extern crate serde;
#[macro_use]
extern crate serde_derive;
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub enum AttributeSize {
One = 1,
Two = 2,
Three = 3,
Four = 4
}
#[derive(Debug, Clone, Copy)]
pub enum ShaderKind {
Fragment = 0x8B30,
Vertex = 0x8B31,
}
#[derive(Debug, Clone, Copy)]
pub enum ShaderParameter {
CompileStatus = 0x8B81,
DeleteStatus = 0x8B80,
LinkStatus = 0x8B82,
ValidateStatus = 0x8B83,
AttachedShaders = 0x8B85,
ActiveAttributes = 0x8B89,
ActiveUniforms = 0x8B86,
MaxVertexAttribs = 0x8869,
MaxVertexUniformVectors = 0x8DFB,
MaxVaryingVectors = 0x8DFC,
MaxCombinedTextureImageUnits = 0x8B4D,
MaxVertexTextureImageUnits = 0x8B4C,
MaxTextureImageUnits = 0x8872,
MaxFragmentUniformVectors = 0x8DFD,
ShaderType = 0x8B4F,
ShadingLanguageVersion = 0x8B8C,
CurrentProgram = 0x8B8D,
}
#[derive(Debug, Clone, Copy)]
pub enum BufferKind {
Array = 0x8892,
ElementArray = 0x8893,
}
#[derive(Debug, Clone, Copy)]
pub enum DrawMode {
Static = 0x88E4,
Dynamic = 0x88E8,
Stream = 0x88E0,
}
#[derive(Debug, Clone, Copy)]
pub enum BufferParameter {
Size = 0x8764,
Usage = 0x8765,
}
#[derive(Debug,Clone, Copy, Serialize, Deserialize)]
pub enum DataType {
I8 = 0x1400,
U8 = 0x1401,
I16 = 0x1402,
U16 = 0x1403,
I32 = 0x1404,
U32 = 0x1405,
Float = 0x1406,
}
#[derive(Debug,Clone, Copy)]
pub enum Flag {
Blend = 0x0BE2,
DepthTest = 0x0B71,
Dither = 0x0BD0,
PolygonOffsetFill = 0x8037,
SampleAlphaToCoverage = 0x809E,
SampleCoverage = 0x80A0,
ScissorTest = 0x0C11,
StencilTest = 0x0B90,
}
#[derive(Debug,Clone, Copy)]
pub enum BufferBit {
Depth = 0x00000100,
Stencil = 0x00000400,
Color = 0x00004000,
}
#[derive(Debug,Clone, Copy)]
pub enum Primitives {
Points = 0x0000,
Lines = 0x0001,
LineLoop = 0x0002,
LineStrip = 0x0003,
Triangles = 0x0004,
TriangleStrip = 0x0005,
TriangleFan = 0x0006,
}
#[derive(Debug,Clone, Copy)]
pub enum BlendMode {
Zero = 0,
One = 1,
SrcColor = 0x0300,
OneMinusSrcColor = 0x0301,
SrcAlpha = 0x0302,
OneMinusSrcAlpha = 0x0303,
DstAlpha = 0x0304,
OneMinusDstAlpha = 0x0305,
DstColor = 0x0306,
OneMinusDstColor = 0x0307,
SrcAlphaSaturate = 0x0308,
ConstantColor = 0x8001,
OneMinusConstantColor = 0x8002,
ConstantAlpha = 0x8003,
OneMinusConstantAlpha = 0x8004,
}
#[derive(Debug,Clone, Copy)]
pub enum BlendEquation {
FuncAdd = 0x8006,
FuncSubstract = 0x800A,
FuncReverseSubtract = 0x800B,
}
#[derive(Debug,Clone, Copy)]
pub enum Parameter {
BlendEquation = 0x8009,
BlendEquationAlpha = 0x883D,
BlendDstRgb = 0x80C8,
BlendSrcRgb = 0x80C9,
BlendDstAlpha = 0x80CA,
BlendSrcAlpha = 0x80CB,
BlendColor = 0x8005,
ArrayBufferBinding = 0x8894,
ElementArrayBufferBinding = 0x8895,
LineWidth = 0x0B21,
AliasedPointSizeRange = 0x846D,
AliasedLineWidthRange = 0x846E,
CullFaceMode = 0x0B45,
FrontFace = 0x0B46,
DepthRange = 0x0B70,
DepthWritemask = 0x0B72,
DepthClearValue = 0x0B73,
DepthFunc = 0x0B74,
StencilClearValue = 0x0B91,
StencilFunc = 0x0B92,
StencilFail = 0x0B94,
StencilPassDepthFail = 0x0B95,
StencilPassDepthPass = 0x0B96,
StencilRef = 0x0B97,
StencilValueMask = 0x0B93,
StencilWritemask = 0x0B98,
StencilBackFunc = 0x8800,
StencilBackFail = 0x8801,
StencilBackPassDepthFail = 0x8802,
StencilBackPassDepthPass = 0x8803,
StencilBackRef = 0x8CA3,
StencilBackValueMask = 0x8CA4,
StencilBackWritemask = 0x8CA5,
Viewport = 0x0BA2,
ScissorBox = 0x0C10,
ColorClearValue = 0x0C22,
ColorWritemask = 0x0C23,
UnpackAlignment = 0x0CF5,
PackAlignment = 0x0D05,
MaxTextureSize = 0x0D33,
MaxViewportDims = 0x0D3A,
SubpixelBits = 0x0D50,
RedBits = 0x0D52,
GreenBits = 0x0D53,
BlueBits = 0x0D54,
AlphaBits = 0x0D55,
DepthBits = 0x0D56,
StencilBits = 0x0D57,
PolygonOffsetUnits = 0x2A00,
PolygonOffsetFactor = 0x8038,
TextureBinding2d = 0x8069,
SampleBuffers = 0x80A8,
Samples = 0x80A9,
SampleCoverageValue = 0x80AA,
SampleCoverageInvert = 0x80AB,
CompressedTextureFormats = 0x86A3,
Vendor = 0x1F00,
Renderer = 0x1F01,
Version = 0x1F02,
ImplementationColorReadType = 0x8B9A,
ImplementationColorReadFormat = 0x8B9B,
BrowserDefaultWebgl = 0x9244,
TextureBindingCubeMap = 0x8514,
MaxCubeMapTextureSize = 0x851C,
}
#[derive(Debug, Clone, Copy)]
pub enum VertexAttrib {
Current = 0x8626,
ArrayEnabled = 0x8622,
ArraySize = 0x8623,
ArrayStride = 0x8624,
ArrayType = 0x8625,
ArrayNormalized = 0x886A,
ArrayPointer = 0x8645,
ArrayBufferBinding = 0x889F,
}
#[derive(Debug, Clone, Copy)]
pub enum Culling {
CullFace = 0x0B44,
Front = 0x0404,
Back = 0x0405,
FrontAndBack = 0x0408,
}
#[derive(Debug, Clone, Copy)]
pub enum Error {
NoError = 0,
InvalidEnum = 0x0500,
InvalidValue = 0x0501,
InvalidOperation = 0x0502,
OutOfMemory = 0x0505,
ContextLostWebgl = 0x9242,
}
#[derive(Debug, Clone,Copy)]
pub enum FrontFaceDirection {
CW = 0x0900,
CCW = 0x0901,
}
#[derive(Debug,Clone, Copy)]
pub enum DepthTest {
Never = 0x0200,
Always = 0x0207,
Less = 0x0201,
Equal = 0x0202,
Lequal = 0x0203,
Greater = 0x0204,
Gequal = 0x0206,
Notequal = 0x0205,
}
#[derive(Debug, Clone,Copy)]
pub enum StencilTest {
Never = 0x0200,
Always = 0x0207,
Less = 0x0201,
Equal = 0x0202,
Lequal = 0x0203,
Greater = 0x0204,
Gequal = 0x0206,
Notequal = 0x0205,
}
#[derive(Debug, Clone, Copy)]
pub enum StencilAction {
Keep = 0x1E00,
Replace = 0x1E01,
Incr = 0x1E02,
Decr = 0x1E03,
Invert = 0x150A,
IncrWrap = 0x8507,
DecrWrap = 0x8508,
}
#[derive(Debug, Clone, Copy)]
pub enum PixelType {
UnsignedByte = 0x1401,
UnsignedShort4444 = 0x8033,
UnsignedShort5551 = 0x8034,
UnsignedShort565 = 0x8363,
}
#[derive(Debug, Clone, Copy)]
pub enum PixelFormat {
DepthComponent = 0x1902,
Alpha = 0x1906,
Rgb = 0x1907,
Rgba = 0x1908,
Luminance = 0x1909,
LuminanceAlpha = 0x190A,
}
#[derive(Debug, Clone, Copy)]
pub enum Hint {
DontCare = 0x1100,
Fastest = 0x1101,
Nicest = 0x1102,
GenerateMipmapHint = 0x8192,
}
#[derive(Debug, Clone, Copy)]
pub enum TextureKind {
Texture2d = 0x0DE1,
TextureCubeMap = 0x8513,
}
#[derive(Debug, Clone, Copy)]
pub enum TextureParameter {
TextureMagFilter = 0x2800,
TextureMinFilter = 0x2801,
TextureWrapS = 0x2802,
TextureWrapT = 0x2803,
BorderColor = 0x1004
}
#[derive(Debug, Clone, Copy)]
pub enum TextureBindPoint {
Texture2d = 0x0DE1,
TextureCubeMapPositiveX = 0x8515,
TextureCubeMapNegativeX = 0x8516,
TextureCubeMapPositiveY = 0x8517,
TextureCubeMapNegativeY = 0x8518,
TextureCubeMapPositiveZ = 0x8519,
TextureCubeMapNegativeZ = 0x851A,
}
#[derive(Debug, Clone, Copy)]
pub enum TextureMagFilter {
Nearest = 0x2600,
Linear = 0x2601,
}
#[derive(Debug, Clone, Copy)]
pub enum TextureMinFilter {
Nearest = 0x2600,
Linear = 0x2601,
NearestMipmapNearest = 0x2700,
LinearMipmapNearest = 0x2701,
NearestMipmapLinear = 0x2702,
LinearMipmapLinear = 0x2703,
}
#[derive(Debug, Clone, Copy,PartialEq)]
pub enum TextureWrap {
Repeat = 0x2901,
ClampToEdge = 0x812F,
MirroredRepeat = 0x8370,
}
#[derive(Debug, Clone, Copy)]
pub enum Buffers {
Framebuffer = 0x8D40,
Renderbuffer = 0x8D41,
Rgba4 = 0x8056,
Rgb5A1 = 0x8057,
Rgb565 = 0x8D62,
DepthComponent16 = 0x81A5,
StencilIndex = 0x1901,
StencilIndex8 = 0x8D48,
DepthStencil = 0x84F9,
RenderbufferWidth = 0x8D42,
RenderbufferHeight = 0x8D43,
RenderbufferInternalFormat = 0x8D44,
RenderbufferRedSize = 0x8D50,
RenderbufferGreenSize = 0x8D51,
RenderbufferBlueSize = 0x8D52,
RenderbufferAlphaSize = 0x8D53,
RenderbufferDepthSize = 0x8D54,
RenderbufferStencilSize = 0x8D55,
FramebufferAttachmentObjectType = 0x8CD0,
FramebufferAttachmentObjectName = 0x8CD1,
FramebufferAttachmentTextureLevel = 0x8CD2,
FramebufferAttachmentTextureCubeMapFace = 0x8CD3,
ColorAttachment0 = 0x8CE0,
DepthAttachment = 0x8D00,
StencilAttachment = 0x8D20,
DepthStencilAttachment = 0x821A,
None = 0,
FramebufferComplete = 0x8CD5,
FramebufferIncompleteAttachment = 0x8CD6,
FramebufferIncompleteMissingAttachment = 0x8CD7,
FramebufferIncompleteDimensions = 0x8CD9,
FramebufferUnsupported = 0x8CDD,
FramebufferBinding = 0x8CA6,
RenderbufferBinding = 0x8CA7,
MaxRenderbufferSize = 0x84E8,
InvalidFramebufferOperation = 0x0506,
}
#[derive(Debug,Clone, Copy)]
pub enum PixelStorageMode {
UnpackFlipYWebgl = 0x9240,
UnpackPremultiplyAlphaWebgl = 0x9241,
UnpackColorspaceConversionWebgl = 0x9243,
PackAlignment = 0x0D05,
UnpackAlignment = 0x0CF5,
}
#[derive(Debug, Clone, Copy)]
pub enum ShaderPrecision {
LowFloat = 0x8DF0,
MediumFloat = 0x8DF1,
HighFloat = 0x8DF2,
LowInt = 0x8DF3,
MediumInt = 0x8DF4,
HighInt = 0x8DF5,
}
#[derive(Debug, Clone, Copy)]
pub enum UniformType {
FloatVec2 = 0x8B50,
FloatVec3 = 0x8B51,
FloatVec4 = 0x8B52,
IntVec2 = 0x8B53,
IntVec3 = 0x8B54,
IntVec4 = 0x8B55,
Bool = 0x8B56,
BoolVec2 = 0x8B57,
BoolVec3 = 0x8B58,
BoolVec4 = 0x8B59,
FloatMat2 = 0x8B5A,
FloatMat3 = 0x8B5B,
FloatMat4 = 0x8B5C,
Sampler2d = 0x8B5E,
SamplerCube = 0x8B60,
}
#[derive(Debug, Clone, Copy)]
pub enum TextureCompression {
RgbDxt1 = 0x83F0,
RgbaDxt1 = 0x83F1,
RgbaDxt3 = 0x83F2,
RgbaDxt5 = 0x83F3,
}