[][src]Struct gdnative::prelude::Object

pub struct Object { /* fields omitted */ }

The base class of most Godot classes.

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

Object is a reference-only type. Persistent references can only exist in the unsafe Ref<Object> form.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Ref::free, or Ref::queue_free if it is a Node.

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl Object[src]

Constants

impl Object[src]

pub fn new() -> Ref<Object, Unique>[src]

Creates a new instance of this object.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed.

Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Ref::free, or preferably Ref::queue_free if it is a Node.

pub fn add_user_signal(
    &self,
    signal: impl Into<GodotString>,
    arguments: VariantArray<Shared>
)
[src]

Adds a user-defined [code]signal[/code]. Arguments are optional, but can be added as an [Array] of dictionaries, each containing [code]name: String[/code] and [code]type: int[/code] (see [enum Variant.Type]) entries.

Default Arguments

  • arguments - [ ]

pub unsafe fn call(
    &self,
    method: impl Into<GodotString>,
    varargs: &[Variant]
) -> Variant
[src]

Calls the [code]method[/code] on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
				[codeblock]
				call("set", "position", Vector2(42.0, 0.0))
				[/codeblock]
				[b]Note:[/b] In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase).

pub unsafe fn call_deferred(
    &self,
    method: impl Into<GodotString>,
    varargs: &[Variant]
) -> Variant
[src]

Calls the [code]method[/code] on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
				[codeblock]
				call_deferred("set", "position", Vector2(42.0, 0.0))
				[/codeblock]
				[b]Note:[/b] In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase).

pub fn callv(
    &self,
    method: impl Into<GodotString>,
    arg_array: VariantArray<Shared>
) -> Variant
[src]

Calls the [code]method[/code] on the object and returns the result. Contrarily to [method call], this method does not support a variable number of arguments but expects all parameters to be via a single [Array].
				[codeblock]
				callv("set", [ "position", Vector2(42.0, 0.0) ])
				[/codeblock]

pub fn can_translate_messages(&self) -> bool[src]

Returns [code]true[/code] if the object can translate strings. See [method set_message_translation] and [method tr].

pub fn connect(
    &self,
    signal: impl Into<GodotString>,
    target: impl AsArg<Object>,
    method: impl Into<GodotString>,
    binds: VariantArray<Shared>,
    flags: i64
) -> Result<(), GodotError>
[src]

Connects a [code]signal[/code] to a [code]method[/code] on a [code]target[/code] object. Pass optional [code]binds[/code] to the call as an [Array] of parameters. These parameters will be passed to the method after any parameter used in the call to [method emit_signal]. Use [code]flags[/code] to set deferred or one-shot connections. See [enum ConnectFlags] constants.
				A [code]signal[/code] can only be connected once to a [code]method[/code]. It will throw an error if already connected, unless the signal was connected with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method is_connected] to check for existing connections.
				If the [code]target[/code] is destroyed in the game's lifecycle, the connection will be lost.
				Examples:
				[codeblock]
				connect("pressed", self, "_on_Button_pressed") # BaseButton signal
				connect("text_entered", self, "_on_LineEdit_text_entered") # LineEdit signal
				connect("hit", self, "_on_Player_hit", [ weapon_type, damage ]) # User-defined signal
				[/codeblock]
				An example of the relationship between [code]binds[/code] passed to [method connect] and parameters used when calling [method emit_signal]:
				[codeblock]
				connect("hit", self, "_on_Player_hit", [ weapon_type, damage ]) # weapon_type and damage are passed last
				emit_signal("hit", "Dark lord", 5) # "Dark lord" and 5 are passed first
				func _on_Player_hit(hit_by, level, weapon_type, damage):
				    print("Hit by %s (lvl %d) with weapon %s for %d damage" % [hit_by, level, weapon_type, damage])
				[/codeblock]

Default Arguments

  • binds - [ ]
  • flags - 0

pub fn disconnect(
    &self,
    signal: impl Into<GodotString>,
    target: impl AsArg<Object>,
    method: impl Into<GodotString>
)
[src]

Disconnects a [code]signal[/code] from a [code]method[/code] on the given [code]target[/code].
				If you try to disconnect a connection that does not exist, the method will throw an error. Use [method is_connected] to ensure that the connection exists.

pub fn emit_signal(
    &self,
    signal: impl Into<GodotString>,
    varargs: &[Variant]
) -> Variant
[src]

Emits the given [code]signal[/code]. The signal must exist, so it should be a built-in signal of this class or one of its parent classes, or a user-defined signal. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example:
				[codeblock]
				emit_signal("hit", weapon_type, damage)
				emit_signal("game_over")
				[/codeblock]

pub fn get(&self, property: impl Into<GodotString>) -> Variant[src]

Returns the [Variant] value of the given [code]property[/code]. If the [code]property[/code] doesn't exist, this will return [code]null[/code].
				[b]Note:[/b] In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).

pub fn get_class(&self) -> GodotString[src]

Returns the object's class as a [String].

pub fn get_incoming_connections(&self) -> VariantArray<Shared>[src]

Returns an [Array] of dictionaries with information about signals that are connected to the object.
				Each [Dictionary] contains three String entries:
				- [code]source[/code] is a reference to the signal emitter.
				- [code]signal_name[/code] is the name of the connected signal.
				- [code]method_name[/code] is the name of the method to which the signal is connected.

pub fn get_indexed(&self, property: impl Into<NodePath>) -> Variant[src]

Gets the object's property indexed by the given [NodePath]. The node path should be relative to the current object and can use the colon character ([code]:[/code]) to access nested properties. Examples: [code]"position:x"[/code] or [code]"material:next_pass:blend_mode"[/code].

pub fn get_instance_id(&self) -> i64[src]

Returns the object's unique instance ID.
				This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the object instance with [method @GDScript.instance_from_id].

pub fn get_meta(&self, name: impl Into<GodotString>) -> Variant[src]

Returns the object's metadata entry for the given [code]name[/code].

pub fn get_meta_list(&self) -> TypedArray<GodotString>[src]

Returns the object's metadata as a [PoolStringArray].

pub fn get_method_list(&self) -> VariantArray<Shared>[src]

Returns the object's methods and their signatures as an [Array].

pub fn get_property_list(&self) -> VariantArray<Shared>[src]

Returns the object's property list as an [Array] of dictionaries.
				Each property's [Dictionary] contain at least [code]name: String[/code] and [code]type: int[/code] (see [enum Variant.Type]) entries. Optionally, it can also include [code]hint: int[/code] (see [enum PropertyHint]), [code]hint_string: String[/code], and [code]usage: int[/code] (see [enum PropertyUsageFlags]).

pub fn get_script(&self) -> Option<Ref<Reference, Shared>>[src]

Returns the object's [Script] instance, or [code]null[/code] if none is assigned.

pub fn get_signal_connection_list(
    &self,
    signal: impl Into<GodotString>
) -> VariantArray<Shared>
[src]

Returns an [Array] of connections for the given [code]signal[/code].

pub fn get_signal_list(&self) -> VariantArray<Shared>[src]

Returns the list of signals as an [Array] of dictionaries.

pub fn has_meta(&self, name: impl Into<GodotString>) -> bool[src]

Returns [code]true[/code] if a metadata entry is found with the given [code]name[/code].

pub fn has_method(&self, method: impl Into<GodotString>) -> bool[src]

Returns [code]true[/code] if the object contains the given [code]method[/code].

pub fn has_signal(&self, signal: impl Into<GodotString>) -> bool[src]

Returns [code]true[/code] if the given [code]signal[/code] exists.

pub fn has_user_signal(&self, signal: impl Into<GodotString>) -> bool[src]

Returns [code]true[/code] if the given user-defined [code]signal[/code] exists. Only signals added using [method add_user_signal] are taken into account.

pub fn is_blocking_signals(&self) -> bool[src]

Returns [code]true[/code] if signal emission blocking is enabled.

pub fn is_class(&self, class: impl Into<GodotString>) -> bool[src]

Returns [code]true[/code] if the object inherits from the given [code]class[/code].

pub fn is_connected(
    &self,
    signal: impl Into<GodotString>,
    target: impl AsArg<Object>,
    method: impl Into<GodotString>
) -> bool
[src]

Returns [code]true[/code] if a connection exists for a given [code]signal[/code], [code]target[/code], and [code]method[/code].

pub fn is_queued_for_deletion(&self) -> bool[src]

Returns [code]true[/code] if the [method Node.queue_free] method was called for the object.

pub fn notification(&self, what: i64, reversed: bool)[src]

Send a given notification to the object, which will also trigger a call to the [method _notification] method of all classes that the object inherits from.
				If [code]reversed[/code] is [code]true[/code], [method _notification] is called first on the object's own class, and then up to its successive parent classes. If [code]reversed[/code] is [code]false[/code], [method _notification] is called first on the highest ancestor ([Object] itself), and then down to its successive inheriting classes.

Default Arguments

  • reversed - false

pub fn property_list_changed_notify(&self)[src]

Notify the editor that the property list has changed, so that editor plugins can take the new values into account. Does nothing on export builds.

pub fn remove_meta(&self, name: impl Into<GodotString>)[src]

Removes a given entry from the object's metadata. See also [method set_meta].

pub fn set(&self, property: impl Into<GodotString>, value: impl OwnedToVariant)[src]

Assigns a new value to the given property. If the [code]property[/code] does not exist, nothing will happen.
				[b]Note:[/b] In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).

pub fn set_block_signals(&self, enable: bool)[src]

If set to [code]true[/code], signal emission is blocked.

pub fn set_deferred(
    &self,
    property: impl Into<GodotString>,
    value: impl OwnedToVariant
)
[src]

Assigns a new value to the given property, after the current frame's physics step. This is equivalent to calling [method set] via [method call_deferred], i.e. [code]call_deferred("set", property, value)[/code].
				[b]Note:[/b] In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).

pub fn set_indexed(
    &self,
    property: impl Into<NodePath>,
    value: impl OwnedToVariant
)
[src]

Assigns a new value to the property identified by the [NodePath]. The node path should be relative to the current object and can use the colon character ([code]:[/code]) to access nested properties. Example:
				[codeblock]
				set_indexed("position", Vector2(42, 0))
				set_indexed("position:y", -10)
				print(position) # (42, -10)
				[/codeblock]

pub fn set_message_translation(&self, enable: bool)[src]

Defines whether the object can translate strings (with calls to [method tr]). Enabled by default.

pub fn set_meta(&self, name: impl Into<GodotString>, value: impl OwnedToVariant)[src]

Adds, changes or removes a given entry in the object's metadata. Metadata are serialized and can take any [Variant] value.
				To remove a given entry from the object's metadata, use [method remove_meta]. Metadata is also removed if its value is set to [code]null[/code]. This means you can also use [code]set_meta("name", null)[/code] to remove metadata for [code]"name"[/code].

pub fn set_script(&self, script: impl AsArg<Reference>)[src]

Assigns a script to the object. Each object can have a single script assigned to it, which are used to extend its functionality.
				If the object already had a script, the previous script instance will be freed and its variables and state will be lost. The new script's [method _init] method will be called.

pub fn to_string(&self) -> GodotString[src]

Returns a [String] representing the object. If not overridden, defaults to [code]"[ClassName:RID]"[/code].
				Override the method [method _to_string] to customize the [String] representation.

pub fn tr(&self, message: impl Into<GodotString>) -> GodotString[src]

Translates a message using translation catalogs configured in the Project Settings.
				Only works if message translation is enabled (which it is by default), otherwise it returns the [code]message[/code] unchanged. See [method set_message_translation].

Trait Implementations

impl Debug for Object[src]

impl GodotObject for Object[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for Object[src]

impl SubClass<Object> for QuadMesh[src]

impl SubClass<Object> for BitMap[src]

impl SubClass<Object> for ScriptEditor[src]

impl SubClass<Object> for VisualScriptFunctionCall[src]

impl SubClass<Object> for ArrayMesh[src]

impl SubClass<Object> for VisualScriptSelf[src]

impl SubClass<Object> for ConvexPolygonShape2D[src]

impl SubClass<Object> for AnimatedTexture[src]

impl SubClass<Object> for ImmediateGeometry[src]

impl SubClass<Object> for NavigationMesh[src]

impl SubClass<Object> for Camera[src]

impl SubClass<Object> for CubeMesh[src]

impl SubClass<Object> for InputEventJoypadButton[src]

impl SubClass<Object> for WebRTCDataChannel[src]

impl SubClass<Object> for AudioStreamSample[src]

impl SubClass<Object> for AudioEffectCompressor[src]

impl SubClass<Object> for CurveTexture[src]

impl SubClass<Object> for Navigation2D[src]

impl SubClass<Object> for WebSocketMultiplayerPeer[src]

impl SubClass<Object> for DampedSpringJoint2D[src]

impl SubClass<Object> for Image[src]

impl SubClass<Object> for Physics2DServerSW[src]

impl SubClass<Object> for SpatialMaterial[src]

impl SubClass<Object> for VisualShaderNodeDeterminant[src]

impl SubClass<Object> for VisualScriptEmitSignal[src]

impl SubClass<Object> for Particles[src]

impl SubClass<Object> for CSGTorus[src]

impl SubClass<Object> for AudioEffectRecord[src]

impl SubClass<Object> for AudioStreamPlayer[src]

impl SubClass<Object> for SkeletonIK[src]

impl SubClass<Object> for AudioEffectEQ6[src]

impl SubClass<Object> for EditorFeatureProfile[src]

impl SubClass<Object> for OmniLight[src]

impl SubClass<Object> for ARVROrigin[src]

impl SubClass<Object> for InputMap[src]

impl SubClass<Object> for AtlasTexture[src]

impl SubClass<Object> for BulletPhysicsDirectBodyState[src]

impl SubClass<Object> for BakedLightmapData[src]

impl SubClass<Object> for InputEventAction[src]

impl SubClass<Object> for DTLSServer[src]

impl SubClass<Object> for AudioStreamPlayer2D[src]

impl SubClass<Object> for Curve3D[src]

impl SubClass<Object> for StaticBody2D[src]

impl SubClass<Object> for EditorSceneImporter[src]

impl SubClass<Object> for ConcavePolygonShape[src]

impl SubClass<Object> for GDNative[src]

impl SubClass<Object> for DirectionalLight[src]

impl SubClass<Object> for ScrollBar[src]

impl SubClass<Object> for EditorImportPlugin[src]

impl SubClass<Object> for HeightMapShape[src]

impl SubClass<Object> for VisualShaderNodeVectorClamp[src]

impl SubClass<Object> for WebSocketServer[src]

impl SubClass<Object> for FileDialog[src]

impl SubClass<Object> for Physics2DDirectSpaceState[src]

impl SubClass<Object> for NavigationPolygon[src]

impl SubClass<Object> for SurfaceTool[src]

impl SubClass<Object> for Thread[src]

impl SubClass<Object> for Spatial[src]

impl SubClass<Object> for PhysicsDirectBodyState[src]

impl SubClass<Object> for SoftBody[src]

impl SubClass<Object> for PrimitiveMesh[src]

impl SubClass<Object> for GDScriptFunctionState[src]

impl SubClass<Object> for CanvasItemMaterial[src]

impl SubClass<Object> for TextEdit[src]

impl SubClass<Object> for KinematicBody[src]

impl SubClass<Object> for SpriteBase3D[src]

impl SubClass<Object> for VisualShaderNodeColorUniform[src]

impl SubClass<Object> for SegmentShape2D[src]

impl SubClass<Object> for ColorPicker[src]

impl SubClass<Object> for AcceptDialog[src]

impl SubClass<Object> for CSGMesh[src]

impl SubClass<Object> for VisualShaderNodeCubeMap[src]

impl SubClass<Object> for TreeItem[src]

impl SubClass<Object> for RegEx[src]

impl SubClass<Object> for SplitContainer[src]

impl SubClass<Object> for CSGPrimitive[src]

impl SubClass<Object> for AnimationNode[src]

impl SubClass<Object> for AudioEffectPhaser[src]

impl SubClass<Object> for TCP_Server[src]

impl SubClass<Object> for ResourceInteractiveLoader[src]

impl SubClass<Object> for Theme[src]

impl SubClass<Object> for AnimationNodeTransition[src]

impl SubClass<Object> for EditorInspector[src]

impl SubClass<Object> for AnimationTrackEditPlugin[src]

impl SubClass<Object> for ResourceFormatLoader[src]

impl SubClass<Object> for Shader[src]

impl SubClass<Object> for CanvasLayer[src]

impl SubClass<Object> for EditorInspectorPlugin[src]

impl SubClass<Object> for Bone2D[src]

impl SubClass<Object> for StreamTexture[src]

impl SubClass<Object> for AnimationNodeAdd3[src]

impl SubClass<Object> for AStar2D[src]

impl SubClass<Object> for AudioEffectAmplify[src]

impl SubClass<Object> for MarginContainer[src]

impl SubClass<Object> for ProjectSettings[src]

impl SubClass<Object> for ConfirmationDialog[src]

impl SubClass<Object> for VisualShaderNodeColorConstant[src]

impl SubClass<Object> for EditorFileSystemDirectory[src]

impl SubClass<Object> for AudioEffectNotchFilter[src]

impl SubClass<Object> for CollisionObject[src]

impl SubClass<Object> for VisualScriptPropertyGet[src]

impl SubClass<Object> for RandomNumberGenerator[src]

impl SubClass<Object> for CircleShape2D[src]

impl SubClass<Object> for ResourceImporter[src]

impl SubClass<Object> for Node[src]

impl SubClass<Object> for VisualShaderNodeTransformUniform[src]

impl SubClass<Object> for MultiplayerAPI[src]

impl SubClass<Object> for KinematicCollision[src]

impl SubClass<Object> for SpatialGizmo[src]

impl SubClass<Object> for Joint2D[src]

impl SubClass<Object> for VSlider[src]

impl SubClass<Object> for VisualShaderNodeOuterProduct[src]

impl SubClass<Object> for InputDefault[src]

impl SubClass<Object> for JNISingleton[src]

impl SubClass<Object> for Skin[src]

impl SubClass<Object> for VisualInstance[src]

impl SubClass<Object> for InputEventJoypadMotion[src]

impl SubClass<Object> for AudioEffectEQ21[src]

impl SubClass<Object> for HingeJoint[src]

impl SubClass<Object> for MenuButton[src]

impl SubClass<Object> for JavaClass[src]

impl SubClass<Object> for Listener[src]

impl SubClass<Object> for AnimationNodeTimeScale[src]

impl SubClass<Object> for MultiMesh[src]

impl SubClass<Object> for AudioStreamMicrophone[src]

impl SubClass<Object> for UPNPDevice[src]

impl SubClass<Object> for Mutex[src]

impl SubClass<Object> for VisualScriptSwitch[src]

impl SubClass<Object> for AudioEffectPitchShift[src]

impl SubClass<Object> for CSGCylinder[src]

impl SubClass<Object> for StyleBoxFlat[src]

impl SubClass<Object> for CollisionShape[src]

impl SubClass<Object> for InstancePlaceholder[src]

impl SubClass<Object> for Resource[src]

impl SubClass<Object> for VisualShaderNodeCustom[src]

impl SubClass<Object> for PathFollow[src]

impl SubClass<Object> for PackedScene[src]

impl SubClass<Object> for Tree[src]

impl SubClass<Object> for Translation[src]

impl SubClass<Object> for Semaphore[src]

impl SubClass<Object> for SkinReference[src]

impl SubClass<Object> for PackedDataContainer[src]

impl SubClass<Object> for MeshTexture[src]

impl SubClass<Object> for EditorSpinSlider[src]

impl SubClass<Object> for Popup[src]

impl SubClass<Object> for ItemList[src]

impl SubClass<Object> for EditorSceneImporterAssimp[src]

impl SubClass<Object> for CSGShape[src]

impl SubClass<Object> for VisualShaderNodeIf[src]

impl SubClass<Object> for Generic6DOFJoint[src]

impl SubClass<Object> for TextureArray[src]

impl SubClass<Object> for VisualShaderNodeIs[src]

impl SubClass<Object> for AudioEffectSpectrumAnalyzer[src]

impl SubClass<Object> for StreamPeerSSL[src]

impl SubClass<Object> for Button[src]

impl SubClass<Object> for AnimationNodeBlendTree[src]

impl SubClass<Object> for RigidBody[src]

impl SubClass<Object> for Physics2DShapeQueryParameters[src]

impl SubClass<Object> for AudioStreamPlaybackResampled[src]

impl SubClass<Object> for CPUParticles[src]

impl SubClass<Object> for VisualShaderNodeFresnel[src]

impl SubClass<Object> for IP_Unix[src]

impl SubClass<Object> for RichTextLabel[src]

impl SubClass<Object> for VisualShaderNodeScalarClamp[src]

impl SubClass<Object> for InterpolatedCamera[src]

impl SubClass<Object> for ProceduralSky[src]

impl SubClass<Object> for GradientTexture[src]

impl SubClass<Object> for TriangleMesh[src]

impl SubClass<Object> for RectangleShape2D[src]

impl SubClass<Object> for VisualShaderNodeCompare[src]

impl SubClass<Object> for VisualShaderNodeTransformFunc[src]

impl SubClass<Object> for SceneState[src]

impl SubClass<Object> for SpatialVelocityTracker[src]

impl SubClass<Object> for PhysicsMaterial[src]

impl SubClass<Object> for VisualShaderNodeVectorDerivativeFunc[src]

impl SubClass<Object> for EditorProperty[src]

impl SubClass<Object> for PhysicsBody2D[src]

impl SubClass<Object> for VisualScriptOperator[src]

impl SubClass<Object> for CollisionShape2D[src]

impl SubClass<Object> for LightOccluder2D[src]

impl SubClass<Object> for Position2D[src]

impl SubClass<Object> for VisualShaderNodeDotProduct[src]

impl SubClass<Object> for AudioEffectEQ[src]

impl SubClass<Object> for VisualShaderNodeVectorCompose[src]

impl SubClass<Object> for CSGCombiner[src]

impl SubClass<Object> for VisualShaderNodeGlobalExpression[src]

impl SubClass<Object> for AudioStreamGenerator[src]

impl SubClass<Object> for EditorPlugin[src]

impl SubClass<Object> for AudioStreamOGGVorbis[src]

impl SubClass<Object> for PacketPeerUDP[src]

impl SubClass<Object> for ARVRCamera[src]

impl SubClass<Object> for JSONParseResult[src]

impl SubClass<Object> for VisualScriptFunction[src]

impl SubClass<Object> for FileSystemDock[src]

impl SubClass<Object> for Geometry[src]

impl SubClass<Object> for AudioStreamPlayback[src]

impl SubClass<Object> for AudioEffectLowShelfFilter[src]

impl SubClass<Object> for RemoteTransform[src]

impl SubClass<Object> for Path2D[src]

impl SubClass<Object> for VisualShaderNodeOutput[src]

impl SubClass<Object> for AnimationNodeOneShot[src]

impl SubClass<Object> for VisualShaderNodeInput[src]

impl SubClass<Object> for CollisionPolygon2D[src]

impl SubClass<Object> for Tween[src]

impl SubClass<Object> for Control[src]

impl SubClass<Object> for WebRTCPeerConnection[src]

impl SubClass<Object> for VisualScriptFunctionState[src]

impl SubClass<Object> for RayShape[src]

impl SubClass<Object> for CylinderMesh[src]

impl SubClass<Object> for Gradient[src]

impl SubClass<Object> for JavaClassWrapper[src]

impl SubClass<Object> for AudioEffect[src]

impl SubClass<Object> for TextureLayered[src]

impl SubClass<Object> for MeshInstance[src]

impl SubClass<Object> for Skeleton2D[src]

impl SubClass<Object> for CanvasModulate[src]

impl SubClass<Object> for X509Certificate[src]

impl SubClass<Object> for MobileVRInterface[src]

impl SubClass<Object> for VisualShaderNodeColorFunc[src]

impl SubClass<Object> for KinematicBody2D[src]

impl SubClass<Object> for CameraServer[src]

impl SubClass<Object> for Script[src]

impl SubClass<Object> for AnimationPlayer[src]

impl SubClass<Object> for VisualScriptResourcePath[src]

impl SubClass<Object> for VisualShaderNodeScalarDerivativeFunc[src]

impl SubClass<Object> for NoiseTexture[src]

impl SubClass<Object> for CSGBox[src]

impl SubClass<Object> for StyleBoxEmpty[src]

impl SubClass<Object> for TextFile[src]

impl SubClass<Object> for WindowDialog[src]

impl SubClass<Object> for VisualScriptVariableGet[src]

impl SubClass<Object> for TileSet[src]

impl SubClass<Object> for TextureButton[src]

impl SubClass<Object> for ViewportContainer[src]

impl SubClass<Object> for ResourceSaver[src]

impl SubClass<Object> for EditorResourcePreviewGenerator[src]

impl SubClass<Object> for VisualScriptComment[src]

impl SubClass<Object> for HScrollBar[src]

impl SubClass<Object> for VisualScriptEditor[src]

impl SubClass<Object> for AudioEffectHighShelfFilter[src]

impl SubClass<Object> for PluginScript[src]

impl SubClass<Object> for VisualShaderNodeTransformConstant[src]

impl SubClass<Object> for AudioEffectBandLimitFilter[src]

impl SubClass<Object> for ShaderMaterial[src]

impl SubClass<Object> for RegExMatch[src]

impl SubClass<Object> for CollisionObject2D[src]

impl SubClass<Object> for AnimationNodeAdd2[src]

impl SubClass<Object> for VisualScriptCondition[src]

impl SubClass<Object> for UndoRedo[src]

impl SubClass<Object> for CameraTexture[src]

impl SubClass<Object> for PacketPeer[src]

impl SubClass<Object> for Sprite3D[src]

impl SubClass<Object> for Light[src]

impl SubClass<Object> for EditorSettings[src]

impl SubClass<Object> for EditorFileDialog[src]

impl SubClass<Object> for Area2D[src]

impl SubClass<Object> for AnimationNodeAnimation[src]

impl SubClass<Object> for LineShape2D[src]

impl SubClass<Object> for Path[src]

impl SubClass<Object> for VisualScriptIndexGet[src]

impl SubClass<Object> for ResourceFormatSaver[src]

impl SubClass<Object> for AnimationRootNode[src]

impl SubClass<Object> for AudioStreamRandomPitch[src]

impl SubClass<Object> for ResourcePreloader[src]

impl SubClass<Object> for PhysicsServer[src]

impl SubClass<Object> for Light2D[src]

impl SubClass<Object> for VBoxContainer[src]

impl SubClass<Object> for Marshalls[src]

impl SubClass<Object> for Particles2D[src]

impl SubClass<Object> for VisualShaderNodeUniform[src]

impl SubClass<Object> for AnimationNodeBlendSpace2D[src]

impl SubClass<Object> for BoneAttachment[src]

impl SubClass<Object> for VisualShaderNodeVec3Constant[src]

impl SubClass<Object> for PhysicsBody[src]

impl SubClass<Object> for InputEventMouseButton[src]

impl SubClass<Object> for ButtonGroup[src]

impl SubClass<Object> for PanoramaSky[src]

impl SubClass<Object> for CPUParticles2D[src]

impl SubClass<Object> for StreamPeer[src]

impl SubClass<Object> for RemoteTransform2D[src]

impl SubClass<Object> for BaseButton[src]

impl SubClass<Object> for HSplitContainer[src]

impl SubClass<Object> for AnimatedSprite[src]

impl SubClass<Object> for KinematicCollision2D[src]

impl SubClass<Object> for StyleBox[src]

impl SubClass<Object> for VisualScriptVariableSet[src]

impl SubClass<Object> for VisualShaderNodeTransformCompose[src]

impl SubClass<Object> for CollisionPolygon[src]

impl SubClass<Object> for PacketPeerDTLS[src]

impl SubClass<Object> for PointMesh[src]

impl SubClass<Object> for Separator[src]

impl SubClass<Object> for StaticBody[src]

impl SubClass<Object> for EditorResourcePreview[src]

impl SubClass<Object> for MultiMeshInstance2D[src]

impl SubClass<Object> for LargeTexture[src]

impl SubClass<Object> for BitmapFont[src]

impl SubClass<Object> for XMLParser[src]

impl SubClass<Object> for AnimationNodeBlendSpace1D[src]

impl SubClass<Object> for TextureProgress[src]

impl SubClass<Object> for ARVRAnchor[src]

impl SubClass<Object> for Curve[src]

impl SubClass<Object> for EncodedObjectAsID[src]

impl SubClass<Object> for MeshLibrary[src]

impl SubClass<Object> for InputEventMouseMotion[src]

impl SubClass<Object> for AnimationNodeBlend3[src]

impl SubClass<Object> for ProgressBar[src]

impl SubClass<Object> for EditorSpatialGizmo[src]

impl SubClass<Object> for InputEventPanGesture[src]

impl SubClass<Object> for AudioStreamGeneratorPlayback[src]

impl SubClass<Object> for EditorNavigationMeshGenerator[src]

impl SubClass<Object> for MeshDataTool[src]

impl SubClass<Object> for VisualScriptConstant[src]

impl SubClass<Object> for PackedDataContainerRef[src]

impl SubClass<Object> for VisualScriptTypeCast[src]

impl SubClass<Object> for GridMap[src]

impl SubClass<Object> for Expression[src]

impl SubClass<Object> for InputEventWithModifiers[src]

impl SubClass<Object> for InputEventMIDI[src]

impl SubClass<Object> for Polygon2D[src]

impl SubClass<Object> for WebSocketClient[src]

impl SubClass<Object> for AudioEffectDelay[src]

impl SubClass<Object> for VisualScriptClassConstant[src]

impl SubClass<Object> for Directory[src]

impl SubClass<Object> for ProximityGroup[src]

impl SubClass<Object> for AnimationNodeBlend2[src]

impl SubClass<Object> for PacketPeerStream[src]

impl SubClass<Object> for VisualShaderNodeBooleanUniform[src]

impl SubClass<Object> for ToolButton[src]

impl SubClass<Object> for VisualShaderNodeVectorRefract[src]

impl SubClass<Object> for Engine[src]

impl SubClass<Object> for ExternalTexture[src]

impl SubClass<Object> for Material[src]

impl SubClass<Object> for VisualScriptMathConstant[src]

impl SubClass<Object> for EditorSpatialGizmoPlugin[src]

impl SubClass<Object> for Font[src]

impl SubClass<Object> for ParticlesMaterial[src]

impl SubClass<Object> for TabContainer[src]

impl SubClass<Object> for VisualScriptYield[src]

impl SubClass<Object> for VideoStream[src]

impl SubClass<Object> for AudioEffectReverb[src]

impl SubClass<Object> for ColorRect[src]

impl SubClass<Object> for BoxContainer[src]

impl SubClass<Object> for VisualShaderNodeBooleanConstant[src]

impl SubClass<Object> for VisualShaderNode[src]

impl SubClass<Object> for NinePatchRect[src]

impl SubClass<Object> for EditorInterface[src]

impl SubClass<Object> for CenterContainer[src]

impl SubClass<Object> for EditorExportPlugin[src]

impl SubClass<Object> for ImageTexture[src]

impl SubClass<Object> for InputEvent[src]

impl SubClass<Object> for SphereShape[src]

impl SubClass<Object> for VisualScriptLocalVar[src]

impl SubClass<Object> for VisualScriptComposeArray[src]

impl SubClass<Object> for AudioEffectHighPassFilter[src]

impl SubClass<Object> for LineEdit[src]

impl SubClass<Object> for VisualShaderNodeSwitch[src]

impl SubClass<Object> for DynamicFont[src]

impl SubClass<Object> for CapsuleShape2D[src]

impl SubClass<Object> for EditorResourceConversionPlugin[src]

impl SubClass<Object> for AudioStream[src]

impl SubClass<Object> for NavigationPolygonInstance[src]

impl SubClass<Object> for ClassDB[src]

impl SubClass<Object> for UPNP[src]

impl SubClass<Object> for Slider[src]

impl SubClass<Object> for VisualScriptSceneTree[src]

impl SubClass<Object> for BackBufferCopy[src]

impl SubClass<Object> for JavaScript[src]

impl SubClass<Object> for EditorSelection[src]

impl SubClass<Object> for OptionButton[src]

impl SubClass<Object> for AnimationNodeTimeSeek[src]

impl SubClass<Object> for VisualServer[src]

impl SubClass<Object> for VisualScriptSceneNode[src]

impl SubClass<Object> for RayShape2D[src]

impl SubClass<Object> for Physics2DServer[src]

impl SubClass<Object> for NativeScript[src]

impl SubClass<Object> for VisualShaderNodeTextureUniformTriplanar[src]

impl SubClass<Object> for OccluderPolygon2D[src]

impl SubClass<Object> for World2D[src]

impl SubClass<Object> for InputEventScreenTouch[src]

impl SubClass<Object> for PolygonPathFinder[src]

impl SubClass<Object> for MultiMeshInstance[src]

impl SubClass<Object> for EditorVCSInterface[src]

impl SubClass<Object> for TextureRect[src]

impl SubClass<Object> for ARVRPositionalTracker[src]

impl SubClass<Object> for VisualScriptBuiltinFunc[src]

impl SubClass<Object> for PopupMenu[src]

impl SubClass<Object> for VehicleWheel[src]

impl SubClass<Object> for Reference[src]

impl SubClass<Object> for SceneTree[src]

impl SubClass<Object> for InputEventMagnifyGesture[src]

impl SubClass<Object> for TranslationServer[src]

impl SubClass<Object> for StyleBoxTexture[src]

impl SubClass<Object> for ScriptCreateDialog[src]

impl SubClass<Object> for HSeparator[src]

impl SubClass<Object> for VideoPlayer[src]

impl SubClass<Object> for CSGPolygon[src]

impl SubClass<Object> for WorldEnvironment[src]

impl SubClass<Object> for Environment[src]

impl SubClass<Object> for VisualShaderNodeVectorInterp[src]

impl SubClass<Object> for VideoStreamTheora[src]

impl SubClass<Object> for AudioEffectStereoEnhance[src]

impl SubClass<Object> for ClippedCamera[src]

impl SubClass<Object> for HBoxContainer[src]

impl SubClass<Object> for ConfigFile[src]

impl SubClass<Object> for WebRTCMultiplayer[src]

impl SubClass<Object> for Mesh[src]

impl SubClass<Object> for VisualShaderNodeCubeMapUniform[src]

impl SubClass<Object> for VisualScriptPropertySet[src]

impl SubClass<Object> for Texture[src]

impl SubClass<Object> for StyleBoxLine[src]

impl SubClass<Object> for InputEventGesture[src]

impl SubClass<Object> for VisualShaderNodeGroupBase[src]

impl SubClass<Object> for VisualShaderNodeVectorFunc[src]

impl SubClass<Object> for Navigation[src]

impl SubClass<Object> for AnimationNodeStateMachineTransition[src]

impl SubClass<Object> for InputEventKey[src]

impl SubClass<Object> for VisualScriptWhile[src]

impl SubClass<Object> for VisualShaderNodeTransformVecMult[src]

impl SubClass<Object> for TouchScreenButton[src]

impl SubClass<Object> for VisualShaderNodeVectorLen[src]

impl SubClass<Object> for VisualScriptYieldSignal[src]

impl SubClass<Object> for MultiplayerPeerGDNative[src]

impl SubClass<Object> for VisualShader[src]

impl SubClass<Object> for SliderJoint[src]

impl SubClass<Object> for VisualScriptCustomNode[src]

impl SubClass<Object> for VisualShaderNodeVectorScalarMix[src]

impl SubClass<Object> for EditorFileSystem[src]

impl SubClass<Object> for AudioServer[src]

impl SubClass<Object> for GDScript[src]

impl SubClass<Object> for CapsuleShape[src]

impl SubClass<Object> for Area[src]

impl SubClass<Object> for ColorPickerButton[src]

impl SubClass<Object> for VisualScriptSubCall[src]

impl SubClass<Object> for PinJoint[src]

impl SubClass<Object> for VisualScriptIndexSet[src]

impl SubClass<Object> for VisualShaderNodeTransformDecompose[src]

impl SubClass<Object> for MainLoop[src]

impl SubClass<Object> for VisualShaderNodeFaceForward[src]

impl SubClass<Object> for Position3D[src]

impl SubClass<Object> for AudioEffectSpectrumAnalyzerInstance[src]

impl SubClass<Object> for PacketPeerGDNative[src]

impl SubClass<Object> for Sprite[src]

impl SubClass<Object> for PlaneMesh[src]

impl SubClass<Object> for VisualScriptPreload[src]

impl SubClass<Object> for BoxShape[src]

impl SubClass<Object> for PanelContainer[src]

impl SubClass<Object> for CryptoKey[src]

impl SubClass<Object> for Physics2DTestMotionResult[src]

impl SubClass<Object> for VisualShaderNodeScalarSmoothStep[src]

impl SubClass<Object> for ResourceLoader[src]

impl SubClass<Object> for AudioEffectChorus[src]

impl SubClass<Object> for VisualShaderNodeVectorOp[src]

impl SubClass<Object> for VisibilityEnabler2D[src]

impl SubClass<Object> for RootMotionView[src]

impl SubClass<Object> for Animation[src]

impl SubClass<Object> for ScrollContainer[src]

impl SubClass<Object> for CSGSphere[src]

impl SubClass<Object> for VisualShaderNodeTransformMult[src]

impl SubClass<Object> for CylinderShape[src]

impl SubClass<Object> for LinkButton[src]

impl SubClass<Object> for HSlider[src]

impl SubClass<Object> for VisualScriptInputAction[src]

impl SubClass<Object> for PopupDialog[src]

impl SubClass<Object> for Range[src]

impl SubClass<Object> for GeometryInstance[src]

impl SubClass<Object> for AudioEffectBandPassFilter[src]

impl SubClass<Object> for BulletPhysicsServer[src]

impl SubClass<Object> for VisualScriptBasicTypeConstant[src]

impl SubClass<Object> for VisualShaderNodeScalarUniform[src]

impl SubClass<Object> for IP[src]

impl SubClass<Object> for Viewport[src]

impl SubClass<Object> for Physics2DDirectBodyStateSW[src]

impl SubClass<Object> for VisualScript[src]

impl SubClass<Object> for UDPServer[src]

impl SubClass<Object> for AStar[src]

impl SubClass<Object> for SceneTreeTimer[src]

impl SubClass<Object> for PopupPanel[src]

impl SubClass<Object> for ProxyTexture[src]

impl SubClass<Object> for Texture3D[src]

impl SubClass<Object> for GraphEdit[src]

impl SubClass<Object> for VideoStreamWebm[src]

impl SubClass<Object> for VehicleBody[src]

impl SubClass<Object> for DynamicFontData[src]

impl SubClass<Object> for Sky[src]

impl SubClass<Object> for OpenSimplexNoise[src]

impl SubClass<Object> for VisualShaderNodeScalarInterp[src]

impl SubClass<Object> for Line2D[src]

impl SubClass<Object> for HTTPRequest[src]

impl SubClass<Object> for AudioEffectEQ10[src]

impl SubClass<Object> for PCKPacker[src]

impl SubClass<Object> for VisibilityNotifier2D[src]

impl SubClass<Object> for AudioStreamPlayer3D[src]

impl SubClass<Object> for AudioEffectLimiter[src]

impl SubClass<Object> for AudioBusLayout[src]

impl SubClass<Object> for CapsuleMesh[src]

impl SubClass<Object> for ARVRController[src]

impl SubClass<Object> for NetworkedMultiplayerPeer[src]

impl SubClass<Object> for PhysicsShapeQueryResult[src]

impl SubClass<Object> for HashingContext[src]

impl SubClass<Object> for ViewportTexture[src]

impl SubClass<Object> for Performance[src]

impl SubClass<Object> for CharFXTransform[src]

impl SubClass<Object> for VisualShaderNodeExpression[src]

impl SubClass<Object> for VisualShaderNodeVectorDecompose[src]

impl SubClass<Object> for VisualScriptGlobalConstant[src]

impl SubClass<Object> for PHashTranslation[src]

impl SubClass<Object> for JSONRPC[src]

impl SubClass<Object> for VScrollBar[src]

impl SubClass<Object> for Shape[src]

impl SubClass<Object> for FuncRef[src]

impl SubClass<Object> for ReferenceRect[src]

impl SubClass<Object> for PlaneShape[src]

impl SubClass<Object> for VideoStreamGDNative[src]

impl SubClass<Object> for ConeTwistJoint[src]

impl SubClass<Object> for ReflectionProbe[src]

impl SubClass<Object> for ConcavePolygonShape2D[src]

impl SubClass<Object> for VisualScriptReturn[src]

impl SubClass<Object> for Timer[src]

impl SubClass<Object> for ConvexPolygonShape[src]

impl SubClass<Object> for Node2D[src]

impl SubClass<Object> for OS[src]

impl SubClass<Object> for BakedLightmap[src]

impl SubClass<Object> for VisualShaderNodeScalarConstant[src]

impl SubClass<Object> for StreamPeerGDNative[src]

impl SubClass<Object> for WebRTCDataChannelGDNative[src]

impl SubClass<Object> for Camera2D[src]

impl SubClass<Object> for VisualShaderNodeVectorScalarSmoothStep[src]

impl SubClass<Object> for AnimationNodeStateMachine[src]

impl SubClass<Object> for PathFollow2D[src]

impl SubClass<Object> for TileMap[src]

impl SubClass<Object> for RigidBody2D[src]

impl SubClass<Object> for Panel[src]

impl SubClass<Object> for VSeparator[src]

impl SubClass<Object> for Curve2D[src]

impl SubClass<Object> for VisualScriptDeconstruct[src]

impl SubClass<Object> for YSort[src]

impl SubClass<Object> for VisualScriptLists[src]

impl SubClass<Object> for AudioEffectPanner[src]

impl SubClass<Object> for Tabs[src]

impl SubClass<Object> for ARVRInterfaceGDNative[src]

impl SubClass<Object> for GrooveJoint2D[src]

impl SubClass<Object> for SphereMesh[src]

impl SubClass<Object> for VisualScriptLocalVarSet[src]

impl SubClass<Object> for Shape2D[src]

impl SubClass<Object> for AudioEffectFilter[src]

impl SubClass<Object> for WeakRef[src]

impl SubClass<Object> for EditorScript[src]

impl SubClass<Object> for ShortCut[src]

impl SubClass<Object> for AnimationTree[src]

impl SubClass<Object> for VisualScriptConstructor[src]

impl SubClass<Object> for AnimationNodeOutput[src]

impl SubClass<Object> for InputEventScreenDrag[src]

impl SubClass<Object> for WebRTCPeerConnectionGDNative[src]

impl SubClass<Object> for VisualShaderNodeScalarSwitch[src]

impl SubClass<Object> for VisualScriptExpression[src]

impl SubClass<Object> for VisualShaderNodeVec3Uniform[src]

impl SubClass<Object> for ParallaxLayer[src]

impl SubClass<Object> for ARVRServer[src]

impl SubClass<Object> for SpringArm[src]

impl SubClass<Object> for Joint[src]

impl SubClass<Object> for VisualShaderNodeVectorSmoothStep[src]

impl SubClass<Object> for GIProbe[src]

impl SubClass<Object> for ParallaxBackground[src]

impl SubClass<Object> for VisualShaderNodeScalarFunc[src]

impl SubClass<Object> for JSON[src]

impl SubClass<Object> for SpinBox[src]

impl SubClass<Object> for Physics2DDirectBodyState[src]

impl SubClass<Object> for VSplitContainer[src]

impl SubClass<Object> for CheckButton[src]

impl SubClass<Object> for StreamPeerTCP[src]

impl SubClass<Object> for VisualScriptIterator[src]

impl SubClass<Object> for VisualShaderNodeVectorScalarStep[src]

impl SubClass<Object> for SpotLight[src]

impl SubClass<Object> for MeshInstance2D[src]

impl SubClass<Object> for Crypto[src]

impl SubClass<Object> for NetworkedMultiplayerENet[src]

impl SubClass<Object> for RayCast2D[src]

impl SubClass<Object> for VisibilityNotifier[src]

impl SubClass<Object> for PinJoint2D[src]

impl SubClass<Object> for NavigationMeshInstance[src]

impl SubClass<Object> for VisualScriptEngineSingleton[src]

impl SubClass<Object> for AnimationNodeStateMachinePlayback[src]

impl SubClass<Object> for StreamPeerBuffer[src]

impl SubClass<Object> for GridContainer[src]

impl SubClass<Object> for AnimationTreePlayer[src]

impl SubClass<Object> for PhysicsShapeQueryParameters[src]

impl SubClass<Object> for World[src]

impl SubClass<Object> for VisualShaderNodeScalarOp[src]

impl SubClass<Object> for File[src]

impl SubClass<Object> for WebSocketPeer[src]

impl SubClass<Object> for AudioEffectDistortion[src]

impl SubClass<Object> for GDNativeLibrary[src]

impl SubClass<Object> for AudioEffectLowPassFilter[src]

impl SubClass<Object> for VisualShaderNodeVectorDistance[src]

impl SubClass<Object> for RayCast[src]

impl SubClass<Object> for InputEventMouse[src]

impl SubClass<Object> for CubeMap[src]

impl SubClass<Object> for Skeleton[src]

impl SubClass<Object> for Physics2DShapeQueryResult[src]

impl SubClass<Object> for VisualShaderNodeColorOp[src]

impl SubClass<Object> for ARVRInterface[src]

impl SubClass<Object> for EditorScenePostImport[src]

impl SubClass<Object> for VisualShaderNodeTexture[src]

impl SubClass<Object> for RichTextEffect[src]

impl SubClass<Object> for CheckBox[src]

impl SubClass<Object> for GIProbeData[src]

impl SubClass<Object> for SpriteFrames[src]

impl SubClass<Object> for VisualScriptSelect[src]

impl SubClass<Object> for Input[src]

impl SubClass<Object> for CanvasItem[src]

impl SubClass<Object> for AudioEffectInstance[src]

impl SubClass<Object> for VisualScriptSequence[src]

impl SubClass<Object> for CameraFeed[src]

impl SubClass<Object> for GraphNode[src]

impl SubClass<Object> for PhysicalBone[src]

impl SubClass<Object> for PrismMesh[src]

impl SubClass<Object> for VisualScriptNode[src]

impl SubClass<Object> for Label[src]

impl SubClass<Object> for Container[src]

impl SubClass<Object> for VisibilityEnabler[src]

impl SubClass<Object> for PhysicsDirectSpaceState[src]

impl SubClass<Object> for VisualShaderNodeTextureUniform[src]

impl SubClass<Object> for HTTPClient[src]

impl SubClass<Object> for AnimatedSprite3D[src]

Auto Trait Implementations

impl RefUnwindSafe for Object

impl !Send for Object

impl !Sync for Object

impl Unpin for Object

impl UnwindSafe for Object

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.