ggstd 0.1.0

Partial implementation of Go standard library
Documentation
// // Copyright 2010 The Go Authors. All rights reserved.
// // Use of this source code is governed by a BSD-style
// // license that can be found in the LICENSE file.

// package image

// import (
// 	"image/color"
// )

// var (
// 	// Black is an opaque black uniform image.
// 	Black = NewUniform(color.Black)
// 	// White is an opaque white uniform image.
// 	White = NewUniform(color.White)
// 	// Transparent is a fully transparent uniform image.
// 	Transparent = NewUniform(color.Transparent)
// 	// Opaque is a fully opaque uniform image.
// 	Opaque = NewUniform(color.Opaque)
// )

// // Uniform is an infinite-sized Image of uniform color.
// // It implements the color.Color, color::Model, and Image interfaces.
// type Uniform struct {
// 	C color.Color
// }

// func (c *Uniform) RGBA() (r, g, b, a uint32) {
// 	return c.C.rgba()
// }

// func (c *Uniform) ColorModel() color::Model {
// 	return c
// }

// func (c *Uniform) Convert(color.Color) color.Color {
// 	return c.C
// }

// func (c *Uniform) Bounds() Rectangle { return Rectangle{Point{-1e9, -1e9}, Point{1e9, 1e9}} }

// func (c *Uniform) At(x, y int) color.Color { return c.C }

// func (c *Uniform) RGBA64At(x, y int) color.RGBA64 {
// 	r, g, b, a := c.C.rgba()
// 	return color.RGBA64{uint16(r), uint16(g), uint16(b), uint16(a)}
// }

// // Opaque scans the entire image and reports whether it is fully opaque.
// func (c *Uniform) Opaque() bool {
// 	_, _, _, a := c.C.rgba()
// 	return a == 0xffff
// }

// // NewUniform returns a new Uniform image of the given color.
// func NewUniform(c color.Color) *Uniform {
// 	return &Uniform{c}
// }