[−][src]Struct gdnative::api::GeometryInstance
core class GeometryInstance
inherits VisualInstance
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
GeometryInstance inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl GeometryInstance
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Constants
pub const FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: i64
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pub const FLAG_MAX: i64
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pub const FLAG_USE_BAKED_LIGHT: i64
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pub const SHADOW_CASTING_SETTING_DOUBLE_SIDED: i64
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pub const SHADOW_CASTING_SETTING_OFF: i64
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pub const SHADOW_CASTING_SETTING_ON: i64
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pub const SHADOW_CASTING_SETTING_SHADOWS_ONLY: i64
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impl GeometryInstance
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pub fn cast_shadows_setting(&self) -> ShadowCastingSetting
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The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.
pub fn extra_cull_margin(&self) -> f64
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The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.
pub fn flag(&self, flag: i64) -> bool
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If [code]true[/code], this GeometryInstance will be used when baking lights using a [GIProbe] or [BakedLightmap].
pub fn lod_max_distance(&self) -> f64
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The GeometryInstance's max LOD distance.
[b]Note:[/b] This property currently has no effect.
pub fn lod_max_hysteresis(&self) -> f64
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The GeometryInstance's max LOD margin.
[b]Note:[/b] This property currently has no effect.
pub fn lod_min_distance(&self) -> f64
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The GeometryInstance's min LOD distance.
[b]Note:[/b] This property currently has no effect.
pub fn lod_min_hysteresis(&self) -> f64
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The GeometryInstance's min LOD margin.
[b]Note:[/b] This property currently has no effect.
pub fn material_override(&self) -> Option<Ref<Material, Shared>>
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The material override for the whole geometry.
If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
pub fn set_cast_shadows_setting(&self, shadow_casting_setting: i64)
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The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values.
pub fn set_custom_aabb(&self, aabb: Aabb)
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Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero.
pub fn set_extra_cull_margin(&self, margin: f64)
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The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.
pub fn set_flag(&self, flag: i64, value: bool)
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If [code]true[/code], this GeometryInstance will be used when baking lights using a [GIProbe] or [BakedLightmap].
pub fn set_lod_max_distance(&self, mode: f64)
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The GeometryInstance's max LOD distance.
[b]Note:[/b] This property currently has no effect.
pub fn set_lod_max_hysteresis(&self, mode: f64)
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The GeometryInstance's max LOD margin.
[b]Note:[/b] This property currently has no effect.
pub fn set_lod_min_distance(&self, mode: f64)
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The GeometryInstance's min LOD distance.
[b]Note:[/b] This property currently has no effect.
pub fn set_lod_min_hysteresis(&self, mode: f64)
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The GeometryInstance's min LOD margin.
[b]Note:[/b] This property currently has no effect.
pub fn set_material_override(&self, material: impl AsArg<Material>)
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The material override for the whole geometry.
If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh.
Methods from Deref<Target = VisualInstance>
pub fn get_aabb(&self) -> Aabb
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Returns the [AABB] (also known as the bounding box) for this [VisualInstance]. See also [method get_transformed_aabb].
pub fn get_base(&self) -> Rid
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Returns the RID of the resource associated with this [VisualInstance]. For example, if the Node is a [MeshInstance], this will return the RID of the associated [Mesh].
pub fn get_instance(&self) -> Rid
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Returns the RID of this instance. This RID is the same as the RID returned by [method VisualServer.instance_create]. This RID is needed if you want to call [VisualServer] functions directly on this [VisualInstance].
pub fn layer_mask(&self) -> i64
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The render layer(s) this [VisualInstance] is drawn on.
This object will only be visible for [Camera]s whose cull mask includes the render object this [VisualInstance] is set to.
pub fn get_layer_mask_bit(&self, layer: i64) -> bool
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Returns [code]true[/code] when the specified layer is enabled in [member layers] and [code]false[/code] otherwise.
pub fn get_transformed_aabb(&self) -> Aabb
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Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance].
Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]'s [Transform]. See also [method get_aabb].
pub fn set_base(&self, base: Rid)
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Sets the resource that is instantiated by this [VisualInstance], which changes how the engine handles the [VisualInstance] under the hood. Equivalent to [method VisualServer.instance_set_base].
pub fn set_layer_mask(&self, mask: i64)
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The render layer(s) this [VisualInstance] is drawn on.
This object will only be visible for [Camera]s whose cull mask includes the render object this [VisualInstance] is set to.
pub fn set_layer_mask_bit(&self, layer: i64, enabled: bool)
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Enables a particular layer in [member layers].
Trait Implementations
impl Debug for GeometryInstance
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impl Deref for GeometryInstance
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type Target = VisualInstance
The resulting type after dereferencing.
fn deref(&self) -> &VisualInstance
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impl DerefMut for GeometryInstance
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fn deref_mut(&mut self) -> &mut VisualInstance
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impl GodotObject for GeometryInstance
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type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl QueueFree for GeometryInstance
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unsafe fn godot_queue_free(obj: *mut c_void)
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impl SubClass<GeometryInstance> for CSGCylinder
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impl SubClass<GeometryInstance> for Particles
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impl SubClass<GeometryInstance> for CSGBox
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impl SubClass<GeometryInstance> for AnimatedSprite3D
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impl SubClass<GeometryInstance> for MultiMeshInstance
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impl SubClass<GeometryInstance> for Sprite3D
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impl SubClass<GeometryInstance> for SpriteBase3D
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impl SubClass<GeometryInstance> for CSGCombiner
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impl SubClass<GeometryInstance> for CSGTorus
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impl SubClass<GeometryInstance> for CSGPrimitive
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impl SubClass<GeometryInstance> for CSGPolygon
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impl SubClass<GeometryInstance> for CSGMesh
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impl SubClass<GeometryInstance> for ImmediateGeometry
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impl SubClass<GeometryInstance> for SoftBody
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impl SubClass<GeometryInstance> for CPUParticles
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impl SubClass<GeometryInstance> for CSGSphere
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impl SubClass<GeometryInstance> for MeshInstance
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impl SubClass<GeometryInstance> for CSGShape
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impl SubClass<Node> for GeometryInstance
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impl SubClass<Object> for GeometryInstance
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impl SubClass<Spatial> for GeometryInstance
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impl SubClass<VisualInstance> for GeometryInstance
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Auto Trait Implementations
impl RefUnwindSafe for GeometryInstance
impl !Send for GeometryInstance
impl !Sync for GeometryInstance
impl Unpin for GeometryInstance
impl UnwindSafe for GeometryInstance
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,