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use crate::ui::{
ChangeButton,
window_common::{gled_window_frame, raise, tool_window_builder},
};
use egui::{
Context, Id, ScrollArea, Vec2, ViewportId, scroll_area::ScrollBarVisibility::AlwaysVisible,
};
use gled_model::asset::project::Project;
#[derive(Debug, Default)]
pub(crate) struct ShortcutsWindow {
open: bool,
/// Set while the window still has to be brought forward.
raise: bool,
}
impl ShortcutsWindow {
#[cfg_attr(feature = "profiling", profiling::function)]
pub(crate) fn update(&mut self, ctx: &Context, project: &mut Option<Project>) {
if !self.open {
return;
}
let Some(project) = project else {
return;
};
ctx.show_viewport_immediate(
ViewportId(Id::new("shortcuts window")),
tool_window_builder("Shortcuts")
.with_inner_size(Vec2::new(500.0, 500.0))
.with_min_inner_size(Vec2::new(500.0, 500.0)),
|ctx, _viewport_class| {
raise(ctx, &mut self.raise);
ctx.input(|input| {
if input.viewport().close_requested()
|| crate::ui::window_common::embedded_close_clicked("Shortcuts")
{
self.open = false;
}
});
gled_window_frame(ctx, "Shortcuts", |ui| {
ScrollArea::vertical()
.scroll_bar_visibility(AlwaysVisible)
.show(ui, |ui| {
ui.set_width(ui.available_width());
let mut changed = false;
let mut tap_events = project
.tap_input_events
.iter()
.cloned()
.map(Option::Some)
.chain(std::iter::once(None))
.collect::<Vec<_>>();
let mut blackout_events = project
.blackout_input_events
.iter()
.cloned()
.map(Option::Some)
.chain(std::iter::once(None))
.collect::<Vec<_>>();
let mut blackout_hold_events = project
.blackout_hold_input_events
.iter()
.cloned()
.map(Option::Some)
.chain(std::iter::once(None))
.collect::<Vec<_>>();
let mut half_events = project
.half_input_events
.iter()
.cloned()
.map(Option::Some)
.chain(std::iter::once(None))
.collect::<Vec<_>>();
let mut double_events = project
.double_input_events
.iter()
.cloned()
.map(Option::Some)
.chain(std::iter::once(None))
.collect::<Vec<_>>();
ui.heading("Tap");
for event in tap_events.iter_mut() {
changed |= event.change_button(ui);
}
ui.separator();
ui.heading("Blackout Toggle");
for event in blackout_events.iter_mut() {
changed |= event.change_button(ui);
}
ui.separator();
ui.heading("Blackout Hold");
for event in blackout_hold_events.iter_mut() {
changed |= event.change_button(ui);
}
ui.separator();
ui.heading("Half the speed");
for event in half_events.iter_mut() {
changed |= event.change_button(ui);
}
ui.separator();
ui.heading("Double the speed");
for event in double_events.iter_mut() {
changed |= event.change_button(ui);
}
if changed {
project.tap_input_events =
tap_events.into_iter().flatten().collect();
project.blackout_input_events =
blackout_events.into_iter().flatten().collect();
project.half_input_events =
half_events.into_iter().flatten().collect();
project.double_input_events =
double_events.into_iter().flatten().collect();
}
});
});
},
);
}
pub(crate) fn open(&mut self) {
self.open = true;
self.raise = true;
}
pub(crate) fn close(&mut self) {
self.open = false;
}
}