glium 0.29.0

Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API. Its objectives: - Be safe to use. Many aspects of OpenGL that can trigger a crash if misused are automatically handled by glium. - Provide an API that enforces good pratices such as RAII or stateless function calls. - Be compatible with all OpenGL versions that support shaders, providing unified API when things diverge. - Avoid all OpenGL errors beforehand. - Produce optimized OpenGL function calls, and allow the user to easily use modern OpenGL techniques.
Documentation
//! Backend implementation for a glutin headless renderer.

use crate::{Frame, IncompatibleOpenGl, SwapBuffersError};
use crate::debug;
use crate::context;
use crate::backend::{self, Backend};
use std::rc::Rc;
use std::cell::RefCell;
use std::ops::Deref;
use std::os::raw::c_void;
use super::glutin;
use super::glutin::{PossiblyCurrent as Pc, ContextCurrentState};
use takeable_option::Takeable;

/// A headless glutin context.
pub struct Headless {
    context: Rc<context::Context>,
    glutin: Rc<RefCell<Takeable<glutin::Context<Pc>>>>,
}

/// An implementation of the `Backend` trait for a glutin headless context.
pub struct GlutinBackend(Rc<RefCell<Takeable<glutin::Context<Pc>>>>);

impl Deref for Headless {
    type Target = context::Context;
    fn deref(&self) -> &context::Context {
        &self.context
    }
}

impl Deref for GlutinBackend {
    type Target = Rc<RefCell<Takeable<glutin::Context<Pc>>>>;
    fn deref(&self) -> &Rc<RefCell<Takeable<glutin::Context<Pc>>>> {
        &self.0
    }
}

unsafe impl Backend for GlutinBackend {
    #[inline]
    fn swap_buffers(&self) -> Result<(), SwapBuffersError> {
        Ok(())
    }

    #[inline]
    unsafe fn get_proc_address(&self, symbol: &str) -> *const c_void {
        self.0.borrow().get_proc_address(symbol) as *const _
    }

    #[inline]
    fn get_framebuffer_dimensions(&self) -> (u32, u32) {
        (800, 600)      // FIXME: these are random
    }

    #[inline]
    fn is_current(&self) -> bool {
        self.0.borrow().is_current()
    }

    #[inline]
    unsafe fn make_current(&self) {
        let mut gl_window_takeable = self.0.borrow_mut();
        let gl_window = Takeable::take(&mut gl_window_takeable);
        let gl_window_new = gl_window.make_current().unwrap();
        Takeable::insert(&mut gl_window_takeable, gl_window_new);
    }
}

impl backend::Facade for Headless {
    #[inline]
    fn get_context(&self) -> &Rc<context::Context> {
        &self.context
    }
}

impl Headless {
    /// Create a new glium `Headless` context.
    ///
    /// Performs a compatibility check to make sure that all core elements of glium are supported
    /// by the implementation.
    pub fn new<T: ContextCurrentState>(context: glutin::Context<T>) -> Result<Self, IncompatibleOpenGl> {
        Self::with_debug(context, Default::default())
    }

    /// Create a new glium `Headless` context.
    ///
    /// This function does the same as `build_glium`, except that the resulting context
    /// will assume that the current OpenGL context will never change.
    pub unsafe fn unchecked<T: ContextCurrentState>(context: glutin::Context<T>) -> Result<Self, IncompatibleOpenGl> {
        Self::unchecked_with_debug(context, Default::default())
    }

    /// The same as the `new` constructor, but allows for specifying debug callback behaviour.
    pub fn with_debug<T: ContextCurrentState>(context: glutin::Context<T>, debug: debug::DebugCallbackBehavior)
        -> Result<Self, IncompatibleOpenGl>
    {
        Self::new_inner(context, debug, true)
    }

    /// The same as the `unchecked` constructor, but allows for specifying debug callback behaviour.
    pub unsafe fn unchecked_with_debug<T: ContextCurrentState>(
        context: glutin::Context<T>,
        debug: debug::DebugCallbackBehavior,
    ) -> Result<Self, IncompatibleOpenGl>
    {
        Self::new_inner(context, debug, false)
    }

    fn new_inner<T: ContextCurrentState>(
        context: glutin::Context<T>,
        debug: debug::DebugCallbackBehavior,
        checked: bool,
    ) -> Result<Self, IncompatibleOpenGl>
    {
        let context = unsafe {
            context.treat_as_current()
        };
        let glutin_context = Rc::new(RefCell::new(Takeable::new(context)));
        let glutin_backend = GlutinBackend(glutin_context.clone());
        let context = unsafe { context::Context::new(glutin_backend, checked, debug) }?;
        Ok(Headless { context, glutin: glutin_context })
    }

    /// Start drawing on the backbuffer.
    ///
    /// This function returns a `Frame`, which can be used to draw on it. When the `Frame` is
    /// destroyed, the buffers are swapped.
    ///
    /// Note that destroying a `Frame` is immediate, even if vsync is enabled.
    ///
    /// If the framebuffer dimensions have changed since the last call to `draw`, the inner glutin
    /// context will be resized accordingly before returning the `Frame`.
    #[inline]
    pub fn draw(&self) -> Frame {
        Frame::new(self.context.clone(), self.get_framebuffer_dimensions())
    }
}