[][src]Struct gdnative::api::ShortCut

pub struct ShortCut { /* fields omitted */ }

core class ShortCut inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

ShortCut inherits methods from:

Safety

All types in the Godot API have "interior mutability" in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

impl ShortCut[src]

pub fn new() -> Ref<ShortCut, Unique>[src]

Creates a new instance of this object.

This is a reference-counted type. The returned object is automatically managed by Ref.

pub fn get_as_text(&self) -> GodotString[src]

pub fn shortcut(&self) -> Option<Ref<InputEvent, Shared>>[src]

pub fn is_shortcut(&self, event: impl AsArg<InputEvent>) -> bool[src]

pub fn is_valid(&self) -> bool[src]

pub fn set_shortcut(&self, event: impl AsArg<InputEvent>)[src]

Methods from Deref<Target = Resource>

pub fn duplicate(&self, subresources: bool) -> Option<Ref<Resource, Shared>>[src]

pub fn get_local_scene(&self) -> Option<Ref<Node, Shared>>[src]

pub fn name(&self) -> GodotString[src]

pub fn path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&self, enable: bool)[src]

pub fn set_name(&self, name: impl Into<GodotString>)[src]

pub fn set_path(&self, path: impl Into<GodotString>)[src]

pub fn setup_local_to_scene(&self)[src]

pub fn take_over_path(&self, path: impl Into<GodotString>)[src]

Trait Implementations

impl Debug for ShortCut[src]

impl Deref for ShortCut[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for ShortCut[src]

impl GodotObject for ShortCut[src]

type RefKind = RefCounted

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

impl Instanciable for ShortCut[src]

impl SubClass<Object> for ShortCut[src]

impl SubClass<Reference> for ShortCut[src]

impl SubClass<Resource> for ShortCut[src]

Auto Trait Implementations

impl RefUnwindSafe for ShortCut

impl !Send for ShortCut

impl !Sync for ShortCut

impl Unpin for ShortCut

impl UnwindSafe for ShortCut

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SubClass<T> for T where
    T: GodotObject
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.