[][src]Struct gdnative::api::FileDialog

pub struct FileDialog { /* fields omitted */ }

core class FileDialog inherits ConfirmationDialog (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

FileDialog is a reference-only type. Persistent references can only exist in the unsafe Ref<FileDialog> form.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Ptr::free, or Ptr::queue_free if it is a Node.

Class hierarchy

FileDialog inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl FileDialog[src]

Constants

impl FileDialog[src]

pub fn new() -> Ref<FileDialog, Unique>[src]

Creates a new instance of this object.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed.

Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Ptr::free, or preferably Ptr::queue_free if it is a Node.

pub fn add_filter(&self, filter: impl Into<GodotString>)[src]

pub fn clear_filters(&self)[src]

pub fn deselect_items(&self)[src]

pub fn access(&self) -> Access[src]

pub fn current_dir(&self) -> GodotString[src]

pub fn current_file(&self) -> GodotString[src]

pub fn current_path(&self) -> GodotString[src]

pub fn filters(&self) -> TypedArray<GodotString>[src]

pub fn get_line_edit(&self) -> Option<Ref<LineEdit, Shared>>[src]

pub fn mode(&self) -> Mode[src]

pub fn get_vbox(&self) -> Option<Ref<VBoxContainer, Shared>>[src]

pub fn invalidate(&self)[src]

pub fn is_mode_overriding_title(&self) -> bool[src]

pub fn is_showing_hidden_files(&self) -> bool[src]

pub fn set_access(&self, access: i64)[src]

pub fn set_current_dir(&self, dir: impl Into<GodotString>)[src]

pub fn set_current_file(&self, file: impl Into<GodotString>)[src]

pub fn set_current_path(&self, path: impl Into<GodotString>)[src]

pub fn set_filters(&self, filters: TypedArray<GodotString>)[src]

pub fn set_mode(&self, mode: i64)[src]

pub fn set_mode_overrides_title(&self, _override: bool)[src]

pub fn set_show_hidden_files(&self, show: bool)[src]

Methods from Deref<Target = ConfirmationDialog>

pub fn get_cancel(&self) -> Option<Ref<Button, Shared>>[src]

Trait Implementations

impl Debug for FileDialog[src]

impl Deref for FileDialog[src]

type Target = ConfirmationDialog

The resulting type after dereferencing.

impl DerefMut for FileDialog[src]

impl GodotObject for FileDialog[src]

type RefKind = ManuallyManaged

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for FileDialog[src]

impl QueueFree for FileDialog[src]

impl SubClass<AcceptDialog> for FileDialog[src]

impl SubClass<CanvasItem> for FileDialog[src]

impl SubClass<ConfirmationDialog> for FileDialog[src]

impl SubClass<Control> for FileDialog[src]

impl SubClass<Node> for FileDialog[src]

impl SubClass<Object> for FileDialog[src]

impl SubClass<Popup> for FileDialog[src]

impl SubClass<WindowDialog> for FileDialog[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.