc<RefCell<Takeable<glutin::WindowedContext<Pc>>>> {
        &self.0
    }
}

unsafe impl Backend for GlutinBackend {
    #[inline]
    fn swap_buffers(&self) -> Result<(), SwapBuffersError> {
        match self.borrow().swap_buffers() {
            Ok(()) => Ok(()),
            Err(glutin::ContextError::IoError(e)) => {
                panic!("I/O Error while swapping buffers: {:?}", e)
            }
            Err(glutin::ContextError::OsError(e)) => {
                panic!("OS Error while swapping buffers: {:?}", e)
            }
            // As of writing the FunctionUnavailable error is only thrown if
            // you are swapping buffers with damage rectangles specified.
            // Currently we don't support this so we just panic as this
            // case should be unreachable.
            Err(glutin::ContextError::FunctionUnavailable) => {
                panic!("function unavailable error while swapping buffers")
            }
            Err(glutin::ContextError::ContextLost) => Err(SwapBuffersError::ContextLost),
        }
    }

    #[inline]
    unsafe fn get_proc_address(&self, symbol: &str) -> *const c_void {
        self.borrow().get_proc_address(symbol) as *const _
    }

    #[inline]
    fn get_framebuffer_dimensions(&self) -> (u32, u32) {
        let gl_window_takeable = self.borrow();
        let gl_window = gl_window_takeable.window();
        let (width, height) = gl_window.inner_size().into();
        (width, height)
    }

    #[inline]
    fn is_current(&self) -> bool {
        self.borrow().is_current()
    }

    #[inline]
    unsafe fn make_current(&self) {
        let mut gl_window_takeable = self.borrow_mut();
        let gl_window = Takeable::take(&mut gl_window_takeable);
        let new_gl_window = gl_window.make_current().unwrap();
        Takeable::insert(&mut gl_window_takeable, new_gl_window);
    }
}