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use crateVec4;
use Mul;
/// ```
/// use gfxmath_vec4::Vec4;
///
/// let mut a = Vec4::<f32>::new(1.5, 2.5, -2.0, 5.0);
/// let b = Vec4::<f32>::new(4.0, 2.0, 4.0, 5.0);
/// let c = Vec4::from(&a * &b);
///
/// a.x = 2.0;
///
/// assert_eq!( 6.0, c.x);
/// assert_eq!( 5.0, c.y);
/// assert_eq!(-8.0, c.z);
/// assert_eq!(25.0, c.w);
///
/// let c = Vec4::from(a * b);
///
/// assert_eq!( 8.0, c.x);
/// assert_eq!( 5.0, c.y);
/// assert_eq!(-8.0, c.z);
/// assert_eq!(25.0, c.w);
/// ```
/// Scalar multiplication with vector
///
/// ```
/// use gfxmath_vec4::Vec4;
///
/// let a = Vec4::<f32>::new(0.5, 2.5, -2.5, 4.0);
/// let b = Vec4::from(a * 2.0);
///
/// assert_eq!( 1.0, b.x);
/// assert_eq!( 5.0, b.y);
/// assert_eq!(-5.0, b.z);
/// assert_eq!( 8.0, b.w);
/// ```
/// Scalar multiplication with vector
///
/// ```
/// use gfxmath_vec4::Vec4;
///
/// let a = Vec4::<f32>::new(0.5, 2.5, -2.5, 4.0);
/// let b = Vec4::from(2.0 * a);
///
/// assert_eq!( 1.0, b.x);
/// assert_eq!( 5.0, b.y);
/// assert_eq!(-5.0, b.z);
/// assert_eq!( 8.0, b.w);
/// ```
/// Scalar multiplication with vector
///
/// ```
/// use gfxmath_vec4::Vec4;
///
/// let a = Vec4::<f64>::new(0.5, 2.5, -2.5, 4.0);
/// let b = Vec4::from(2.0 * a);
///
/// assert_eq!( 1.0, b.x);
/// assert_eq!( 5.0, b.y);
/// assert_eq!(-5.0, b.z);
/// assert_eq!( 8.0, b.w);
/// ```
/// Scalar multiplication with vector
///
/// ```
/// use gfxmath_vec4::Vec4;
///
/// let a = Vec4::<i32>::new(5, 2, -2, 4);
/// let b = Vec4::from(2 * a);
///
/// assert_eq!( 10, b.x);
/// assert_eq!( 4, b.y);
/// assert_eq!(-4, b.z);
/// assert_eq!( 8, b.w);
/// ```
/// Scalar multiplication with vector
///
/// ```
/// use gfxmath_vec4::Vec4;
///
/// let a = Vec4::<i64>::new(5, 2, -2, 4);
/// let b = Vec4::from(2 * a);
///
/// assert_eq!( 10, b.x);
/// assert_eq!( 4, b.y);
/// assert_eq!( -4, b.z);
/// assert_eq!( 8, b.w);
/// ```
// End of scalar multiplication