use super::{Vec2, Vec3, Vec4};
pub trait Vec2Swizzles {
fn xxxx(self) -> Vec4;
fn xxxy(self) -> Vec4;
fn xxyx(self) -> Vec4;
fn xxyy(self) -> Vec4;
fn xyxx(self) -> Vec4;
fn xyxy(self) -> Vec4;
fn xyyx(self) -> Vec4;
fn xyyy(self) -> Vec4;
fn yxxx(self) -> Vec4;
fn yxxy(self) -> Vec4;
fn yxyx(self) -> Vec4;
fn yxyy(self) -> Vec4;
fn yyxx(self) -> Vec4;
fn yyxy(self) -> Vec4;
fn yyyx(self) -> Vec4;
fn yyyy(self) -> Vec4;
fn xxx(self) -> Vec3;
fn xxy(self) -> Vec3;
fn xyx(self) -> Vec3;
fn xyy(self) -> Vec3;
fn yxx(self) -> Vec3;
fn yxy(self) -> Vec3;
fn yyx(self) -> Vec3;
fn yyy(self) -> Vec3;
fn xx(self) -> Vec2;
fn yx(self) -> Vec2;
fn yy(self) -> Vec2;
}
impl Vec2Swizzles for Vec2 {
#[inline]
fn xxxx(self) -> Vec4 {
Vec4::new(self.x, self.x, self.x, self.x)
}
#[inline]
fn xxxy(self) -> Vec4 {
Vec4::new(self.x, self.x, self.x, self.y)
}
#[inline]
fn xxyx(self) -> Vec4 {
Vec4::new(self.x, self.x, self.y, self.x)
}
#[inline]
fn xxyy(self) -> Vec4 {
Vec4::new(self.x, self.x, self.y, self.y)
}
#[inline]
fn xyxx(self) -> Vec4 {
Vec4::new(self.x, self.y, self.x, self.x)
}
#[inline]
fn xyxy(self) -> Vec4 {
Vec4::new(self.x, self.y, self.x, self.y)
}
#[inline]
fn xyyx(self) -> Vec4 {
Vec4::new(self.x, self.y, self.y, self.x)
}
#[inline]
fn xyyy(self) -> Vec4 {
Vec4::new(self.x, self.y, self.y, self.y)
}
#[inline]
fn yxxx(self) -> Vec4 {
Vec4::new(self.y, self.x, self.x, self.x)
}
#[inline]
fn yxxy(self) -> Vec4 {
Vec4::new(self.y, self.x, self.x, self.y)
}
#[inline]
fn yxyx(self) -> Vec4 {
Vec4::new(self.y, self.x, self.y, self.x)
}
#[inline]
fn yxyy(self) -> Vec4 {
Vec4::new(self.y, self.x, self.y, self.y)
}
#[inline]
fn yyxx(self) -> Vec4 {
Vec4::new(self.y, self.y, self.x, self.x)
}
#[inline]
fn yyxy(self) -> Vec4 {
Vec4::new(self.y, self.y, self.x, self.y)
}
#[inline]
fn yyyx(self) -> Vec4 {
Vec4::new(self.y, self.y, self.y, self.x)
}
#[inline]
fn yyyy(self) -> Vec4 {
Vec4::new(self.y, self.y, self.y, self.y)
}
#[inline]
fn xxx(self) -> Vec3 {
Vec3 {
x: self.x,
y: self.x,
z: self.x,
}
}
#[inline]
fn xxy(self) -> Vec3 {
Vec3 {
x: self.x,
y: self.x,
z: self.y,
}
}
#[inline]
fn xyx(self) -> Vec3 {
Vec3 {
x: self.x,
y: self.y,
z: self.x,
}
}
#[inline]
fn xyy(self) -> Vec3 {
Vec3 {
x: self.x,
y: self.y,
z: self.y,
}
}
#[inline]
fn yxx(self) -> Vec3 {
Vec3 {
x: self.y,
y: self.x,
z: self.x,
}
}
#[inline]
fn yxy(self) -> Vec3 {
Vec3 {
x: self.y,
y: self.x,
z: self.y,
}
}
#[inline]
fn yyx(self) -> Vec3 {
Vec3 {
x: self.y,
y: self.y,
z: self.x,
}
}
#[inline]
fn yyy(self) -> Vec3 {
Vec3 {
x: self.y,
y: self.y,
z: self.y,
}
}
#[inline]
fn xx(self) -> Vec2 {
Vec2 {
x: self.x,
y: self.x,
}
}
#[inline]
fn yx(self) -> Vec2 {
Vec2 {
x: self.y,
y: self.x,
}
}
#[inline]
fn yy(self) -> Vec2 {
Vec2 {
x: self.y,
y: self.y,
}
}
}