[][src]Trait geo::algorithm::convexhull::ConvexHull

pub trait ConvexHull<T> {
    fn convex_hull(&self) -> Polygon<T>
    where
        T: Float
; }

Required methods

fn convex_hull(&self) -> Polygon<T> where
    T: Float

Returns the convex hull of a Polygon. The hull is always oriented counter-clockwise.

This implementation uses the QuickHull algorithm, based on Barber, C. Bradford; Dobkin, David P.; Huhdanpaa, Hannu (1 December 1996) Original paper here: http://www.cs.princeton.edu/~dpd/Papers/BarberDobkinHuhdanpaa.pdf

Examples

use geo::{line_string, polygon};
use geo::convexhull::ConvexHull;

// an L shape
let poly = polygon![
    (x: 0.0, y: 0.0),
    (x: 4.0, y: 0.0),
    (x: 4.0, y: 1.0),
    (x: 1.0, y: 1.0),
    (x: 1.0, y: 4.0),
    (x: 0.0, y: 4.0),
    (x: 0.0, y: 0.0),
];

// The correct convex hull coordinates
let correct_hull = line_string![
    (x: 4.0, y: 0.0),
    (x: 4.0, y: 1.0),
    (x: 1.0, y: 4.0),
    (x: 0.0, y: 4.0),
    (x: 0.0, y: 0.0),
    (x: 4.0, y: 0.0),
];

let res = poly.convex_hull();
assert_eq!(res.exterior(), &correct_hull);
Loading content...

Implementors

impl<T> ConvexHull<T> for LineString<T> where
    T: Float
[src]

impl<T> ConvexHull<T> for MultiLineString<T> where
    T: Float
[src]

impl<T> ConvexHull<T> for MultiPoint<T> where
    T: Float
[src]

impl<T> ConvexHull<T> for MultiPolygon<T> where
    T: Float
[src]

impl<T> ConvexHull<T> for Polygon<T> where
    T: Float
[src]

Loading content...