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use crateVec4;
use MulAssign;
/// ```
/// use gfxmath_vec4::Vec4;
///
/// let mut a = Vec4::<f32>::new(1.5, 2.5, -2.0, 3.0);
/// let b = Vec4::<f32>::new(4.0, 2.0, 4.0, 4.0);
/// a *= b;
///
/// assert_eq!( 6.0, a.x);
/// assert_eq!( 5.0, a.y);
/// assert_eq!(-8.0, a.z);
/// assert_eq!(12.0, a.w);
///
/// ```
/// ```
/// use gfxmath_vec4::Vec4;
///
/// let mut a = Vec4::<f32>::new(1.5, 2.5, -2.0, 9.0);
/// a *= 2.0;
///
/// assert_eq!( 3.0, a.x);
/// assert_eq!( 5.0, a.y);
/// assert_eq!(-4.0, a.z);
/// assert_eq!(18.0, a.w);
/// ```