1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
use crate::settings::ClientSettings;
use crate::ui::animation_editor::AnimationUi;
use crate::ui::effect::EffectUi;
use crate::{
app::client_timing::ClientTiming,
pipeline::{
renderer_callback::RendererCallback,
thumbnails::{ThumbnailTextures, copy_thumbnail_to_clipboard},
ui_gpu,
},
ui::{
asset::CollectionsChangeButton,
asset_tree::{AssetTree, TREE_WIDTH, TreeSelection},
effect::widget::EffectWidget,
window_common::{gled_window_frame, raise, tool_window_builder},
},
wgpu_render_state,
};
use egui::{
Color32, Context, Id, Margin, ScrollArea, Stroke, UiKind, Vec2, ViewportId,
scroll_area::ScrollBarVisibility::AlwaysVisible,
};
use gled_gpu::{
effect_state::{EffectKey, EffectPipelines},
scene_render::{EvalContext, ScenePaint, prepare_effect},
shader_code::effect_shader_code,
};
use gled_model::{
asset::{Asset, animation::Animation, scene::effect::Effect},
collection::Collections,
patching::{Patch, layout::LayoutSelection},
};
use gled_protocol::action::UiAction;
use gled_protocol::state::SoundSnapshot;
use naga::{
front::wgsl::parse_str,
valid::{Capabilities, ValidationFlags, Validator},
};
use std::sync::Arc;
use uuid::Uuid;
use wgpu::CommandEncoderDescriptor;
/// The one effect the animation editor previews.
const PREVIEW: EffectKey = (Uuid::nil(), 0);
#[derive(Debug, Default)]
pub(crate) struct AnimationWindow {
open: bool,
/// Set while the window still has to be brought forward.
raise: bool,
dirty: bool,
tree: AssetTree<Animation>,
effect: Option<Effect>,
/// GPU state of the preview effect, under `PREVIEW`.
pipelines: EffectPipelines,
/// egui texture of its thumbnail.
textures: ThumbnailTextures,
/// The edited animation, rendered in place of the saved one.
overwrite: Option<Arc<Asset<Animation>>>,
error: Option<String>,
preview: bool,
copy_rendered_image_to_clipboard: bool,
}
impl AnimationWindow {
fn validate(&mut self, collections: &Collections) {
if let TreeSelection::Asset(animation) = &self.tree.selected()
&& let Some(effect) = self.effect.as_mut()
{
self.overwrite = Some(Arc::new(animation.clone()));
let shader_code = effect_shader_code(effect, collections, self.overwrite.as_ref());
let mut validator = Validator::new(ValidationFlags::all(), Capabilities::all());
match parse_str(&shader_code.fragment_render_matrix)
.map_err(|err| err.emit_to_string(&shader_code.fragment_render_matrix))
.and_then(|module| {
validator
.validate(&module)
.map_err(|err| err.emit_to_string(&shader_code.fragment_render_matrix))
}) {
Ok(_) => {
self.pipelines
.state_mut(PREVIEW)
.set_matrix_shader_code(&ui_gpu(), &shader_code);
self.error.take();
}
Err(err) => {
self.error = Some(err);
}
}
}
}
#[cfg_attr(feature = "profiling", profiling::function)]
pub(crate) fn update(
&mut self,
ctx: &Context,
timing: &ClientTiming,
collections: &mut Collections,
settings: &mut ClientSettings,
sound_data: &SoundSnapshot,
) {
if !self.open {
self.dirty = false;
return;
}
let mut validate = false;
if let TreeSelection::Asset(..) = &self.tree.selected()
&& self.effect.is_none()
{
self.effect = Some(Default::default());
validate = true;
}
if let Some(effect) = &mut self.effect {
let state = self.pipelines.state_mut(PREVIEW);
state.beat_progression = timing.beat_progression();
state.beats_per_minute = timing.beats_per_minute();
state.framerate = timing.framerate().unwrap_or_default();
let preview_palette = settings
.preview_palette()
.and_then(|id| Asset::get(id, collections));
let wgpu_render_state = wgpu_render_state();
let device = wgpu_render_state.device;
let queue = &wgpu_render_state.queue;
prepare_effect(
effect,
state,
queue,
ScenePaint {
palette: preview_palette.as_ref().map(|palette| &palette.data),
selection: LayoutSelection::default(),
opacity: 1.0,
},
EvalContext {
// Only the thumbnail renders here, which needs no lamps.
patch: &Patch::default(),
collections,
sound: sound_data,
},
);
let mut encoder = device.create_command_encoder(&CommandEncoderDescriptor {
label: Some("Render animations for animation editor"),
});
state.render(&mut encoder, true, false);
if self.copy_rendered_image_to_clipboard {
// Rendered right away, so the copy holds this frame.
self.copy_rendered_image_to_clipboard = false;
queue.submit([encoder.finish()]);
copy_thumbnail_to_clipboard(ctx, &self.pipelines, &PREVIEW);
} else {
RendererCallback::add(encoder.finish());
}
self.textures.sync(&self.pipelines);
}
if self.preview {
self.show_preview_window(ctx, collections, settings, sound_data);
}
ctx.show_viewport_immediate(
ViewportId(Id::new("animations window")),
tool_window_builder("Animations")
.with_inner_size(Vec2::new(1000.0, 540.0))
.with_min_inner_size(Vec2::new(1000.0, 540.0)),
|ctx, _viewport_class| {
raise(ctx, &mut self.raise);
ctx.input(|input| {
if input.viewport().close_requested()
|| crate::ui::window_common::embedded_close_clicked("Animations")
{
self.open = false;
}
});
gled_window_frame(ctx, "Animations", |ui| {
egui::Panel::left("animations tree")
.exact_size(TREE_WIDTH)
.resizable(false)
.show(ui, |ui| {
if self.tree.show(
ui,
ui.make_persistent_id("animations_tree"),
collections,
) {
self.dirty = false;
validate = true;
}
});
egui::Panel::right("animation editor")
.exact_size(300.0)
.resizable(false)
.show(ui, |ui| {
if let TreeSelection::Asset(animation) = &mut self.tree.selected() {
ui.vertical_centered_justified(|ui| {
if self.preview {
if ui.button("👁 Close Preview").clicked() {
self.preview = false;
}
} else if ui.button("👁 Open Preview").clicked() {
self.preview = true;
}
});
if animation.data.change_arguments_ui(ui) {
validate = true;
self.dirty = true;
}
}
});
egui::CentralPanel::default().show(ui, |ui| {
if self.tree.common_settings(ui, &mut self.dirty, collections) {
validate = true;
if let TreeSelection::Asset(animation) = &self.tree.selected() {
UiAction::ReloadShaderCode(Some(animation.id)).enqueue();
}
}
if let TreeSelection::Asset(animation) = &mut self.tree.selected() {
if let Some(mut error) = self.error.as_deref() {
let lines = error.lines().count().max(1);
egui::Frame::NONE
.inner_margin(Margin::from(3.0))
.stroke(Stroke::new(2.0, Color32::RED))
.fill(Color32::DARK_RED)
.show(ui, |ui| {
ui.heading("Error compiling shader code:");
ui.add(
egui::TextEdit::multiline(&mut error)
.font(egui::TextStyle::Monospace)
.code_editor()
.desired_rows(lines)
.desired_width(f32::INFINITY),
)
.context_menu(
|ui| {
if ui.button("🖹 Copy error").clicked() {
ui.ctx().copy_text(error.to_owned());
ui.close_kind(UiKind::Menu);
}
},
);
});
}
if animation.data.change_shader_code_ui(ui) {
validate = true;
self.dirty = true;
}
}
});
});
},
);
if validate {
self.validate(collections);
}
}
pub(crate) fn open(&mut self) {
self.open = true;
self.raise = true;
}
pub(crate) fn show_preview_window(
&mut self,
ctx: &Context,
collections: &mut Collections,
settings: &mut ClientSettings,
sound_data: &SoundSnapshot,
) {
ctx.show_viewport_immediate(
ViewportId(Id::new("animation preview window")),
tool_window_builder("Animation Preview")
.with_inner_size(Vec2::new(630.0, 440.0))
.with_min_inner_size(Vec2::new(630.0, 440.0)),
|ctx, _viewport_class| {
ctx.input(|input| {
if input.viewport().close_requested()
|| crate::ui::window_common::embedded_close_clicked("Animation Preview")
{
self.preview = false;
}
});
gled_window_frame(ctx, "Animation Preview", |ui| {
if let Some(effect) = &mut self.effect {
egui::Panel::right("animation preview right side")
.exact_size(300.0)
.resizable(false)
.show(ui, |ui| {
ScrollArea::vertical()
.scroll_bar_visibility(AlwaysVisible)
.max_height(ui.available_height())
.show(ui, |ui| {
effect.config_ui(
ui,
self.textures.texture_id(&PREVIEW),
self.overwrite.as_ref(),
false,
&Patch::default(),
1.0,
collections,
sound_data,
)
});
});
}
egui::CentralPanel::default().show(ui, |ui| {
egui::Frame::NONE
.inner_margin(Margin::from(6.0))
.stroke(Stroke::new(1.0, Color32::DARK_GRAY))
.show(ui, |ui| {
ui.label("Preview Palette");
ui.vertical_centered_justified(|ui| {
if settings
.preview_palette_mut()
.collections_change_button(ui, collections)
{
}
});
});
ui.add_space(4.0);
if let Some(effect) = &mut self.effect {
egui::Frame::default()
.outer_margin(Margin::same(4))
.show(ui, |ui| {
ui.add_sized(
Vec2::splat(300.0),
EffectWidget {
show_group: false,
selectable: None,
effect,
thumbnail: self.textures.texture_id(&PREVIEW),
patch: None,
beat_progression: None,
collections,
sound_data,
},
);
if ui
.vertical_centered_justified(|ui| {
ui.button("🖹 Copy Image to Clipboard")
})
.inner
.clicked()
{
self.copy_rendered_image_to_clipboard = true;
}
});
}
});
});
},
);
}
}