#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[cfg_attr(feature = "bincode", derive(bincode::Encode, bincode::Decode))]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum GameStatus {
Running = 0,
Stalemate = 1,
Checkmate = 2,
DrawFiftyMove = 3,
}
impl GameStatus {
pub fn is_draw(&self) -> bool {
match self {
Self::DrawFiftyMove | Self::Stalemate => true,
Self::Running | Self::Checkmate => false,
}
}
}