pub use gizmo_physics_core::*;
pub mod components {
pub use gizmo_physics_core::components::*;
pub use gizmo_physics_rigid::components::*;
}
pub use components::{RigidBody, Velocity, GpuPhysicsLink, GlobalTransform};
pub use gizmo_physics_core::Transform;
pub mod world {
pub use gizmo_physics_rigid::world::*;
}
pub mod joints {
pub use gizmo_physics_rigid::joints::*;
}
#[cfg(feature = "physics-soft")]
pub mod soft_body {
pub use gizmo_physics_soft::*;
}
pub mod system {
pub use gizmo_physics_rigid::system::*;
}
#[cfg(feature = "physics-dynamics")]
pub mod vehicle {
pub use gizmo_physics_dynamics::vehicle::*;
}
#[cfg(feature = "physics-dynamics")]
pub mod character {
pub use gizmo_physics_dynamics::character::*;
}
#[cfg(feature = "physics-dynamics")]
pub mod ragdoll {
pub use gizmo_physics_dynamics::ragdoll::*;
}
pub mod shape {
pub use gizmo_physics_core::ColliderShape;
}
#[cfg(feature = "physics-soft")]
pub mod rope {
pub use gizmo_physics_soft::rope::*;
}
pub mod fracture {
pub use gizmo_physics_rigid::fracture::*;
}
#[cfg(feature = "physics-soft")]
pub mod cloth {
pub use gizmo_physics_soft::cloth::*;
}
pub use system::{physics_fracture_system, physics_explosion_system, physics_step_system};
pub use gizmo_physics_rigid::vehicle::physics_vehicle_system;