#[macro_use]
extern crate glium;
use glium::Surface;
mod support;
#[derive(Copy, Clone)]
struct Vertex {
position: [f32; 2],
}
implement_vertex!(Vertex, position);
#[test]
fn uniforms_storage_single_value() {
let display = support::build_display();
let (vb, ib) = support::build_rectangle_vb_ib(&display);
let program = glium::Program::from_source(&display,
"
#version 110
attribute vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}
",
"
#version 110
uniform vec4 color;
void main() {
gl_FragColor = color;
}
",
None).unwrap();
let uniforms = glium::uniforms::UniformsStorage::new("color", [1.0, 0.0, 0.0, 0.5f32]);
let texture = support::build_renderable_texture(&display);
texture.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);
texture.as_surface().draw(&vb, &ib, &program, &uniforms, &Default::default()).unwrap();
let data: Vec<Vec<(u8, u8, u8, u8)>> = texture.read();
assert_eq!(data[0][0], (255, 0, 0, 128));
assert_eq!(data.last().unwrap().last().unwrap(), &(255, 0, 0, 128));
display.assert_no_error(None);
}
#[test]
fn uniforms_storage_multiple_values() {
let display = support::build_display();
let (vb, ib) = support::build_rectangle_vb_ib(&display);
let program = glium::Program::from_source(&display,
"
#version 110
attribute vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}
",
"
#version 110
uniform vec4 color1;
uniform vec4 color2;
void main() {
gl_FragColor = color1 + color2;
}
",
None).unwrap();
let uniforms = glium::uniforms::UniformsStorage::new("color1", [0.7, 0.0, 0.0, 0.5f32]);
let uniforms = uniforms.add("color2", [0.3, 0.0, 0.0, 0.5f32]);
let texture = support::build_renderable_texture(&display);
texture.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);
texture.as_surface().draw(&vb, &ib, &program, &uniforms, &Default::default()).unwrap();
let data: Vec<Vec<(u8, u8, u8, u8)>> = texture.read();
assert_eq!(data[0][0], (255, 0, 0, 255));
assert_eq!(data.last().unwrap().last().unwrap(), &(255, 0, 0, 255));
display.assert_no_error(None);
}
#[test]
fn uniforms_storage_ignore_inactive_uniforms() {
let display = support::build_display();
let (vb, ib) = support::build_rectangle_vb_ib(&display);
let program = glium::Program::from_source(&display,
"
#version 110
attribute vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}
",
"
#version 110
uniform vec4 color;
void main() {
gl_FragColor = color;
}
",
None).unwrap();
let uniforms = glium::uniforms::UniformsStorage::new("color", [1.0, 0.0, 0.0, 0.5f32]);
let uniforms = uniforms.add("color2", 0.8f32);
let uniforms = uniforms.add("color3", [0.1, 1.2f32]);
let texture = support::build_renderable_texture(&display);
texture.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);
texture.as_surface().draw(&vb, &ib, &program, &uniforms, &Default::default()).unwrap();
let data: Vec<Vec<(u8, u8, u8, u8)>> = texture.read();
assert_eq!(data[0][0], (255, 0, 0, 128));
assert_eq!(data.last().unwrap().last().unwrap(), &(255, 0, 0, 128));
display.assert_no_error(None);
}
#[test]
fn uniform_wrong_type() {
let display = support::build_display();
let (vb, ib) = support::build_rectangle_vb_ib(&display);
let program = glium::Program::from_source(&display,
"
#version 110
attribute vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}
",
"
#version 110
uniform vec4 color;
void main() {
gl_FragColor = color;
}
",
None).unwrap();
let uniforms = glium::uniforms::UniformsStorage::new("color", 1.0f32);
let mut target = display.draw();
target.clear_color(0.0, 0.0, 0.0, 0.0);
match target.draw(&vb, &ib, &program, &uniforms, &Default::default()) {
Err(glium::DrawError::UniformTypeMismatch { .. }) => (),
a => panic!("{:?}", a)
};
target.finish().unwrap();
display.assert_no_error(None);
}
macro_rules! uniform_test(
($name:ident, $glsl_ty:expr, $value:expr) => (
#[test]
fn $name() {
let display = support::build_display();
let (vb, ib) = support::build_rectangle_vb_ib(&display);
let v400 = (
&format!("
#version 400
in vec2 position;
uniform {} my_uniform;
void main() {{
gl_Position = vec4(position, 0.0, 1.0);
}}
", $glsl_ty),
&format!("
#version 400
uniform {} my_uniform;
out vec4 color;
void main() {{
color = vec4(1.0, 1.0, 1.0, 1.0);
}}
", $glsl_ty)
);
let v140 = (
&format!("
#version 140
in vec2 position;
uniform {} my_uniform;
void main() {{
gl_Position = vec4(position, 0.0, 1.0);
}}
", $glsl_ty),
&format!("
#version 140
uniform {} my_uniform;
out vec4 color;
void main() {{
color = vec4(1.0, 1.0, 1.0, 1.0);
}}
", $glsl_ty)
);
let v110 = (
&format!("
#version 110
attribute vec2 position;
uniform {} my_uniform;
void main() {{
gl_Position = vec4(position, 0.0, 1.0);
}}
", $glsl_ty),
&format!("
#version 110
uniform {} my_uniform;
void main() {{
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}}
", $glsl_ty)
);
let v100 = (
&format!("
#version 100
attribute vec2 position;
uniform {} my_uniform;
void main() {{
gl_Position = vec4(position, 0.0, 1.0);
}}
", $glsl_ty),
&format!("
#version 100
uniform {} my_uniform;
void main() {{
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
}}
", $glsl_ty)
);
let program = if let Ok(program) = glium::Program::from_source(&display, v400.0, v400.1, None) {
program
} else if let Ok(program) = glium::Program::from_source(&display, v140.0, v140.1, None) {
program
} else if let Ok(program) = glium::Program::from_source(&display, v110.0, v110.1, None) {
program
} else if let Ok(program) = glium::Program::from_source(&display, v100.0, v100.1, None) {
program
} else {
return
};
let uniforms = glium::uniforms::UniformsStorage::new("my_uniform", $value);
let mut target = display.draw();
target.clear_color(0.0, 0.0, 0.0, 0.0);
target.draw(&vb, &ib, &program, &uniforms, &Default::default()).unwrap();
target.finish().unwrap();
display.assert_no_error(None);
}
)
);
uniform_test!(uniform_type_f32_float, "float", 12.567f32);
uniform_test!(uniform_type_f32arr_floatvec2, "vec2", [1.0f32, 2.4]);
uniform_test!(uniform_type_f32tup_floatvec2, "vec2", (1.0f32, 2.4));
uniform_test!(uniform_type_f32arr_floatvec3, "vec3", [1.0f32, 2.4, 0.0003]);
uniform_test!(uniform_type_f32tup_floatvec3, "vec3", (1.0f32, 2.4, 0.0003));
uniform_test!(uniform_type_f32arr_floatvec4, "vec4", [1.0f32, 2.4, 0.0003, 123456.55]);
uniform_test!(uniform_type_f32tup_floatvec4, "vec4", (1.0f32, 2.4, 0.0003, 123456.55));
uniform_test!(uniform_type_f32arr_floatmat2, "mat2", [[1.0f32, 2.4], [-2.0f32, -7.8867]]);
uniform_test!(uniform_type_f32arr_floatmat3, "mat3", [[ 1.0f32, 2.4, -1000000.0],
[-2.0f32, -7.8867, 6.6666],
[ 1.1f32, 7.7, -6.1]]);
uniform_test!(uniform_type_f32arr_floatmat4, "mat4", [[ 1.0f32, 2.4, -1000000.0, 0.0],
[-2.0f32, -7.8867, 6.6666, -0.0],
[ 1.1f32, 7.7, -6.1, 0.0],
[12.0f32, 12345.0, 0.11111, 0.0]]);
uniform_test!(uniform_type_f64_double, "double", 12.567f64);
uniform_test!(uniform_type_f64arr_doublevec2, "dvec2", [1.0f64, 2.4]);
uniform_test!(uniform_type_f64tup_doublevec2, "dvec2", (1.0f64, 2.4));
uniform_test!(uniform_type_f64arr_doublevec3, "dvec3", [1.0f64, 2.4, 0.0003]);
uniform_test!(uniform_type_f64tup_doublevec3, "dvec3", (1.0f64, 2.4, 0.0003));
uniform_test!(uniform_type_f64arr_doublevec4, "dvec4", [1.0f64, 2.4, 0.0003, 123456.0]);
uniform_test!(uniform_type_f64tup_doublevec4, "dvec4", (1.0f64, 2.4, 0.0003, 123456.0));
uniform_test!(uniform_type_f64arr_doublemat2, "dmat2", [[1.0f64, 2.4], [-2.0f64, -7.8867]]);
uniform_test!(uniform_type_f64arr_doublemat3, "dmat3", [[ 1.0f64, 2.4, -1000000.0],
[-2.0f64, -7.8867, 6.6666],
[ 1.1f64, 7.7, -6.1]]);
uniform_test!(uniform_type_f64arr_doublemat4, "dmat4", [[ 1.0f64, 2.4, -1000000.0, 0.0],
[-2.0f64, -7.8867, 6.6666, -0.0],
[ 1.1f64, 7.7, -6.1, 0.0],
[12.0f64, 12345.0, 0.11111, 0.0]]);
uniform_test!(uniform_type_i8_int, "int", 5i8);
uniform_test!(uniform_type_i16_int, "int", -1000i16);
uniform_test!(uniform_type_i32_int, "int", 12i32);
uniform_test!(uniform_type_i32arr_intvec2, "ivec2", [1i32, 24]);
uniform_test!(uniform_type_i32tup_intvec2, "ivec2", (1i32, 24));
uniform_test!(uniform_type_i32arr_intvec3, "ivec3", [1i32, 24, -7]);
uniform_test!(uniform_type_i32tup_intvec3, "ivec3", (1i32, 24, -7));
uniform_test!(uniform_type_i32arr_intvec4, "ivec4", [1i32, 24, -7, -123456]);
uniform_test!(uniform_type_i32tup_intvec4, "ivec4", (1i32, 24, -7, -123456));
uniform_test!(uniform_type_u8_uint, "uint", 5u8);
uniform_test!(uniform_type_u16_uint, "uint", 1000u16);
uniform_test!(uniform_type_u32_uint, "uint", 12u32);
uniform_test!(uniform_type_u32arr_uintvec2, "uvec2", [1u32, 24]);
uniform_test!(uniform_type_u32tup_uintvec2, "uvec2", (1u32, 24));
uniform_test!(uniform_type_u32arr_uintvec3, "uvec3", [1u32, 24, 7]);
uniform_test!(uniform_type_u32tup_uintvec3, "uvec3", (1u32, 24, 7));
uniform_test!(uniform_type_u32arr_uintvec4, "uvec4", [1u32, 24, 7, 123456]);
uniform_test!(uniform_type_u32tup_uintvec4, "uvec4", (1u32, 24, 7, 123456));
uniform_test!(uniform_type_i64_int64_t, "int64_t", 9_223_372_036_854_775_807i64);
uniform_test!(uniform_type_i64arr_i64vec2, "i64vec2", [1i64, 24]);
uniform_test!(uniform_type_i64tup_i64vec2, "i64vec2", (1i64, 24));
uniform_test!(uniform_type_i64arr_i64vec3, "i64vec3", [1i64, 24, -7]);
uniform_test!(uniform_type_i64tup_i64vec3, "i64vec3", (1i64, 24, -7));
uniform_test!(uniform_type_i64arr_i64vec4, "i64vec4", [1i64, 24, -7, -123456]);
uniform_test!(uniform_type_i64tup_i64vec4, "i64vec4", (1i64, 24, -7, -123456));
uniform_test!(uniform_type_u64_uint64_t, "uint64_t", 9_223_372_036_854_775_807u64);
uniform_test!(uniform_type_u64arr_u64vec2, "u64vec2", [1u64, 24]);
uniform_test!(uniform_type_u64tup_u64vec2, "u64vec2", (1u64, 24));
uniform_test!(uniform_type_u64arr_u64vec3, "u64vec3", [1u64, 24, 7]);
uniform_test!(uniform_type_u64tup_u64vec3, "u64vec3", (1u64, 24, 7));
uniform_test!(uniform_type_u64arr_u64vec4, "u64vec4", [1u64, 24, 7, 123456]);
uniform_test!(uniform_type_u64tup_u64vec4, "u64vec4", (1u64, 24, 7, 123456));
uniform_test!(uniform_type_bool_bool, "bool", true);
uniform_test!(uniform_type_boolarr_boolvec2, "bvec2", [true, false]);
uniform_test!(uniform_type_booltup_boolvec2, "bvec2", (false, true));
uniform_test!(uniform_type_boolarr_boolvec3, "bvec3", [true, true, true]);
uniform_test!(uniform_type_booltup_boolvec3, "bvec3", (false, false, false));
uniform_test!(uniform_type_boolarr_boolvec4, "bvec4", [true, false, false, true]);
uniform_test!(uniform_type_booltup_boolvec4, "bvec4", (false, true, true, false));