giga-chess 0.8.2

A rust chess library built for performance, handling game logic and legal/best move generation.
Documentation
use rand::prelude::IndexedRandom;
use std::error::Error;

pub const COLORS: [Color; 2] = [Color::White, Color::Black];

#[derive(Debug, Copy, Clone, Eq, PartialEq)]
#[cfg_attr(feature = "bincode", derive(bincode::Encode, bincode::Decode))]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub enum Color {
    White = 0,
    Black = 1,
}

impl Color {
    pub fn random() -> Self {
        let mut rng = rand::rng();
        *COLORS.choose(&mut rng).unwrap_or(&Color::White)
    }

    pub fn opposite(self) -> Color {
        match self {
            Color::White => Color::Black,
            Color::Black => Color::White,
        }
    }

    pub fn get_fen_char(&self) -> char {
        match self {
            Color::White => 'w',
            Color::Black => 'b',
        }
    }
}

impl TryFrom<&str> for Color {
    type Error = Box<dyn Error>;

    fn try_from(value: &str) -> Result<Self, Self::Error> {
        match value {
            "W" | "w" => Ok(Color::White),
            "B" | "b" => Ok(Color::Black),
            _ => Err(format!("Invalid color '{value}'").into()),
        }
    }
}