glium 0.14.0

Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API. Its objectives: - Be safe to use. Many aspects of OpenGL that can trigger a crash if misused are automatically handled by glium. - Provide an API that enforces good pratices such as RAII or stateless function calls. - Be compatible with all OpenGL versions that support shaders, providing unified API when things diverge. - Avoid all OpenGL errors beforehand. - Produce optimized OpenGL function calls, and allow the user to easily use modern OpenGL techniques.
Documentation
#[macro_use]
extern crate glium;

use glium::Surface;

mod support;

#[test]
fn query_sequence() {
    let display = support::build_display();

    let query = match glium::draw_parameters::SamplesPassedQuery::new(&display) {
        Err(_) => return,
        Ok(q) => q
    };

    let (vb, ib, program) = support::build_fullscreen_red_pipeline(&display);

    let texture = support::build_renderable_texture(&display);
    texture.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);

    for _ in 0 .. 3 {
        let params = glium::DrawParameters {
            samples_passed_query: Some((&query).into()),
            .. Default::default()
        };

        texture.as_surface().draw(&vb, &ib, &program, &glium::uniforms::EmptyUniforms, &params)
               .unwrap();
    }

    let result = query.get();
    assert!(result == 3 * 1024 * 1024); // 3 * texture dimensions

    display.assert_no_error(None);
}

#[test]
fn samples_passed() {
    let display = support::build_display();

    let query = match glium::draw_parameters::SamplesPassedQuery::new(&display) {
        Err(_) => return,
        Ok(q) => q
    };

    let (vb, ib, program) = support::build_fullscreen_red_pipeline(&display);

    let texture = support::build_renderable_texture(&display);
    texture.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);

    {
        let params = glium::DrawParameters {
            samples_passed_query: Some((&query).into()),
            .. Default::default()
        };

        texture.as_surface().draw(&vb, &ib, &program, &glium::uniforms::EmptyUniforms, &params)
               .unwrap();
    }

    let result = query.get();
    assert!(result == 1024 * 1024); // texture dimensions

    display.assert_no_error(None);
}

#[test]
fn any_samples_passed() {
    let display = support::build_display();

    let query = match glium::draw_parameters::AnySamplesPassedQuery::new(&display, false) {
        Err(_) => return,
        Ok(q) => q
    };

    let (vb, ib, program) = support::build_fullscreen_red_pipeline(&display);

    let texture = support::build_renderable_texture(&display);
    texture.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);

    {
        let params = glium::DrawParameters {
            samples_passed_query: Some((&query).into()),
            .. Default::default()
        };

        texture.as_surface().draw(&vb, &ib, &program, &glium::uniforms::EmptyUniforms, &params)
               .unwrap();
    }

    assert!(query.get());

    let query2 = glium::draw_parameters::AnySamplesPassedQuery::new(&display, false).unwrap();
    assert!(!query2.get());

    display.assert_no_error(None);
}

#[test]
fn any_samples_passed_conservative() {
    let display = support::build_display();

    let query = match glium::draw_parameters::AnySamplesPassedQuery::new(&display, true) {
        Err(_) => return,
        Ok(q) => q
    };

    let (vb, ib, program) = support::build_fullscreen_red_pipeline(&display);

    let texture = support::build_renderable_texture(&display);
    texture.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);

    {
        let params = glium::DrawParameters {
            samples_passed_query: Some((&query).into()),
            .. Default::default()
        };

        texture.as_surface().draw(&vb, &ib, &program, &glium::uniforms::EmptyUniforms, &params)
               .unwrap();
    }

    assert!(query.get());

    let query2 = glium::draw_parameters::AnySamplesPassedQuery::new(&display, true).unwrap();
    assert!(!query2.get());

    display.assert_no_error(None);
}

#[test]
fn time_elapsed() {
    let display = support::build_display();

    let query = match glium::draw_parameters::TimeElapsedQuery::new(&display) {
        Err(_) => return,
        Ok(q) => q
    };

    let (vb, ib, program) = support::build_fullscreen_red_pipeline(&display);

    let texture = support::build_renderable_texture(&display);
    texture.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);

    {
        let params = glium::DrawParameters {
            time_elapsed_query: Some(&query),
            .. Default::default()
        };

        texture.as_surface().draw(&vb, &ib, &program, &glium::uniforms::EmptyUniforms, &params)
               .unwrap();
    }

    let result = query.get();
    assert!(result >= 1);

    display.assert_no_error(None);
}

#[test]
#[ignore]       // not sure about the interaction between pritmives_generated and no geometry shader
fn primitives_generated() {
    let display = support::build_display();

    let query = match glium::draw_parameters::PrimitivesGeneratedQuery::new(&display) {
        Err(_) => return,
        Ok(q) => q
    };

    let (vb, ib, program) = support::build_fullscreen_red_pipeline(&display);

    let texture = support::build_renderable_texture(&display);
    texture.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);

    {
        let params = glium::DrawParameters {
            primitives_generated_query: Some(&query),
            .. Default::default()
        };

        texture.as_surface().draw(&vb, &ib, &program, &glium::uniforms::EmptyUniforms, &params)
               .unwrap();
    }

    let result = query.get();
    assert_eq!(result, 2);

    display.assert_no_error(None);
}

// FIXME: add test for transform feedback query

// FIXME: add more tests for conditional rendering

#[test]
#[ignore]       // FIXME: problem with query not having a type yet when passed to BeginConditionalRender
fn conditional_render_nodraw() {
    let display = support::build_display();

    let query = match glium::draw_parameters::AnySamplesPassedQuery::new(&display, false) {
        Err(_) => return,
        Ok(q) => q
    };

    let (vb, ib, program) = support::build_fullscreen_red_pipeline(&display);

    let texture = support::build_renderable_texture(&display);
    texture.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);

    {
        let params = glium::DrawParameters {
            condition: Some(glium::draw_parameters::ConditionalRendering {
                query: (&query).into(),
                wait: true,
                per_region: false,
            }),
            .. Default::default()
        };

        texture.as_surface().draw(&vb, &ib, &program, &glium::uniforms::EmptyUniforms, &params)
               .unwrap();
    }

    let data: Vec<Vec<(u8, u8, u8, u8)>> = texture.read();

    for row in data.iter() {
        for pixel in row.iter() {
            assert_eq!(pixel, &(0, 0, 0, 0));
        }
    }

    display.assert_no_error(None);
}

#[test]
#[ignore]       // FIXME: not implemented yet
fn conditional_render_simultaneous_query() {
    //! we try to draw with a query and simultaneously use conditional
    //! rendering with the same query

    let display = support::build_display();

    let query = match glium::draw_parameters::AnySamplesPassedQuery::new(&display, false) {
        Err(_) => return,
        Ok(q) => q
    };

    let (vb, ib, program) = support::build_fullscreen_red_pipeline(&display);

    let texture = support::build_renderable_texture(&display);
    texture.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);

    let params = glium::DrawParameters {
        samples_passed_query: Some((&query).into()),
        condition: Some(glium::draw_parameters::ConditionalRendering {
            query: (&query).into(),
            wait: true,
            per_region: false,
        }),
        .. Default::default()
    };

    let res = texture.as_surface().draw(&vb, &ib, &program, &glium::uniforms::EmptyUniforms,
                                        &params);

    match res {
        Err(glium::DrawError::WrongQueryOperation) => (),
        _ => panic!()
    };

    display.assert_no_error(None);
}

#[test]
fn query_to_buffer() {
    let display = support::build_display();

    let query = match glium::draw_parameters::SamplesPassedQuery::new(&display) {
        Err(_) => return,
        Ok(q) => q
    };

    let (vb, ib, program) = support::build_fullscreen_red_pipeline(&display);

    let texture = support::build_renderable_texture(&display);
    texture.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);

    {
        let params = glium::DrawParameters {
            samples_passed_query: Some((&query).into()),
            .. Default::default()
        };

        texture.as_surface().draw(&vb, &ib, &program, &glium::uniforms::EmptyUniforms, &params)
               .unwrap();
    }

    let mut buffer = glium::buffer::BufferView::empty(&display,
                                                      glium::buffer::BufferType::ArrayBuffer,
                                                      glium::buffer::BufferMode::Default).unwrap();
    if let Err(_) = query.to_buffer_u32(buffer.as_slice()) {
        return;
    }

    let mapping = buffer.map();
    assert!(*mapping == 1024 * 1024); // texture dimensions

    display.assert_no_error(None);
}