genetic_algorithm 0.27.1

A genetic algorithm implementation
Documentation
#[cfg(test)]
use crate::support::*;
use genetic_algorithm::crossover::{Crossover, CrossoverUniform};
use genetic_algorithm::genotype::{BinaryGenotype, Genotype};
use genetic_algorithm::population::Population;
use genetic_algorithm::strategy::evolve::{EvolveConfig, EvolveState};
use genetic_algorithm::strategy::StrategyReporterNoop;

#[test]
fn standard() {
    let genotype = BinaryGenotype::builder()
        .with_genes_size(10)
        .build()
        .unwrap();

    let population: Population<bool> = build::population_with_age(vec![
        (vec![true; 10], 0),
        (vec![false; 10], 0),
        (vec![true; 10], 0),
        (vec![false; 10], 0),
    ]);

    let mut state = EvolveState::new(&genotype);
    state.population = population;
    let config = EvolveConfig {
        target_population_size: 4,
        ..Default::default()
    };
    let mut reporter = StrategyReporterNoop::new();
    let mut rng = SmallRng::seed_from_u64(0);
    state.population.increment_age();
    CrossoverUniform::new(0.5, 1.0).call(&genotype, &mut state, &config, &mut reporter, &mut rng);

    assert_eq!(
        inspect::population_with_age(&state.population),
        vec![
            (vec![true; 10], 1),
            (vec![false; 10], 1),
            (vec![true; 10], 1),
            (vec![false; 10], 1),
            (
                vec![true, true, true, true, false, true, true, true, false, false],
                0
            ),
            (
                vec![false, false, false, false, true, false, false, false, true, true],
                0
            ),
        ]
    )
}