[−][src]Struct gdnative::api::CSGBox
core class CSGBox
inherits CSGPrimitive
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
CSGBox
is a reference-only type. Persistent references can
only exist in the unsafe Ref<CSGBox>
form.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using Ref::free
, or Ref::queue_free
if it is a Node
.
Class hierarchy
CSGBox inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl CSGBox
[src]
pub fn new() -> Ref<CSGBox, Unique>
[src]
Creates a new instance of this object.
Because this type is not reference counted, the lifetime of the returned object is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Ref::free
, or preferably
Ref::queue_free
if it is a Node
.
pub fn depth(&self) -> f64
[src]
pub fn height(&self) -> f64
[src]
pub fn material(&self) -> Option<Ref<Material, Shared>>
[src]
pub fn width(&self) -> f64
[src]
pub fn set_depth(&self, depth: f64)
[src]
pub fn set_height(&self, height: f64)
[src]
pub fn set_material(&self, material: impl AsArg<Material>)
[src]
pub fn set_width(&self, width: f64)
[src]
Methods from Deref<Target = CSGPrimitive>
pub fn is_inverting_faces(&self) -> bool
[src]
pub fn set_invert_faces(&self, invert_faces: bool)
[src]
Trait Implementations
impl Debug for CSGBox
[src]
impl Deref for CSGBox
[src]
type Target = CSGPrimitive
The resulting type after dereferencing.
fn deref(&self) -> &CSGPrimitive
[src]
impl DerefMut for CSGBox
[src]
fn deref_mut(&mut self) -> &mut CSGPrimitive
[src]
impl GodotObject for CSGBox
[src]
type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
[src]
fn null() -> Null<Self>
[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable,
[src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
[src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
[src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
[src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
[src]
impl Instanciable for CSGBox
[src]
impl QueueFree for CSGBox
[src]
unsafe fn godot_queue_free(obj: *mut c_void)
[src]
impl SubClass<CSGPrimitive> for CSGBox
[src]
impl SubClass<CSGShape> for CSGBox
[src]
impl SubClass<GeometryInstance> for CSGBox
[src]
impl SubClass<Node> for CSGBox
[src]
impl SubClass<Object> for CSGBox
[src]
impl SubClass<Spatial> for CSGBox
[src]
impl SubClass<VisualInstance> for CSGBox
[src]
Auto Trait Implementations
impl RefUnwindSafe for CSGBox
impl !Send for CSGBox
impl !Sync for CSGBox
impl Unpin for CSGBox
impl UnwindSafe for CSGBox
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
[src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,