1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
// // Copyright 2010 The Go Authors. All rights reserved.
// // Use of this source code is governed by a BSD-style
// // license that can be found in the LICENSE file.
// package image
// import (
// "image/color"
// )
// var (
// // Black is an opaque black uniform image.
// Black = NewUniform(color.Black)
// // White is an opaque white uniform image.
// White = NewUniform(color.White)
// // Transparent is a fully transparent uniform image.
// Transparent = NewUniform(color.Transparent)
// // Opaque is a fully opaque uniform image.
// Opaque = NewUniform(color.Opaque)
// )
// // Uniform is an infinite-sized Image of uniform color.
// // It implements the color.Color, color::Model, and Image interfaces.
// type Uniform struct {
// C color.Color
// }
// func (c *Uniform) RGBA() (r, g, b, a uint32) {
// return c.C.rgba()
// }
// func (c *Uniform) ColorModel() color::Model {
// return c
// }
// func (c *Uniform) Convert(color.Color) color.Color {
// return c.C
// }
// func (c *Uniform) Bounds() Rectangle { return Rectangle{Point{-1e9, -1e9}, Point{1e9, 1e9}} }
// func (c *Uniform) At(x, y int) color.Color { return c.C }
// func (c *Uniform) RGBA64At(x, y int) color.RGBA64 {
// r, g, b, a := c.C.rgba()
// return color.RGBA64{uint16(r), uint16(g), uint16(b), uint16(a)}
// }
// // Opaque scans the entire image and reports whether it is fully opaque.
// func (c *Uniform) Opaque() bool {
// _, _, _, a := c.C.rgba()
// return a == 0xffff
// }
// // NewUniform returns a new Uniform image of the given color.
// func NewUniform(c color.Color) *Uniform {
// return &Uniform{c}
// }