[−][src]Struct gdnative::prelude::Button
core class Button
inherits BaseButton
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
Button
is a reference-only type. Persistent references can
only exist in the unsafe Ref<Button>
form.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using Ptr::free
, or Ptr::queue_free
if it is a Node
.
Class hierarchy
Button inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl Button
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Constants
impl Button
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pub fn new() -> Ref<Button, Unique>
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Creates a new instance of this object.
Because this type is not reference counted, the lifetime of the returned object is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Ptr::free
, or preferably
Ptr::queue_free
if it is a Node
.
pub fn button_icon(&self) -> Option<Ref<Texture, Shared>>
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pub fn clip_text(&self) -> bool
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pub fn text(&self) -> GodotString
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pub fn text_align(&self) -> TextAlign
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pub fn is_expand_icon(&self) -> bool
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pub fn is_flat(&self) -> bool
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pub fn set_button_icon(&self, texture: impl AsArg<Texture>)
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pub fn set_clip_text(&self, enabled: bool)
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pub fn set_expand_icon(&self, arg0: bool)
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pub fn set_flat(&self, enabled: bool)
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pub fn set_text(&self, text: impl Into<GodotString>)
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pub fn set_text_align(&self, align: i64)
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Methods from Deref<Target = BaseButton>
pub const ACTION_MODE_BUTTON_PRESS: i64
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pub const ACTION_MODE_BUTTON_RELEASE: i64
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pub const DRAW_DISABLED: i64
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pub const DRAW_HOVER: i64
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pub const DRAW_HOVER_PRESSED: i64
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pub const DRAW_NORMAL: i64
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pub const DRAW_PRESSED: i64
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pub fn action_mode(&self) -> ActionMode
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pub fn button_group(&self) -> Option<Ref<ButtonGroup, Shared>>
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pub fn button_mask(&self) -> i64
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pub fn get_draw_mode(&self) -> DrawMode
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pub fn enabled_focus_mode(&self) -> FocusMode
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pub fn shortcut(&self) -> Option<Ref<ShortCut, Shared>>
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pub fn is_disabled(&self) -> bool
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pub fn is_hovered(&self) -> bool
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pub fn is_keep_pressed_outside(&self) -> bool
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pub fn is_pressed(&self) -> bool
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pub fn is_shortcut_in_tooltip_enabled(&self) -> bool
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pub fn is_toggle_mode(&self) -> bool
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pub fn set_action_mode(&self, mode: i64)
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pub fn set_button_group(&self, button_group: impl AsArg<ButtonGroup>)
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pub fn set_button_mask(&self, mask: i64)
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pub fn set_disabled(&self, disabled: bool)
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pub fn set_enabled_focus_mode(&self, mode: i64)
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pub fn set_keep_pressed_outside(&self, enabled: bool)
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pub fn set_pressed(&self, pressed: bool)
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pub fn set_shortcut(&self, shortcut: impl AsArg<ShortCut>)
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pub fn set_shortcut_in_tooltip(&self, enabled: bool)
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pub fn set_toggle_mode(&self, enabled: bool)
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Trait Implementations
impl Debug for Button
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impl Deref for Button
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impl DerefMut for Button
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fn deref_mut(&mut self) -> &mut BaseButton
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impl GodotObject for Button
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type RefKind = ManuallyManaged
The memory management kind of this type. This modifies the behavior of the Ref
smart pointer. See its type-level documentation for more information. Read more
fn class_name() -> &'static str
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fn null() -> Null<Self>
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fn new() -> Ref<Self, Unique> where
Self: Instanciable,
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Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
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T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
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Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
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unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
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Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
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impl Instanciable for Button
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impl QueueFree for Button
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unsafe fn godot_queue_free(obj: *mut c_void)
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impl SubClass<BaseButton> for Button
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impl SubClass<Button> for MenuButton
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impl SubClass<Button> for CheckButton
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impl SubClass<Button> for CheckBox
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impl SubClass<Button> for ColorPickerButton
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impl SubClass<Button> for ToolButton
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impl SubClass<Button> for OptionButton
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impl SubClass<CanvasItem> for Button
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impl SubClass<Control> for Button
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impl SubClass<Node> for Button
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impl SubClass<Object> for Button
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Auto Trait Implementations
impl RefUnwindSafe for Button
impl !Send for Button
impl !Sync for Button
impl Unpin for Button
impl UnwindSafe for Button
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
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T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,