#[cfg(test)]
use crate::support::*;
use genetic_algorithm::crossover::{Crossover, CrossoverSinglePoint};
use genetic_algorithm::genotype::{BinaryGenotype, Genotype};
use genetic_algorithm::population::Population;
use genetic_algorithm::strategy::evolve::{EvolveConfig, EvolveState};
use genetic_algorithm::strategy::StrategyReporterNoop;
#[test]
fn standard() {
let genotype = BinaryGenotype::builder()
.with_genes_size(6)
.build()
.unwrap();
let population: Population<bool> = build::population_with_age(vec![
(vec![true, true, true, true, true], 0),
(vec![false, false, false, false, false], 0),
(vec![true, true, true, true, true], 0),
(vec![false, false, false, false, false], 0),
]);
let mut state = EvolveState::new(&genotype);
state.population = population;
let config = EvolveConfig {
target_population_size: 4,
..Default::default()
};
let mut reporter = StrategyReporterNoop::new();
let mut rng = SmallRng::seed_from_u64(0);
state.population.increment_age();
CrossoverSinglePoint::new(0.5, 1.0).call(
&genotype,
&mut state,
&config,
&mut reporter,
&mut rng,
);
assert_eq!(
inspect::population_with_age(&state.population),
vec![
(vec![true, true, true, true, true], 1),
(vec![false, false, false, false, false], 1),
(vec![true, true, true, true, true], 1),
(vec![false, false, false, false, false], 1),
(vec![true, true, false, false, false], 0),
(vec![false, false, true, true, true], 0),
]
)
}